<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] an essay on PK --> <!--X-From-R13: X Q Znjerapr <pynjNinerfrnepu.pbz> --> <!--X-Date: Mon, 27 Sep 1999 21:06:17 -0700 --> <!--X-Message-Id: E11VoWh-00072i-00#under,su.varesearch.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Marcel-1.46-0921073113-0b0Ky&5#catling,demon.nl --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] an essay on PK</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#varesearch,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00515.html">Previous</a> | <a href="msg00517.html">Next</a> ] Thread: [ <a href="msg00466.html">Previous</a> | <a href="msg00422.html">Next</a> ] Index: [ <A HREF="author.html#00516">Author</A> | <A HREF="#00516">Date</A> | <A HREF="thread.html#00516">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] an essay on PK</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] an essay on PK </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#varesearch,com">claw#varesearch,com</A>></LI> <LI><em>Date</em>: Mon, 27 Sep 1999 21:06:03 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Tue, 21 Sep 1999 08:31:13 +0100 (BST) Marian Griffith <gryphon#iaehv,nl> wrote: > You are apparently assuming that your victims (the whiners) are > playing the same game as you are. They obviously are not. A large > part of the shock is coming from the fact that people think they > are playing a particular type of game and then are suddenly forced > into an entirely different type of game. I happen to have spent some time studying Raph's law collection recently: J C Lawrence's "stating the obvious" law The more people you get, the more versions of "what we're really doing" you're going to get. > Paraphrasing the person who wrote the original article: Players > think they are safe and that the warning PK allowed does not apply > to them, until I prove them otherwise. Hurm. This also parallels the points I made recently on predictability, or if you wish, the principle that players hate being surprised with the surprise is to their disadvantage. Surprise is usually not welcome and in fact is often actively, even violently campaigned against. One could view consensual play styles as being modes with minimal "unpleasant surprise" factors. Pleasing your Players Despite your best intentions, any change will be looked upon as a bad change to a large percentage of your players. Even those who forgot they asked for it to begin with. This in turn directly relates to Keegan's assertions on the popularity of Stock MUDs and the general unpopularity of MUDs with more interesting and therefore unusual design elements. Hanarra's Laws Over time, your playerbase will come to be the group of people who most enjoy the style of play that your world offers. The others will eventually move to another game. It is very hard to attract players of different gaming styles after the playerbase has been established. Any changes to promote different styles of play almost always conflict with the established desires of the current playerbase. The ultimate goal of a virtual world is to create a place where people of all styles of play can contribute to the world in a manner that makes the game more satisfying for everyone. The new players who enter the world for the first time are the best critics of it. The opinions of those who leave are the hardest to obtain, but give the best indication of what changes need to be made to reach that ultimate goal. Familiarity sells. Predicted surprises sell better: J. C. Lawrence's "do it everywhere" law If you do it one place, you have to do it everywhere. Players like clever things and will search them out. Once they find a clever thing they will search for other similar or related clever things that seem to be implied by what they found and will get pissed off if they don't find them. Tough sell. You have to be different, but not too different, and yet you have to allow for discovery, exploration, and the delight of "safe" surprise -- all without upsetting the Stam Collector's Dilemma. Dr Cat's Stamp Collecting Dilemma "Lots of people might like stamp collecting in your virtual world. But those who do will never play with those who like other features. Should you have stamp collecting in your world?" We know that there are a wide range of features that people find enjoyable in online worlds. We also know that some of these features are in conflict with one another. Given the above, we don't yet know if it is possible to have a successful world that incorporates all the features, or whether the design must choose to exclude some of them in order to keep the players happy. -- J C Lawrence Life: <A HREF="http://www.kanga.nu/">http://www.kanga.nu/</A> Home: claw#kanga,nu ---------(*) Work (Linux/IA64): claw#varesearch,com ... Beware of cromagnons wearing chewing gum and palm pilots ... _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00446" HREF="msg00446.html">Re: [MUD-Dev] an essay on PK</A></STRONG> <UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00515.html">RE: [MUD-Dev] an essay on PK</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00517.html">Re: [MUD-Dev] ScryMUD is offically open to the public.</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00466.html">Re: [MUD-Dev] an essay on PK</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00422.html">Re: [MUD-Dev] an essay on PK</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00516"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00516"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] an essay on PK</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00423" HREF="msg00423.html">Re: [MUD-Dev] an essay on PK</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 20 Sep 1999, 22:34 GMT <UL> <LI><strong><A NAME="00446" HREF="msg00446.html">Re: [MUD-Dev] an essay on PK</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 21 Sep 1999, 23:59 GMT <UL> <LI><strong><A NAME="00457" HREF="msg00457.html">Re: [MUD-Dev] an essay on PK</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 22 Sep 1999, 18:07 GMT </LI> <LI><strong><A NAME="00466" HREF="msg00466.html">Re: [MUD-Dev] an essay on PK</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 22 Sep 1999, 18:08 GMT </LI> <LI><strong><A NAME="00516" HREF="msg00516.html">Re: [MUD-Dev] an essay on PK</A></strong>, J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Tue 28 Sep 1999, 04:06 GMT </LI> </UL> </LI> </UL> </LI> </ul> <LI><strong><A NAME="00422" HREF="msg00422.html">Re: [MUD-Dev] an essay on PK</A></strong>, Willowreed <a href="mailto:Willowreed#aol,com">Willowreed#aol,com</a>, Mon 20 Sep 1999, 22:34 GMT </LI> <LI><strong><A NAME="00425" HREF="msg00425.html">RE: [MUD-Dev] an essay on PK</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 20 Sep 1999, 22:41 GMT </LI> <LI><strong><A NAME="00427" HREF="msg00427.html">Re: [MUD-Dev] an essay on PK</A></strong>, Ilya, Game Commandos <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Mon 20 Sep 1999, 22:51 GMT </LI> <LI><strong><A NAME="00445" HREF="msg00445.html">Re: [MUD-Dev] an essay on PK</A></strong>, Richard Bartle <a href="mailto:76703.3042#compuserve,com">76703.3042#compuserve,com</a>, Tue 21 Sep 1999, 23:57 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>