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<H1>Re: [MUD-Dev] Containing automation?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Containing automation?</LI>
<LI><em>From</em>: Caliban Tiresias Darklock &lt;<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 11 Aug 1999 10:39:28 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On 11:07 PM 8/10/99 -0400, I personally witnessed Jon A. Lambert jumping up
to say:
&gt;
&gt;Have you thought about using "upgrade paths", "prerequisites" and 
&gt;"corequisites" similar to WarCraft, Civilization or Age of Empires. 

There is absolutely no sense to having prerequisites for equipment. That's
like saying you can't buy Miracle Whip except as a mayonnaise upgrade. It's
so ludicrous I refuse to even consider it. Would you play a MUD like this?
Hey, I want a broad sword:

  &gt;enter armory
  You go into the armory.
  &gt;buy broad sword
  You need a long sword to trade for a broad sword.
  &gt;buy long sword
  You need a short sword to trade for a long sword.
  &gt;buy short sword
  You need a dagger to trade for a short sword.
  &gt;buy dagger
  You need a club to trade for a dagger.
  &gt;buy club
  You need a rock to trade for a club.
  &gt;buy rock
  Rocks are not for sale here.
  &gt;leave
  You leave the armory.
  &gt;get rock
  You get a rock.
  &gt;enter armory
  You go into the armory.
  &gt;buy club
  You trade your rock for a club.
  &gt;buy dagger
  You trade your club for a dagger.
  &gt;buy short sword
  You trade your dagger for a short sword.
  &gt;buy long sword
  You trade your short sword for a long sword.
  &gt;buy broad sword
  You trade your long sword for a broad sword.
  &gt;leave
  You leave the armory.
  &gt;chat This game sucks a moldy sloth cock

In the context of the games you mention, it's not purchasing equipment that
has prerequisites. It's *creating* equipment. (Well, maybe not in Warcraft.
I haven't played Warcraft in forever.) This is a wholly different animal.

&gt;In the year 2737, software vendors have perfected security 
&gt;mechanisms.

I already have *enough* problems with people wanting to side with the
enemy, thank you. ;)

-----
| Caliban Tiresias Darklock            caliban#darklock,com 
| Darklock Communications          <A  HREF="http://www.darklock.com/">http://www.darklock.com/</A> 
| U L T I M A T E   U N I V E R S E   I S   N O T   D E A D 
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<LI><STRONG><A NAME="00087" HREF="msg00087.html">Re: [MUD-Dev] Containing automation?</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Containing automation?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00027" HREF="msg00027.html">RE: [MUD-Dev] Containing automation?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 22 Jul 1999, 21:13 GMT
</LI>
<LI><strong><A NAME="00061" HREF="msg00061.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
AR Schleicher <a href="mailto:ars#nwu,edu">ars#nwu,edu</a>, Tue 27 Jul 1999, 00:13 GMT
</LI>
<LI><strong><A NAME="00075" HREF="msg00075.html">RE: [MUD-Dev] Containing automation?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 02 Aug 1999, 15:49 GMT
</LI>
<LI><strong><A NAME="00087" HREF="msg00087.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 11 Aug 1999, 17:04 GMT
<UL>
<LI><strong><A NAME="00090" HREF="msg00090.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 11 Aug 1999, 17:42 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00089" HREF="msg00089.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Wed 11 Aug 1999, 17:28 GMT
</LI>
<LI><strong><A NAME="00094" HREF="msg00094.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 12 Aug 1999, 18:11 GMT
</LI>
<LI><strong><A NAME="00099" HREF="msg00099.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Martin C Sweitzer <a href="mailto:msew+@andrew.cmu.edu">msew+@andrew.cmu.edu</a>, Mon 16 Aug 1999, 16:50 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00003" HREF="msg00003.html">[MUD-Dev] ScryMUD release v1.9.10.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Thu 08 Jul 1999, 06:05 GMT
</UL></BLOCKQUOTE>

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