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<H1>Re: [MUD-Dev] code base inquiry</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] code base inquiry</LI>
<LI><em>From</em>: Miroslav Silovic &lt;<A HREF="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</A>&gt;</LI>
<LI><em>Date</em>: 15 Feb 2000 22:40:44 +0100</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Richard Woolcock &lt;KaVir#dial,pipex.com&gt; writes:

&gt; Whether the codebases had restrictions or not has no baring on the
&gt; quality of the muds.  If you took away the restrictions we'd *still*
&gt; have thousands of rubbish stock muds - except they'd all be pay to
&gt; play.  In turn that would make people even *more* likely to start
&gt; their own up rather than having to pay to play on someone elses mud.

There are quite a few unrestricted MUDs. Cold and Ben Greer's thing
(for the life of me I can't recall the name right now) are examples I
can think of offhand. And the several worlds built using Cold are not
for pay (with one exception that switched to ads).

Essentially, there is a large number of high-quality free games out
there, they're free because their admins *want* them that way, and a
commercial MUD has to be *really* good to compete with them, since you
have to pay for it.

&gt; At least with the restrictions it ensures that the majority of
&gt; text-based muds are run by hobbiests, while those are just in it for
&gt; some easy money are put off by the idea of having to create a mud
&gt; from scratch. Those few muds which *are* written from scratch for
&gt; commercial use are then put in a better position to compete.

Actually there already is a large number of free MUDs - if you allow
people to charge for playing crappy stock MUDs, they'd still be crappy
stock MUDs. And if majority of stock MUD admins started asking for
money... heck, -I-'d open another free stock MUD. :)

BTW, my experience with a company taking an existing server and
building a pay MUD on top of it shows that the free version of the
server can profit a *LOT* from the feedback (and code donations).

-- 
How to eff the ineffable?



_______________________________________________
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<LI><STRONG><A NAME="00326" HREF="msg00326.html">Re: [MUD-Dev] code base inquiry</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo#best,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00329" HREF="msg00329.html">Re: [MUD-Dev] code base inquiry</A></STRONG>
<UL><LI><EM>From:</EM> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00322" HREF="msg00322.html">[MUD-Dev] Security</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Tue 15 Feb 2000, 07:42 GMT
<LI><strong><A NAME="00310" HREF="msg00310.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Colin Coghill <a href="mailto:C.Coghill#auckland,ac.nz">C.Coghill#auckland,ac.nz</a>, Mon 14 Feb 2000, 20:44 GMT
<UL>
<LI><strong><A NAME="00326" HREF="msg00326.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 15 Feb 2000, 19:57 GMT
<UL>
<LI><strong><A NAME="00329" HREF="msg00329.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 15 Feb 2000, 20:59 GMT
<UL>
<LI><strong><A NAME="00334" HREF="msg00334.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Tue 15 Feb 2000, 21:44 GMT
</LI>
<LI><strong><A NAME="00337" HREF="msg00337.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 15 Feb 2000, 23:05 GMT
<UL>
<LI><strong><A NAME="00377" HREF="msg00377.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 17 Feb 2000, 05:42 GMT
<UL>
<LI><strong><A NAME="00381" HREF="msg00381.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 17 Feb 2000, 18:06 GMT
<UL>
<LI><strong><A NAME="00382" HREF="msg00382.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 17 Feb 2000, 18:37 GMT
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