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<H1>Re: [MUD-Dev] Mobiles AI and automation</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Mobiles AI and automation</LI>
<LI><em>From</em>: Marc Bowden &lt;<A HREF="mailto:ryumo#merit,edu">ryumo#merit,edu</A>&gt;</LI>
<LI><em>Date</em>: Thu, 23 Sep 1999 06:59:19 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
--On Wed, Sep 22, 1999 12:23 PM -0700 Matthew Mihaly &lt;diablo#best,com&gt;
wrote:
&gt; On Wed, 22 Sep 1999, Crystalmir wrote:
&gt; 
&gt;&gt; Hi, i am planning to do bots and robots to 
&gt;&gt; handle specific tasks on my mud, such a 
&gt;&gt; making a 'newbie welcome program'(the first thing 
&gt;&gt; you get on Avalon). A touristic guide, as well 
&gt;&gt; as more intelligent mobiles. 
&gt;&gt; 
&gt;&gt; Well, i would like to know if someone already did 
&gt;&gt; that and could share source code, if there are 
&gt;&gt; source code somewhere, or if you have any ideas
&gt; 
&gt; We've got a newbie welcome program and, like avalon's, it's got not a
&gt; whole lot to do with the actual mobiles. They may be there to guide you
&gt; and speak to you, but they really are just decorations. The code that
&gt; drives the introductions just makes various mobiles interact with you in
&gt; order to make it feel more interesting.
&gt; 

  That's fine. Behavior modeling is *way* easier than creating
a construct that can carry out an intelligent conversation!

  Of course, at 6:45AM, I probably wouldn't pass a Turing test either.

            - Marc Bowden, Soulsinger@Dreamshadow






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<li><strong><A NAME="00479" HREF="msg00479.html">Re: [MUD-Dev] Mobiles AI and automation</A></strong>
<ul compact><li><em>From:</em> Mik Clarke &lt;mikclrk#ibm,net&gt;</li></ul>
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<LI><STRONG><A NAME="00468" HREF="msg00468.html">Re: [MUD-Dev] Mobiles AI and automation</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo#best,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00481" HREF="msg00481.html">[MUD-Dev] Mail delivery failed: returning message to sender (fwd)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 24 Sep 1999, 00:39 GMT
<UL>
<LI><strong><A NAME="00488" HREF="msg00488.html">[MUD-Dev] Effiecient interaction (was deliver failed)</A></strong>, 
Spin <a href="mailto:spin#triode,net.au">spin#triode,net.au</a>, Fri 24 Sep 1999, 03:22 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00461" HREF="msg00461.html">[MUD-Dev] Mobiles AI and automation</A></strong>, 
Crystalmir <a href="mailto:cmir#intrepid,inetsolve.com">cmir#intrepid,inetsolve.com</a>, Wed 22 Sep 1999, 18:09 GMT
<UL>
<LI><strong><A NAME="00468" HREF="msg00468.html">Re: [MUD-Dev] Mobiles AI and automation</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 23 Sep 1999, 00:08 GMT
<UL>
<LI><strong><A NAME="00473" HREF="msg00473.html">Re: [MUD-Dev] Mobiles AI and automation</A></strong>, 
Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Thu 23 Sep 1999, 21:05 GMT
<UL>
<LI><strong><A NAME="00479" HREF="msg00479.html">Re: [MUD-Dev] Mobiles AI and automation</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Fri 24 Sep 1999, 00:39 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00456" HREF="msg00456.html">[MUD-Dev] what players want, what I want</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Wed 22 Sep 1999, 18:08 GMT
<UL>
<LI><strong><A NAME="00465" HREF="msg00465.html">[MUD-Dev] This is just... STRANGE</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Wed 22 Sep 1999, 19:20 GMT
</LI>
<LI><strong><A NAME="00464" HREF="msg00464.html">Re: [MUD-Dev] what players want, what I want</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 22 Sep 1999, 19:20 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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