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<H1>Re: [MUD-Dev] The Relationship between pkers and monster AI?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The Relationship between pkers and monster AI?</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 10 Sep 1999 14:50:26 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Fri, 10 Sep 1999, Solmyr of the Azure Star wrote:

&gt; "Sellers, Michael" wrote:
&gt; &gt; 
&gt; &gt; So the question becomes, how can you acknowledge pkilling and include it as
&gt; &gt; *one* component of the game without having it choke out everything else?  My
&gt; &gt; answer thus far has been to make sure that pkilling is not the fastest, most
&gt; &gt; attractive method for a player to achieve their goal; make sure it carries
&gt; &gt; relevant, meaningful risks and costs; and make sure that players can compete
&gt; &gt; with each other in other (often less lethal) ways.  I'm interested in what
&gt; &gt; answers others come up with too -- beyond just "hey, it's a violent game."
&gt; &gt; 
&gt; Personally, I like the way pkilling is handled on Threshold. In it,
&gt; pkilling is technically allowed (except killing of newbies/lowbies which
&gt; is forbidden), but doing so is in most cases considered murder and if
&gt; caught, the killer will be prosecuted by the game's in-character justice
&gt; system, with various possible penalties.

My problem with that is that generally there is no way to one-up the
justice system. Fantasy muds generally take as their model some sort very
fictionalized medieval or classical setting. In these time periods, there
was never any sort of over-arching justice system that was particularly
effective. It was easy to get away with murder, etc. I guess I don't see
why a justice system would be at all effective in the wilderness where
there are no witnesses, for instance.
--matt




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MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

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<li><strong><A NAME="00260" HREF="msg00260.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>
<ul compact><li><em>From:</em> Solmyr of the Azure Star &lt;solmyr#kolumbus,fi&gt;</li></ul>
<li><strong><A NAME="00258" HREF="msg00258.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;adam#angel,com&gt;</li></ul>
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<LI><STRONG><A NAME="00247" HREF="msg00247.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG>
<UL><LI><EM>From:</EM> Solmyr of the Azure Star &lt;solmyr#kolumbus,fi&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] The Relationship between pkers and monster AI?</STRONG>, <EM>(continued)</EM>
<ul compact>
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<LI><strong><A NAME="00289" HREF="msg00289.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Mon 13 Sep 1999, 22:21 GMT
<UL>
<LI><strong><A NAME="00453" HREF="msg00453.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 21 Sep 1999, 23:55 GMT
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<LI><strong><A NAME="00236" HREF="msg00236.html">RE: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Thu 09 Sep 1999, 20:29 GMT
<UL>
<LI><strong><A NAME="00247" HREF="msg00247.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Solmyr of the Azure Star <a href="mailto:solmyr#kolumbus,fi">solmyr#kolumbus,fi</a>, Fri 10 Sep 1999, 17:21 GMT
<UL>
<LI><strong><A NAME="00255" HREF="msg00255.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 10 Sep 1999, 22:09 GMT
<UL>
<LI><strong><A NAME="00258" HREF="msg00258.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 10 Sep 1999, 22:42 GMT
<UL>
<LI><strong><A NAME="00264" HREF="msg00264.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 11 Sep 1999, 00:34 GMT
<UL>
<LI><strong><A NAME="00269" HREF="msg00269.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sat 11 Sep 1999, 02:29 GMT
<UL>
<LI><strong><A NAME="00272" HREF="msg00272.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 13 Sep 1999, 17:51 GMT
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