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<H1>Re: [MUD-Dev] injury-based combat</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] injury-based combat</LI>
<LI><em>From</em>: "Brian Carter" &lt;<A HREF="mailto:muddev#wyrms-of-malice,com">muddev#wyrms-of-malice,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 22 Jul 1999 16:40:03 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>

----- Original Message -----
From: Greg Miller &lt;gmiller#classic-games,com&gt;


&gt; SNIP
&gt;
&gt; I've been messing around with a pure injury system (no hp or anything)
&gt; that allows the player to live until an injury reaches a fatal state. My
&gt; main concern is that players may find it more difficult to keep track of
&gt; their conditions than with a single hit point value. I'm attempting to
&gt; deal with this by prioritizing injuries, allowing players to list
&gt; injuries in order of severity (that is, how soon it'll kill them, if at
&gt; all) and putting the most severe injury's info in their combat prompt.
&gt; Any other ideas to keep it simple and playable?
&gt; --

I am currently working on a system that encapsulates both. Give the player
hit points and assign them to body parts then aim the combat at various
limbs, i.e legs, arms, body etc.. If a limb recieves a certain amount of
damage then it is inoperable. This has a nice side effect for dual wielding
players should one arm fall off, and you should see a player trying to flee
with a leg missing !!

I am also adding in the chance of a critical hit, which would render the
limb completely useless if not severed. The only way to regain the lost
limbs after combat is to visit the surgeon and have them replaced at cost.
Obviously critical hits to the head, i.e severed, result in instant death so
the percentage chance of that happening is very small. Just my 2 cents ...

This has probably been done before, nothing original but makes it a bit more
interesting.







_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


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<li><strong><A NAME="00031" HREF="msg00031.html">Re: [MUD-Dev] injury-based combat</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo#best,com&gt;</li></ul>
<li><strong><A NAME="00028" HREF="msg00028.html">Re: [MUD-Dev] injury-based combat</A></strong>
<ul compact><li><em>From:</em> Greg Miller &lt;gmiller#classic-games,com&gt;</li></ul>
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<LI><STRONG><A NAME="00016" HREF="msg00016.html">[MUD-Dev] injury-based combat</A></STRONG>
<UL><LI><EM>From:</EM> Greg Miller &lt;gmiller#classic-games,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00018" HREF="msg00018.html">[MUD-Dev] dispatching events</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 22 Jul 1999, 17:13 GMT
<UL>
<LI><strong><A NAME="00024" HREF="msg00024.html">Re: [MUD-Dev] dispatching events</A></strong>, 
Mark Gritter <a href="mailto:mark#erdos,Stanford.EDU">mark#erdos,Stanford.EDU</a>, Thu 22 Jul 1999, 21:01 GMT
<UL>
<LI><strong><A NAME="00029" HREF="msg00029.html">Re: [MUD-Dev] dispatching events</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 22 Jul 1999, 21:38 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00016" HREF="msg00016.html">[MUD-Dev] injury-based combat</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 22 Jul 1999, 17:12 GMT
<UL>
<LI><strong><A NAME="00026" HREF="msg00026.html">Re: [MUD-Dev] injury-based combat</A></strong>, 
Brian Carter <a href="mailto:muddev#wyrms-of-malice,com">muddev#wyrms-of-malice,com</a>, Thu 22 Jul 1999, 21:03 GMT
<UL>
<LI><strong><A NAME="00028" HREF="msg00028.html">Re: [MUD-Dev] injury-based combat</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 22 Jul 1999, 21:38 GMT
</LI>
<LI><strong><A NAME="00031" HREF="msg00031.html">Re: [MUD-Dev] injury-based combat</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 22 Jul 1999, 21:59 GMT
</LI>
</UL>
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00032" HREF="msg00032.html">Re: [MUD-Dev] injury-based combat</A></strong>, 
Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Fri 23 Jul 1999, 01:01 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00005" HREF="msg00005.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Tue 20 Jul 1999, 23:14 GMT
</LI>
</UL></BLOCKQUOTE>

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