1999Q3/
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<H1>Re: [MUD-Dev] injury-based combat</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] injury-based combat</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 22 Jul 1999 16:34:07 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Brian Carter wrote:
&gt; limbs, i.e legs, arms, body etc.. If a limb recieves a certain amount of
&gt; damage then it is inoperable. This has a nice side effect for dual wielding
&gt; players should one arm fall off, and you should see a player trying to flee
&gt; with a leg missing !!

One advantage here is that it gives players a chance to fight with
consequences besides outright death. After considering the different
attitudes people have when playing muds vs. tradewars, I came to the
conclusion that this is probably one reason why people take PK deaths so
seriously in muds. That, actually, was a big part of what motivated me
to consider an injury system.
-- 
<A  HREF="http://www.classic-games.com/">http://www.classic-games.com/</A>
Conspiracy theorists mistakenly assume others think before acting.
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<UL><LI><STRONG>References</STRONG>:
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<LI><STRONG><A NAME="00016" HREF="msg00016.html">[MUD-Dev] injury-based combat</A></STRONG>
<UL><LI><EM>From:</EM> Greg Miller &lt;gmiller#classic-games,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00026" HREF="msg00026.html">Re: [MUD-Dev] injury-based combat</A></STRONG>
<UL><LI><EM>From:</EM> "Brian Carter" &lt;muddev#wyrms-of-malice,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] dispatching events</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00024" HREF="msg00024.html">Re: [MUD-Dev] dispatching events</A></strong>, 
Mark Gritter <a href="mailto:mark#erdos,Stanford.EDU">mark#erdos,Stanford.EDU</a>, Thu 22 Jul 1999, 21:01 GMT
<UL>
<LI><strong><A NAME="00029" HREF="msg00029.html">Re: [MUD-Dev] dispatching events</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 22 Jul 1999, 21:38 GMT
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<LI><strong><A NAME="00016" HREF="msg00016.html">[MUD-Dev] injury-based combat</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 22 Jul 1999, 17:12 GMT
<UL>
<LI><strong><A NAME="00026" HREF="msg00026.html">Re: [MUD-Dev] injury-based combat</A></strong>, 
Brian Carter <a href="mailto:muddev#wyrms-of-malice,com">muddev#wyrms-of-malice,com</a>, Thu 22 Jul 1999, 21:03 GMT
<UL>
<LI><strong><A NAME="00028" HREF="msg00028.html">Re: [MUD-Dev] injury-based combat</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 22 Jul 1999, 21:38 GMT
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<LI><strong><A NAME="00031" HREF="msg00031.html">Re: [MUD-Dev] injury-based combat</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 22 Jul 1999, 21:59 GMT
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</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00032" HREF="msg00032.html">Re: [MUD-Dev] injury-based combat</A></strong>, 
Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Fri 23 Jul 1999, 01:01 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00005" HREF="msg00005.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Tue 20 Jul 1999, 23:14 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00006" HREF="msg00006.html">RE: [MUD-Dev] Containing automation?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 20 Jul 1999, 23:16 GMT
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</UL>
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</UL></BLOCKQUOTE>

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