<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs --> <!--X-From-R13: [nevna Uevssvgu <telcubaNvnrui.ay> --> <!--X-Date: Sun, 19 Sep 1999 18:20:26 -0700 --> <!--X-Message-Id: Marcel-1.46-0918195609-d07Ky&5#catling,demon.nl --> <!--X-Content-Type: text/plain --> <!--X-Reference: 37D09ABC.B806B9D4@classic-games.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:gryphon#iaehv,nl"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00405.html">Previous</a> | <a href="msg00403.html">Next</a> ] Thread: [ <a href="msg00202.html">Previous</a> | <a href="msg00173.html">Next</a> ] Index: [ <A HREF="author.html#00406">Author</A> | <A HREF="#00406">Date</A> | <A HREF="thread.html#00406">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: Mud Dev Mailing list <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</LI> <LI><em>From</em>: Marian Griffith <<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>></LI> <LI><em>Date</em>: Sat, 18 Sep 1999 20:56:09 +0100 (BST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sat 04 Sep, Greg Miller wrote: > Marian Griffith wrote: > > I was, of course, refering to systems where players can do whatever > > they want as long as no other player is stopping them. As long as > > they have the 'might' to do something the have the 'right' to do so. > > This is the essence of player run justice systems on mud. > Indeed. You have basically the same thing in other systems, except that > admins are far more powerful. Personally, I find that at least as > distasteful, and more importantly it's high-maintenance. :) The later is a bigger problem than the first I suspect. Admins in general have more interest in the well being of their muds so they tend to be a bit more carefull about how they treat their players. Enlightened despotism versus anarchy if you like. For the players who do not care for chaos the first system may well be more palatable. > > It's fairly simple to create a system that does not follow this rule > > simply by taking law enforcement out of the hands of the players and > > putting it in the hands of either the game or the imms. > See above. Of course we both bring our personal preferences into this discussion. That makes it a bit more difficult to compare systems on their morality and practicality. Both systems (and many others) can work but they will lead to vastly different games. Socially speaking. > > Also a system where players can opt to be immune from attacks by the > > other players (and this works both ways) has put the rules outside > > the domain of the players with the power to force others. > Not really. Violence is hardly the only way to punish people. When you > offer this option, the first people who take you up on the offer are the > most obnoxious, harassing, morally devoid people. Perhaps, but there are very few of those and you can not deal with them in a reasonable manner anyway. Also, by giving players the option to be immune from violence by other players (and be incapable of affecting others in the same way) you at least have significantly reduced the harm players can do, even if you can not totally prevent it. Like all social interactions you have given a strong signal that such behaviour is undesirable in that particular game. It will encourage the aggressive players to find their entertain- ment elsewhere, and it will discourage the players who would not start with such behaviour but who will join if others start with it. I have played a mud where a group of players came along who used strong lang- uage. A lot of it was offensive and sexist. At first it was only a few players who talked like that, but soon others began to follow their ex- ample. At some point I decided that I had had enough and I began to ask people to mind their language a little, explaining why it was offensive to me. A couple of other girls on the mud followed my example. With one exception all players agreed to tone down their language some. Most people are like that. They follow examples set by others. If you can reach those players, then you have solved most social problems on your mud. Marian -- Yes - at last - You. I Choose you. Out of all the world, out of all the seeking, I have found you, young sister of my heart! You are mine and I am yours - and never again will there be loneliness ... Rolan Choosing Talia, Arrows of the Queen, by Mercedes Lackey _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00202" HREF="msg00202.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></STRONG> <UL><LI><EM>From:</EM> Greg Miller <gmiller#classic-games,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00405.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00403.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00202.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00173.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00406"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00406"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00152" HREF="msg00152.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Tue 31 Aug 1999, 00:22 GMT <UL> <LI><strong><A NAME="00161" HREF="msg00161.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 31 Aug 1999, 17:05 GMT <UL> <LI><strong><A NAME="00192" HREF="msg00192.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 03 Sep 1999, 18:17 GMT <UL> <LI><strong><A NAME="00202" HREF="msg00202.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 04 Sep 1999, 04:20 GMT <UL> <LI><strong><A NAME="00406" HREF="msg00406.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 20 Sep 1999, 01:20 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00173" HREF="msg00173.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 31 Aug 1999, 23:09 GMT <UL> <LI><strong><A NAME="00177" HREF="msg00177.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 01 Sep 1999, 03:17 GMT <UL> <LI><strong><A NAME="00181" HREF="msg00181.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 01 Sep 1999, 04:42 GMT <UL> <LI><strong><A NAME="00193" HREF="msg00193.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 03 Sep 1999, 18:16 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>