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<H1>[MUD-Dev] ScryMUD:  News update (Opening to the Public on the 4th of September!)</H1>
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<LI><em>To</em>: "<A HREF="mailto:scrymud#scry,wanfear.com">scrymud#scry,wanfear.com</A>" &lt;<A HREF="mailto:scrymud#scry,wanfear.com">scrymud#scry,wanfear.com</A>&gt;,       "<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] ScryMUD:  News update (Opening to the Public on the 4th of September!)</LI>
<LI><em>From</em>: Ben Greear &lt;<A HREF="mailto:greear#cyberhighway,net">greear#cyberhighway,net</A>&gt;</LI>
<LI><em>Date</em>: Tue, 31 Aug 1999 23:17:33 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
Well, the ScryMUD V2 (stable) release is looking pretty solid.  Haven't had a bad
crash in weeks (*knock on wood*) and the world DB is looking pretty
good.  I'm sure problems will arise, but, after 5+ years of development,
I feel waiting longer isn't worth it :)

I'm sure the builders will continue to add new zones and add cool
features (like scripts) to the existing ones...  I will continue to
keep the code as stable as possible, but most new features will
be deferred into the V3 release I have been working on.

The new architecture is pretty much done, all I have to do now is
code up all the methods I stubbed out in the header files while
re-architecting.  Maybe 1-2 more weeks to full link for the V3 (main)
branch.

New features for V3:
	Basic re-architecting:
		Made things more OO, collapsed functionality into base
		classes where possible.  Also added some overhead that should
		help keep stale object pointers off of lists and other nasty
		memory bugs.
	Database back end (Aasen has started on this..)
	Language-independence:
		This is one of the more exciting features, IMHO.
		I have the code generation in place, and am adding the
		*.spec files as I get a chance.  I hope to pull almost
		all of the strings out into the language independent
		files.  Of course, the next step is to translate all these
		strings.  To that end, I plan on allowing a WWW interface
		to a DB so that anyone can translate.  Translations will be
		able to be added on the fly in the game as well, though I might
		restrict this to trusted individuals.  The lang-independence will
		also extend to the descriptions and keywords for all entities in
		the game, via the LString and LStringCollection classes.
	Implement most of the 300+ ideas &amp; bugs that have accumulated in the trackers.

Thanks for your time,
Ben

-- 
Ben Greear (greear#cyberhighway,net)  <A  HREF="http://scry.wanfear.com/~greear">http://scry.wanfear.com/~greear</A> 
Author of ScryMUD:  scry.wanfear.com 4444        (Released under GPL)
<A  HREF="http://scry.wanfear.com">http://scry.wanfear.com</A>


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Graphical Mud Design</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00221" HREF="msg00221.html">Re: [MUD-Dev] Graphical Mud Design</A></strong>, 
David <a href="mailto:david#mikefrench,com">david#mikefrench,com</a>, Wed 08 Sep 1999, 18:37 GMT
</LI>
<LI><strong><A NAME="00208" HREF="msg00208.html">Re: [MUD-Dev] Graphical Mud Design</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 07 Sep 1999, 18:02 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00194" HREF="msg00194.html">[MUD-Dev] semi-OT: Alan Cox is a MUD hacker</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 03 Sep 1999, 22:05 GMT
<UL>
<LI><strong><A NAME="00200" HREF="msg00200.html">Re: [MUD-Dev] semi-OT: Alan Cox is a MUD hacker</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 04 Sep 1999, 01:23 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00183" HREF="msg00183.html">[MUD-Dev] ScryMUD:  News update (Opening to the Public on the 4th of September!)</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 01 Sep 1999, 06:14 GMT
<LI><strong><A NAME="00179" HREF="msg00179.html">[MUD-Dev] OT: My absence</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Wed 01 Sep 1999, 03:25 GMT
<LI><strong><A NAME="00158" HREF="msg00158.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>, 
Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Tue 31 Aug 1999, 18:21 GMT
<UL>
<LI><strong><A NAME="00176" HREF="msg00176.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>, 
Colin Coghill <a href="mailto:C.Coghill#auckland,ac.nz">C.Coghill#auckland,ac.nz</a>, Wed 01 Sep 1999, 02:36 GMT
<UL>
<LI><strong><A NAME="00189" HREF="msg00189.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Fri 03 Sep 1999, 18:18 GMT
</LI>
</UL>
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</UL>
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</UL></BLOCKQUOTE>

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