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<H1>Re: [MUD-Dev] question about tile-based games</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] question about tile-based games</LI>
<LI><em>From</em>: Chris Gray &lt;<A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A>&gt;</LI>
<LI><em>Date</em>: Fri, 13 Aug 1999 15:42:02 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
[Hans-Henrik Staerfeldt:]

&gt; &gt;                       # # # # #
&gt; &gt;               # # # # #       #
&gt; &gt;               A J M B         #
&gt; &gt;               # # # # #       #
&gt; &gt;                       # # # # #
&gt; &gt; 
&gt; &gt; How does Bob manage to do anything to Joe? Certainly, he can go out of the
&gt; &gt; room, but how does he manage to do anything at all to Joe? Is this sort of
&gt; &gt; behavior considered acceptable?
&gt;
&gt; It would allow him to 'wait him out'. I would guess it could be equally 
&gt; annoying for both parties. Joe would not be able to leave, if he did, Bob
&gt; would be able to follow (assuming for all posibilitys sake that you are 
&gt; able to change direction while passing through other people).
&gt;
&gt; This would also allow for some variant 'quantum character tunneling
&gt; effect', which would allow characters to 'tunnel' through a long row
&gt; of other characters, if you don't check if its possible (by movement
&gt; points, tile availability and the like) for Bob to go trhough A, J and M
&gt; before you allow him.

It seems that all of the solutions to this have interesting game
consequences! For now, I've taken the easy way out, and just allowed
stacking of characters where characters appear (this would apply to
teleport destinations as well), but no movement onto occupied cells.
Thus, it is quite easy for one or more characters to block passages, etc.

--
Don't design inefficiency in - it'll happen in the implementation.

Chris Gray     cg#ami-cg,GraySage.Edmonton.AB.CA
               <A  HREF="http://www.GraySage.Edmonton.AB.CA/cg/">http://www.GraySage.Edmonton.AB.CA/cg/</A>



_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


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<li><strong><A NAME="00098" HREF="msg00098.html">Re: [MUD-Dev] question about tile-based games</A></strong>
<ul compact><li><em>From:</em> Wes Connell &lt;wconnell#adhesive,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] question about tile-based games</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00092" HREF="msg00092.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 12 Aug 1999, 01:59 GMT
<UL>
<LI><strong><A NAME="00096" HREF="msg00096.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Fri 13 Aug 1999, 20:20 GMT
</LI>
</UL>
</LI>
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<LI><strong><A NAME="00095" HREF="msg00095.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
AR Schleicher <a href="mailto:ars#nwu,edu">ars#nwu,edu</a>, Thu 12 Aug 1999, 18:10 GMT
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</ul>
<LI><strong><A NAME="00093" HREF="msg00093.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
Scott Boding <a href="mailto:sboding#cybersource,com">sboding#cybersource,com</a>, Thu 12 Aug 1999, 18:10 GMT
</LI>
<LI><strong><A NAME="00097" HREF="msg00097.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 13 Aug 1999, 21:49 GMT
<UL>
<LI><strong><A NAME="00098" HREF="msg00098.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Fri 13 Aug 1999, 23:24 GMT
<UL>
<LI><strong><A NAME="00100" HREF="msg00100.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
AR Schleicher <a href="mailto:ars#nwu,edu">ars#nwu,edu</a>, Mon 16 Aug 1999, 16:50 GMT
<UL>
<LI><strong><A NAME="00102" HREF="msg00102.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Mon 16 Aug 1999, 18:00 GMT
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</LI>
<LI><strong><A NAME="00081" HREF="msg00081.html">Re: [MUD-Dev] an idea..wondering if this has been done</A></strong>, 
Joey Hess <a href="mailto:joey#kitenet,net">joey#kitenet,net</a>, Fri 06 Aug 1999, 03:02 GMT
</LI>
</UL></BLOCKQUOTE>

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