<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] injury-based combat --> <!--X-From-R13: Uert [vyyre <tzvyyreNpynffvp-tnzrf.pbz> --> <!--X-Date: Thu, 22 Jul 1999 14:38:03 -0700 --> <!--X-Message-Id: 37978E4F.2BEEFD27@classic-games.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3796B506.34E1E3A3@classic-games.com --> <!--X-Reference: 001d01bed482$620b5760$34c34cd8#boardstiff,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] injury-based combat</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:gmiller#classic-games,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00027.html">Previous</a> | <a href="msg00029.html">Next</a> ] Thread: [ <a href="msg00026.html">Previous</a> | <a href="msg00031.html">Next</a> ] Index: [ <A HREF="author.html#00028">Author</A> | <A HREF="#00028">Date</A> | <A HREF="thread.html#00028">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] injury-based combat</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] injury-based combat</LI> <LI><em>From</em>: Greg Miller <<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>></LI> <LI><em>Date</em>: Thu, 22 Jul 1999 16:34:07 -0500</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Brian Carter wrote: > limbs, i.e legs, arms, body etc.. If a limb recieves a certain amount of > damage then it is inoperable. This has a nice side effect for dual wielding > players should one arm fall off, and you should see a player trying to flee > with a leg missing !! One advantage here is that it gives players a chance to fight with consequences besides outright death. After considering the different attitudes people have when playing muds vs. tradewars, I came to the conclusion that this is probably one reason why people take PK deaths so seriously in muds. That, actually, was a big part of what motivated me to consider an injury system. -- <A HREF="http://www.classic-games.com/">http://www.classic-games.com/</A> Conspiracy theorists mistakenly assume others think before acting. *** Please limit .sigs to four lines and avoid HTML mail or posts. *** _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00016" HREF="msg00016.html">[MUD-Dev] injury-based combat</A></STRONG> <UL><LI><EM>From:</EM> Greg Miller <gmiller#classic-games,com></LI></UL></LI> <LI><STRONG><A NAME="00026" HREF="msg00026.html">Re: [MUD-Dev] injury-based combat</A></STRONG> <UL><LI><EM>From:</EM> "Brian Carter" <muddev#wyrms-of-malice,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00027.html">RE: [MUD-Dev] Containing automation?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00029.html">Re: [MUD-Dev] dispatching events</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00026.html">Re: [MUD-Dev] injury-based combat</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00031.html">Re: [MUD-Dev] injury-based combat</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00028"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00028"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] dispatching events</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00024" HREF="msg00024.html">Re: [MUD-Dev] dispatching events</A></strong>, Mark Gritter <a href="mailto:mark#erdos,Stanford.EDU">mark#erdos,Stanford.EDU</a>, Thu 22 Jul 1999, 21:01 GMT <UL> <LI><strong><A NAME="00029" HREF="msg00029.html">Re: [MUD-Dev] dispatching events</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 22 Jul 1999, 21:38 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00016" HREF="msg00016.html">[MUD-Dev] injury-based combat</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 22 Jul 1999, 17:12 GMT <UL> <LI><strong><A NAME="00026" HREF="msg00026.html">Re: [MUD-Dev] injury-based combat</A></strong>, Brian Carter <a href="mailto:muddev#wyrms-of-malice,com">muddev#wyrms-of-malice,com</a>, Thu 22 Jul 1999, 21:03 GMT <UL> <LI><strong><A NAME="00028" HREF="msg00028.html">Re: [MUD-Dev] injury-based combat</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 22 Jul 1999, 21:38 GMT </LI> <LI><strong><A NAME="00031" HREF="msg00031.html">Re: [MUD-Dev] injury-based combat</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 22 Jul 1999, 21:59 GMT </LI> </UL> </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00032" HREF="msg00032.html">Re: [MUD-Dev] injury-based combat</A></strong>, Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Fri 23 Jul 1999, 01:01 GMT </LI> </UL> </LI> <LI><strong><A NAME="00005" HREF="msg00005.html">Re: [MUD-Dev] Containing automation?</A></strong>, Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Tue 20 Jul 1999, 23:14 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00006" HREF="msg00006.html">RE: [MUD-Dev] Containing automation?</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 20 Jul 1999, 23:16 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>