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<H1>RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 25 Aug 1999 16:32:13 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>


&gt; -----Original Message-----
&gt; From: Mik Clarke [<A  HREF="mailto:mikclrk#ibm,net">mailto:mikclrk#ibm,net</A>]
&gt; Sent: Wednesday, August 25, 1999 4:13 PM
&gt; To: mud-dev#kanga,nu
&gt; Subject: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
&gt; 
&gt; 
&gt; 
&gt; 
&gt; "Koster, Raph" wrote:
&gt; &gt; 
&gt; &gt; &gt; From: Mik Clarke [<A  HREF="mailto:mikclrk#ibm,net">mailto:mikclrk#ibm,net</A>]
&gt; &gt; &gt;
&gt; &gt; &gt; "Koster, Raph" wrote:
&gt; &gt; &gt; &gt; You would still need a certain critical mass, of course. But players
trade
&gt; &gt; &gt; &gt; given the slightest provocation (notice the popularity of dedicated
&gt; &gt; &gt; &gt; "auction" channels).
&gt; &gt; &gt;
&gt; &gt; &gt; or abuse the
&gt; &gt; &gt; auction mechanism to act like the ACME Mail Order company that Wiley E
&gt; &gt; &gt; Coyote is so fond of.  One guy says they want something, another guy
&gt; &gt; &gt; buys it and puts it up for auction, the first guys has to win the
&gt; &gt; &gt; bidding and the auction mechanism will magically deliver the item to
him,
&gt; &gt; &gt; no matter where he is in the mud.
&gt; &gt; 
&gt; &gt; Don't see what's wrong with that either. If that is not what is desired
for
&gt; &gt; the economy, then don't have the code magically deliver it. 
[snip]
&gt; Oh, it's not the economic effects, it's the way it reduces the necessity
for
&gt; players to plan ahead and prepare themselves.  If you can be 
&gt; stuck on a high mountain ledge, with a viscious Yeti wandering around
trying to 
&gt; kill you and just order out for a few potions of healing, sancturay and
&gt; maybe a new magic sword it sort of streches the believability a bit (and
&gt; the threat level of the scenario).

Then definitely, don't have the auction system magically deliver the item.
Have central auction houses, or the like, and provide merely the tools to
encourage and assist the marketing and sales process (automated bid
tracking, time limits, etc).

Check out <A  HREF="http://www.uomarket.com/">http://www.uomarket.com/</A> for an example of the auction channel
taken to a logical extreme.

-Raph


_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00148" HREF="msg00148.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 30 Aug 1999, 23:30 GMT
</LI>
</ul>
<LI><strong><A NAME="00135" HREF="msg00135.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 25 Aug 1999, 02:45 GMT
<UL>
<LI><strong><A NAME="00139" HREF="msg00139.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Wed 25 Aug 1999, 21:29 GMT
<UL>
<LI><strong><A NAME="00157" HREF="msg00157.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 31 Aug 1999, 17:05 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00140" HREF="msg00140.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 25 Aug 1999, 21:40 GMT
</LI>
<LI><strong><A NAME="00152" HREF="msg00152.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Tue 31 Aug 1999, 00:22 GMT
<UL>
<LI><strong><A NAME="00161" HREF="msg00161.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 31 Aug 1999, 17:05 GMT
<UL>
<LI><strong><A NAME="00192" HREF="msg00192.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 03 Sep 1999, 18:17 GMT
<UL>
<LI><strong><A NAME="00202" HREF="msg00202.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 04 Sep 1999, 04:20 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
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</UL></BLOCKQUOTE>

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