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<H1>Re: [MUD-Dev] Game design and gender: An interesting article</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Game design and gender: An interesting article</LI>
<LI><em>From</em>: Ben Greear &lt;<A HREF="mailto:greear#cyberhighway,net">greear#cyberhighway,net</A>&gt;</LI>
<LI><em>Date</em>: Tue, 31 Aug 1999 22:04:39 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Caliban Tiresias Darklock wrote:
&gt; 
&gt; On 03:12 PM 8/31/1999 -0700, I personally witnessed Matthew Mihaly jumping
&gt; up to say:
&gt; &gt;On Tue, 31 Aug 1999, Caliban Tiresias Darklock wrote:
&gt; &gt;
&gt; &gt;&gt; On 07:43 AM 8/31/1999 -0400, I personally witnessed Jeremy Music
&gt; &gt;&gt; \"Sterling\" jumping up to say:
&gt; &gt;&gt; &gt;
&gt; &gt;&gt; &gt;On Sat, 28 Aug 1999, Marian Griffith wrote:
&gt; &gt;&gt; &gt;&gt;
&gt; &gt;&gt; &gt;&gt; There is no such thing as an emergent girl game market. There is only the
&gt; &gt;&gt; &gt;&gt; anti-girl marketing.
&gt; &gt;&gt;
&gt; &gt;&gt; Not true. A large number of companies have been formed rather recently with
&gt; &gt;&gt; the specific aim of making computer games for girls. How well they are
&gt; &gt;&gt; doing and whether they will survive is a whole different question.
&gt; &gt;
&gt; &gt;That doesn't mean there is an emergent girl game market.
&gt; 
&gt; There exists a market for games whose audience consists primarily of girls,
&gt; which can be effectively termed a "girl game market". This market has been
&gt; recognised for quite some time, but is only now receiving serious
&gt; attention. And this is precisely what "emergent" means.
&gt; 

I believe one such company was called something like Purple Moon.  It recently
went bankrupt and was absorbed by the barbie folks (that's gotta hurt yer
pride!!).  I remember reading a lot
of articles a year or two ago about 'games for girls'...  It acually seems like
there is less hype about it now.  Kinda like push content and portals :)

That doesn't mean that companies that could produce a cross-gender game (Myst??)
wouldn't do great, but targeting one gender specifically may get you in
trouble...

Ben

-- 
Ben Greear (greear#cyberhighway,net)  <A  HREF="http://scry.wanfear.com/~greear">http://scry.wanfear.com/~greear</A> 
Author of ScryMUD:  scry.wanfear.com 4444        (Released under GPL)
<A  HREF="http://scry.wanfear.com">http://scry.wanfear.com</A>


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<li><strong><A NAME="00188" HREF="msg00188.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>
<ul compact><li><em>From:</em> Albert &lt;artfulbob#mindspring,com&gt;</li></ul>
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<LI><STRONG><A NAME="00169" HREF="msg00169.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00180" HREF="msg00180.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Game design and gender: An interesting article</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00154" HREF="msg00154.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Jeremy Music \"Sterling\ <a href="mailto:rezo#lords,com">rezo#lords,com</a>, Tue 31 Aug 1999, 17:06 GMT
<UL>
<LI><strong><A NAME="00169" HREF="msg00169.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 31 Aug 1999, 21:12 GMT
<UL>
<LI><strong><A NAME="00170" HREF="msg00170.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 31 Aug 1999, 22:29 GMT
<UL>
<LI><strong><A NAME="00180" HREF="msg00180.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 01 Sep 1999, 04:41 GMT
<UL>
<LI><strong><A NAME="00182" HREF="msg00182.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 01 Sep 1999, 05:01 GMT
<UL>
<LI><strong><A NAME="00188" HREF="msg00188.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Albert <a href="mailto:artfulbob#mindspring,com">artfulbob#mindspring,com</a>, Fri 03 Sep 1999, 18:18 GMT
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<LI><strong><A NAME="00186" HREF="msg00186.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Fri 03 Sep 1999, 18:22 GMT
<UL>
<LI><strong><A NAME="00207" HREF="msg00207.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 04 Sep 1999, 19:24 GMT
<UL>
<LI><strong><A NAME="00210" HREF="msg00210.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Albert <a href="mailto:artfulbob#mindspring,com">artfulbob#mindspring,com</a>, Tue 07 Sep 1999, 18:02 GMT
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