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<H1>RE: [MUD-Dev] RE:Troublemakers and their M.O.</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] RE:Troublemakers and their M.O.</LI>
<LI><em>From</em>: "Tess Lowe" &lt;<A HREF="mailto:tess#realtimecontrol,com">tess#realtimecontrol,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 31 Mar 2000 09:51:59 +0100</LI>
<LI><em>Importance</em>: Normal</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

Lovecraft wrote:
&gt; I created a karma score in Nexus: The Kingdom of the Winds
&gt; (www.NexusTK.com).  Although karma is not original to this
&gt; game, it's worth
&gt; viewing to see the difference between intention and
&gt; consequence in game
&gt; design.  TK Karma doesn't reach my naive goal, which would be what
&gt; Theravedic Buddhism teaches of the term kamma.

May I ask in what ways did it fail to reach your goal? Did it have no
effect, or a different effect to that which you hoped for?

I've noticed over time that I've tended to share your "naive" goals, notably
with the player political system in Dark Ages, which was implemented in much
the same way that I would have done it myself.

However, it does seem that no matter how many mistakes of the past that
there are to learn from, I still seem to maintain a high level of naivete
when developing my own world (as Dr Bartle can testify. *grins* ).

~Tess
(once an aisling, always an aisling)




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<LI><STRONG><A NAME="00802" HREF="msg00802.html">Re: [MUD-Dev] RE:Troublemakers and their M.O.</A></STRONG>
<UL><LI><EM>From:</EM> "Lovecraft" &lt;dave#darkages,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] RE:Troublemakers and their M.O.</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00798" HREF="msg00798.html">RE: [MUD-Dev] RE:Troublemakers and their M.O.</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Thu 30 Mar 2000, 19:24 GMT
<UL>
<LI><strong><A NAME="00803" HREF="msg00803.html">RE: [MUD-Dev] RE:Troublemakers and their M.O.</A></strong>, 
Kevin Scott London <a href="mailto:london#cs,utk.edu">london#cs,utk.edu</a>, Fri 31 Mar 2000, 01:02 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00799" HREF="msg00799.html">Re: [MUD-Dev] RE:Troublemakers and their M.O.</A></strong>, 
Chris Jacobson <a href="mailto:fear#technologist,com">fear#technologist,com</a>, Thu 30 Mar 2000, 19:24 GMT
</LI>
<LI><strong><A NAME="00802" HREF="msg00802.html">Re: [MUD-Dev] RE:Troublemakers and their M.O.</A></strong>, 
Lovecraft <a href="mailto:dave#darkages,com">dave#darkages,com</a>, Fri 31 Mar 2000, 01:02 GMT
<UL>
<LI><strong><A NAME="00805" HREF="msg00805.html">RE: [MUD-Dev] RE:Troublemakers and their M.O.</A></strong>, 
Tess Lowe <a href="mailto:tess#realtimecontrol,com">tess#realtimecontrol,com</a>, Fri 31 Mar 2000, 15:47 GMT
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<LI><strong><A NAME="00749" HREF="msg00749.html">[MUD-Dev] Meta: Questions about the MudDev FAQ</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 28 Mar 2000, 01:06 GMT
<LI><strong><A NAME="00735" HREF="msg00735.html">[MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, 
Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Mon 27 Mar 2000, 19:35 GMT
<UL>
<LI><strong><A NAME="00737" HREF="msg00737.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 27 Mar 2000, 20:02 GMT
<UL>
<LI><strong><A NAME="00760" HREF="msg00760.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, 
Wes Connell <a href="mailto:wconnell#skotos,net">wconnell#skotos,net</a>, Tue 28 Mar 2000, 20:47 GMT
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</UL>
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</UL></BLOCKQUOTE>

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