<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI? --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Mon, 13 Sep 1999 20:47:33 -0700 --> <!--X-Message-Id: 00d901befe64$c75b80c0$020101df@JonLambert --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: Re[2]: [MUD-Dev] The Relationship between pkers and monste</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00301.html">Previous</a> | <a href="msg00303.html">Next</a> ] Thread: [ <a href="msg00301.html">Previous</a> | <a href="msg00214.html">Next</a> ] Index: [ <A HREF="author.html#00302">Author</A> | <A HREF="#00302">Date</A> | <A HREF="thread.html#00302">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Mon, 13 Sep 1999 23:53:46 -0400</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Ok One last try at posting... > Dundee said: >I think it's important to draw a distinction between consentual PvP and >non-consentual PvP (what I'd classify as "PKing"). I do too. Let me explain my own terminology and classifications. PvP actions are any action that a character performs that affects another character adversely. They come in three flavors - consential, non-consential and implictly consential. Consential PvP is most often found on Mush-type RP games. It can occur overtly through OOC channels, where players negotiate the desired outcome of a PvP action or it can occur during the course of IC dialogue and actions. Typically a character initiates an action IC and the affected character resolves the result. Implicitly Consential PvP is when a character may have an action forced upon them by another character. The character has willingly entered a state or game where they have been reasonably warned by game rules or laws of nature that there may be adverse consequences. For instance, in an mixed PK HnS game which has PK flags a character might by choice turn on their PK flag. They have implicitly consented to be PKed from that point on. Joining a Quake deathmatch is implicitly consenting to be repeatly splattered. In the Mush RP environment for instance, if one _consents_ to being captured and bound, any action that is inflicted upon them after such consent is implicit consent. Ignoring the laws of nature or man may incur implicit consent to reactions. If one insists on spitting on the floor to show disrespect in front of one's liege lord, one has implicit agreed to the whims and imaginations of the player playing the king. Rules vary of course. Non-consential PvP is when an undesireable action and result is forced upon a character by another. It can even occur in the Quake game above. For instance, if one is playing team deathmatch and given player insists on intentionally 'fragging' teammates, although the system allows it, the fragged player hasn't really consented to play the game this way. It's sort of like playing chess with someone who continually rearranges the pieces every time you turn your back. It's when a players reasonable expectations are violated. This can and often does occur on mixed PvP muds through system loopholes, ill-documented rules, admin meddling and plain bugs. A common example is a mud that claims to not allow stealing from players. Thief characters must make NPCs the object of their trade. But if a character accidently drops an item and another character immediately picks it up, well player stealing has just occurred. Another common occurance is the non-PK character being effectively PKed by another character's area effect spell, timed-trap, summoning of aggressive creatures. On one mud I played that prohibited PK, it was possible for a very-high level sorceror to cast a disease spell on a wandering NPC. The disease could spread to anyone coming into contact with the NPC. Hordes of low-level characters could be effectively PKed in this manner. Bad design and forethought here. PK/PSteal is a subset of PvP actions and can occur in any of the categories above. -- J. Lambert _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00301.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00303.html">Re: [MUD-Dev] An Introduction</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00301.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00214.html">[MUD-Dev] An Introduction</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00302"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00302"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] The Relationship between pkers and monster AI?</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00277" HREF="msg00277.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Mon 13 Sep 1999, 17:56 GMT <UL> <LI><strong><A NAME="00299" HREF="msg00299.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 14 Sep 1999, 01:16 GMT <UL> <LI><strong><A NAME="00300" HREF="msg00300.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 14 Sep 1999, 01:30 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00301" HREF="msg00301.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 14 Sep 1999, 03:06 GMT </LI> <LI><strong><A NAME="00302" HREF="msg00302.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 14 Sep 1999, 03:47 GMT </LI> </ul> </LI> <LI><strong><A NAME="00214" HREF="msg00214.html">[MUD-Dev] An Introduction</A></strong>, Hess, Ian (Ian) *CTR* <a href="mailto:ihess#lucent,com">ihess#lucent,com</a>, Wed 08 Sep 1999, 00:36 GMT <UL> <LI><strong><A NAME="00217" HREF="msg00217.html">Re: [MUD-Dev] An Introduction</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 08 Sep 1999, 14:19 GMT <UL> <LI><strong><A NAME="00224" HREF="msg00224.html">Re: [MUD-Dev] An Introduction</A></strong>, Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Wed 08 Sep 1999, 21:20 GMT </LI> <LI><strong><A NAME="00284" HREF="msg00284.html">Re: [MUD-Dev] An Introduction</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 13 Sep 1999, 17:53 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>