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<H1>Re: [MUD-Dev] Game design and gender: An interesting article</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Game design and gender: An interesting article</LI>
<LI><em>From</em>: Caliban Tiresias Darklock &lt;<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>&gt;</LI>
<LI><em>Date</em>: Sat, 04 Sep 1999 12:21:59 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On 05:37 PM 9/2/1999 -0400, I personally witnessed Laurel Fan jumping up to
say:
&gt;Excerpts from muddev: 31-Aug-99 Re: [MUD-Dev] Game design a.. by Caliban
&gt;T. Darklock@dark 
&gt;&gt; It must be cheap.
&gt;&gt;  
&gt;&gt; Boys will not blink at a sixty dollar price tag. Girls will. 
&gt;
&gt;Not really.  My sister (who I would consider a more "typical" girl than
&gt;I) would think nothing of paying more than $60 for a dress, which is
&gt;arguably no less frivolous than a game.  

Needs rather than wants, I'd say. You *have* to have clothes. It only makes
sense to buy nice ones. If you never in your life bought or owned a single
game, no one would care. If you never bought or owned clothes, you would
have something of a problem. 
  
&gt;&gt; It must be flawless. 
&gt;&gt; It must be pretty. 
&gt;
&gt;I think this is true to some extent for both boys and girls... 

Certainly. However, a good game with bad graphics will usually be just fine
with boys, and boys tend to be more accepting of technical flaws. 

&gt;If you make a game that is cheap, flawless, and pretty, I think you'll
&gt;have plenty of users of both genders...

Yup. But it's a lot harder than making a game that's fast, violent, and
gory, isn't it? ;)
  
&gt;This somehow indicates to me that you may be equating boys vs. girls
&gt;with immature vs. mature :).

I would say rather it deals with presence vs. lack of pronounced
immaturity. Most men never really get over the things they found
entertaining when they were eight -- belching, fart jokes, naked women, and
wedgies, for example -- whereas women tend to put away childish things at
some point. I think women look at adulthood as an acceptance of
responsibilities, whereas men look at it more as an acquisition of rights. 

-----
| Caliban Tiresias Darklock            caliban#darklock,com 
| Darklock Communications          <A  HREF="http://www.darklock.com/">http://www.darklock.com/</A> 
| U L T I M A T E   U N I V E R S E   I S   N O T   D E A D 
| 774577496C6C6E457645727355626D4974H       -=CABAL::3146=- 


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<li><strong><A NAME="00210" HREF="msg00210.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>
<ul compact><li><em>From:</em> Albert &lt;artfulbob#mindspring,com&gt;</li></ul>
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<LI><STRONG><A NAME="00169" HREF="msg00169.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00151" HREF="msg00151.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></STRONG>
<UL><LI><EM>From:</EM> Marian Griffith &lt;gryphon#iaehv,nl&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00186" HREF="msg00186.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></STRONG>
<UL><LI><EM>From:</EM> Laurel Fan &lt;lf25+@andrew.cmu.edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Game design and gender: An interesting article</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
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<ul compact>
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<LI><strong><A NAME="00180" HREF="msg00180.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 01 Sep 1999, 04:41 GMT
<UL>
<LI><strong><A NAME="00182" HREF="msg00182.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 01 Sep 1999, 05:01 GMT
<UL>
<LI><strong><A NAME="00188" HREF="msg00188.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Albert <a href="mailto:artfulbob#mindspring,com">artfulbob#mindspring,com</a>, Fri 03 Sep 1999, 18:18 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00186" HREF="msg00186.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Fri 03 Sep 1999, 18:22 GMT
<UL>
<LI><strong><A NAME="00207" HREF="msg00207.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 04 Sep 1999, 19:24 GMT
<UL>
<LI><strong><A NAME="00210" HREF="msg00210.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Albert <a href="mailto:artfulbob#mindspring,com">artfulbob#mindspring,com</a>, Tue 07 Sep 1999, 18:02 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00190" HREF="msg00190.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 03 Sep 1999, 18:17 GMT
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00156" HREF="msg00156.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Cynbe ru Taren <a href="mailto:cynbe#muq,org">cynbe#muq,org</a>, Tue 31 Aug 1999, 17:51 GMT
</LI>
<LI><strong><A NAME="00163" HREF="msg00163.html">RE: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 31 Aug 1999, 19:24 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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