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<H1>Re: [MUD-Dev] Re: Dynamic muds</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: Dynamic muds </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#varesearch,com">claw#varesearch,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 22 Sep 1999 22:53:39 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Tue, 21 Sep 1999 11:52:29 +1200 
Colin Coghill &lt;C.Coghill#auckland,ac.nz&gt; wrote:

&gt; We also have a rule that anything mentioned in a room description
&gt; (the mountains lie to the north) should at least respond sensibly
&gt; to "look at mountains", if not more.

I follow the expensive path:

  I never mention a different object or item in the description of a
given object or location.  Never.

Ergo, if I want this to be in a forest, well I'd better create a
bunch of trees and make sure the anonymous group code is working so
that they get compressed into a "forest" at runtime.  If I want
mountains in the distance, well, umm, I'd better go create some
mountains...

&gt;&gt; Players - How much of an addition do you think dynamic rooms are
&gt;&gt; to the atmosphere of the game?

&gt; For me, they add a terrific amount. Even if it's only night/day or
&gt; snow/no snow.  I'd love to see a mud that gets this kind of
&gt; dynamic room descriptions right.

The simple dynamism of fleshing out key objects, light/dark etc I
don't find very interesting.  All it really communicates to me is
the old adventure technique of "Hey!  Here's a widget -- lets find
the place in the game where its useful!"  99.999% of objects IRL are
not useful and do not represent possibly useful activities.  Its
when the descriptions are sufficiently well done that I actually
never notice that they are fixed, that I'm innately certain that
every object mentioned can be manipulated, that I find it gets
interesting.  Its an all or nothing thing.

-- 
J C Lawrence      Life: <A  HREF="http://www.kanga.nu/">http://www.kanga.nu/</A>   Home: claw#kanga,nu
---------(*)                Work (Linux/IA64): claw#varesearch,com
 ... Beware of cromagnons wearing chewing gum and palm pilots ...


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<LI><STRONG><A NAME="00429" HREF="msg00429.html">Re: [MUD-Dev] Re: Dynamic muds</A></STRONG>
<UL><LI><EM>From:</EM> Colin Coghill &lt;C.Coghill#auckland,ac.nz&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00413" HREF="msg00413.html">[MUD-Dev] Dynamic muds</A></strong>, 
ryan <a href="mailto:ixiterra#microworld,com">ixiterra#microworld,com</a>, Mon 20 Sep 1999, 17:06 GMT
<UL>
<LI><strong><A NAME="00419" HREF="msg00419.html">[MUD-Dev] Re: Dynamic muds</A></strong>, 
Robin Cloutman <a href="mailto:rycochet#free4all,co.uk">rycochet#free4all,co.uk</a>, Mon 20 Sep 1999, 19:27 GMT
<UL>
<LI><strong><A NAME="00426" HREF="msg00426.html">Re: [MUD-Dev] Re: Dynamic muds</A></strong>, 
ryan <a href="mailto:ixiterra#microworld,com">ixiterra#microworld,com</a>, Mon 20 Sep 1999, 22:44 GMT
<UL>
<LI><strong><A NAME="00429" HREF="msg00429.html">Re: [MUD-Dev] Re: Dynamic muds</A></strong>, 
Colin Coghill <a href="mailto:C.Coghill#auckland,ac.nz">C.Coghill#auckland,ac.nz</a>, Tue 21 Sep 1999, 00:03 GMT
<UL>
<LI><strong><A NAME="00472" HREF="msg00472.html">Re: [MUD-Dev] Re: Dynamic muds</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Thu 23 Sep 1999, 05:53 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00432" HREF="msg00432.html">Re: [MUD-Dev] Re: Dynamic muds</A></strong>, 
Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Tue 21 Sep 1999, 05:09 GMT
<UL>
<LI><strong><A NAME="00433" HREF="msg00433.html">Re: [MUD-Dev] Re: Dynamic muds</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 21 Sep 1999, 05:32 GMT
<UL>
<LI><strong><A NAME="00434" HREF="msg00434.html">Re: [MUD-Dev] Re: Dynamic muds</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Tue 21 Sep 1999, 06:39 GMT
<UL>
<LI><strong><A NAME="00454" HREF="msg00454.html">Re: [MUD-Dev] Re: Dynamic muds</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 21 Sep 1999, 23:58 GMT
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