<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] The Virtual Ecology --> <!--X-From-R13: Xc Qnyqrebar <rknexhaNsynfuznvy.pbz> --> <!--X-Date: Fri, 23 Jul 1999 17:51:02 -0700 --> <!--X-Message-Id: 3798CEFD.AD7D27FC#flashmail,com --> <!--X-Content-Type: text/plain --> <!--X-Reference: E117kLg-0004hs-00#kanga,varesearch.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] The Virtual Ecology</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:exarkun#flashmail,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00041.html">Previous</a> | <a href="msg00043.html">Next</a> ] Thread: [ <a href="msg00041.html">Previous</a> | <a href="msg00054.html">Next</a> ] Index: [ <A HREF="author.html#00042">Author</A> | <A HREF="#00042">Date</A> | <A HREF="thread.html#00042">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] The Virtual Ecology</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] The Virtual Ecology</LI> <LI><em>From</em>: Jp Calderone <<A HREF="mailto:exarkun#flashmail,com">exarkun#flashmail,com</A>></LI> <LI><em>Date</em>: Fri, 23 Jul 1999 16:22:21 -0400</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: exarkun</LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Tony Wilkinson wrote: > > [snip idea description] > > What do we gain from all this? > Well, the ability to persuade the player that he is in a living, breathing > place and that the whole world doesn't just revolve around him. He also > will have the ability to perhaps alter the equilibrium. Over fishing the > salmon streams will cause those bears to go looking for other food and > those pet dogs and cats look mighty tasty :) > > Fun stuff. > > Comments and criticisms more than welcome > > Tony. > This is something I've been interested with on and off, I wrote some insect simulations like this, unfortunately never got very far. Anyway, here's one problem I see straight off with doing anything like this in an xp (gained by combat) system. All your animals are going to go extinct very quickly - And this isn't a problem with the system per say, but a problem with human behaviour. Look at the real world, you can't get a more accurate simulation of human behaviour than that, and look what people do. Sport and food hunting in africa is threatening (if not having already caused) the extinction of thousands of species. Most muds solved the extinction problem with repops (and players in some places still complain that there isn't enough to kill). That doesn't fit in with a realistic simulation of an ecosystem. You can limit the area where players can kill (Or not base the system on killing, a solution I much prefer), give them 5% of the population to work on, and simulate population levels behind the scenes, only moving from there to the playing field when a species is in low numbers on the playing field. That's really the only solution in a kill-based system I can think of. I'm curious if anyone else has solved this extinction problem in another way. Jp -- A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space. -- Thomas Carlyle, looking at the stars _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00054" HREF="msg00054.html">Re: [MUD-Dev] The Virtual Ecology</A></strong> <ul compact><li><em>From:</em> "Brian Carter" <muddev#wyrms-of-malice,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00039" HREF="msg00039.html">[MUD-Dev] The Virtual Ecology</A></STRONG> <UL><LI><EM>From:</EM> "Tony Wilkinson" <tony.wilkinson#dial,pipex.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00041.html">Re: [MUD-Dev] The Virtual Ecology</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00043.html">Re: [MUD-Dev] mud vs. mush membership</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00041.html">Re: [MUD-Dev] The Virtual Ecology</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00054.html">Re: [MUD-Dev] The Virtual Ecology</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00042"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00042"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00046" HREF="msg00046.html">[MUD-Dev] [ScryMUD] Splitting development, code re-organization.</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 25 Jul 1999, 06:59 GMT <LI><strong><A NAME="00044" HREF="msg00044.html">[MUD-Dev] Re: combat/injury</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 24 Jul 1999, 00:51 GMT <LI><strong><A NAME="00039" HREF="msg00039.html">[MUD-Dev] The Virtual Ecology</A></strong>, Tony Wilkinson <a href="mailto:tony.wilkinson#dial,pipex.com">tony.wilkinson#dial,pipex.com</a>, Fri 23 Jul 1999, 20:56 GMT <UL> <LI><strong><A NAME="00041" HREF="msg00041.html">Re: [MUD-Dev] The Virtual Ecology</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 23 Jul 1999, 21:16 GMT </LI> <LI><strong><A NAME="00042" HREF="msg00042.html">Re: [MUD-Dev] The Virtual Ecology</A></strong>, Jp Calderone <a href="mailto:exarkun#flashmail,com">exarkun#flashmail,com</a>, Sat 24 Jul 1999, 00:51 GMT <UL> <LI><strong><A NAME="00054" HREF="msg00054.html">Re: [MUD-Dev] The Virtual Ecology</A></strong>, Brian Carter <a href="mailto:muddev#wyrms-of-malice,com">muddev#wyrms-of-malice,com</a>, Mon 26 Jul 1999, 16:51 GMT </LI> </UL> </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00053" HREF="msg00053.html">Re: [MUD-Dev] The Virtual Ecology</A></strong>, Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Mon 26 Jul 1999, 16:51 GMT <UL> <LI><strong><A NAME="00056" HREF="msg00056.html">Re: [MUD-Dev] The Virtual Ecology</A></strong>, Albert <a href="mailto:thecheezeman#earthlink,net">thecheezeman#earthlink,net</a>, Mon 26 Jul 1999, 19:12 GMT </LI> <LI><strong><A NAME="00060" HREF="msg00060.html">Re: [MUD-Dev] The Virtual Ecology</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 26 Jul 1999, 23:50 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>