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<H1>Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</LI>
<LI><em>From</em>: Mik Clarke &lt;<A HREF="mailto:mikclrk#ibm,net">mikclrk#ibm,net</A>&gt;</LI>
<LI><em>Date</em>: Wed, 25 Aug 1999 21:13:06 +0000</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>


"Koster, Raph" wrote:
&gt; 
&gt; &gt; From: Mik Clarke [<A  HREF="mailto:mikclrk#ibm,net">mailto:mikclrk#ibm,net</A>]
&gt; &gt;
&gt; &gt; "Koster, Raph" wrote:
&gt; &gt; &gt; You would still need a certain critical mass, of course.
&gt; &gt; But players trade
&gt; &gt; &gt; given the slightest provocation (notice the popularity of dedicated
&gt; &gt; &gt; "auction" channels).
&gt; &gt;
&gt; &gt; or abuse the
&gt; &gt; auction mechanism to act like the ACME Mail Order company that Wiley E
&gt; &gt; Coyote is so fond of.  One guy says they want something, another guy
&gt; &gt; buys it and puts it up for auction, the first guys has to win the
&gt; &gt; bidding and the auction mechanism will magically deliver the item to him,
&gt; &gt; no matter where he is in the mud.
&gt; 
&gt; Don't see what's wrong with that either. If that is not what is desired for
&gt; the economy, then don't have the code magically deliver it. In terms of
&gt; economic transaction, it's clearly something so easy to do that there is no
&gt; associated cost with it--if there were, you'd likely see people doing it for
&gt; a premium.

Oh, it's not the economic effects, it's the way it reduces the necessity
for
players to plan ahead and prepare themselves.  If you can be stuck on a
high mountain ledge, with a viscious Yeti wandering around trying to 
kill you and just order out for a few potions of healing, sancturay and
maybe a new magic sword it sort of streches the believability a bit (and
the threat level of the scenario).

Mik



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<li><strong><A NAME="00157" HREF="msg00157.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>
<ul compact><li><em>From:</em> Greg Miller &lt;gmiller#classic-games,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00138" HREF="msg00138.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Wed 25 Aug 1999, 20:21 GMT
<UL>
<LI><strong><A NAME="00142" HREF="msg00142.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Albert <a href="mailto:thecheezeman#earthlink,net">thecheezeman#earthlink,net</a>, Thu 26 Aug 1999, 00:05 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00148" HREF="msg00148.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 30 Aug 1999, 23:30 GMT
</LI>
</ul>
<LI><strong><A NAME="00135" HREF="msg00135.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 25 Aug 1999, 02:45 GMT
<UL>
<LI><strong><A NAME="00139" HREF="msg00139.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Wed 25 Aug 1999, 21:29 GMT
<UL>
<LI><strong><A NAME="00157" HREF="msg00157.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 31 Aug 1999, 17:05 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00140" HREF="msg00140.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 25 Aug 1999, 21:40 GMT
</LI>
<LI><strong><A NAME="00152" HREF="msg00152.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Tue 31 Aug 1999, 00:22 GMT
<UL>
<LI><strong><A NAME="00161" HREF="msg00161.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 31 Aug 1999, 17:05 GMT
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</UL>
</LI>
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</UL></BLOCKQUOTE>

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