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<H1>Re: [MUD-Dev] An Introduction</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] An Introduction </LI>
<LI><em>From</em>: "Hess, Ian (Ian) *CTR*" &lt;<A HREF="mailto:ihess#lucent,com">ihess#lucent,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 15 Sep 1999 10:07:56 -0700</LI>
<LI><em>Original-From</em>: "Hess, Ian (Ian) *CTR*" &lt;ihess#exchange,sv.lucent.com&gt;</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Jeremy "Sterling" Music wrote:
&gt;  You will piss somebody off if you have indians, perhaps one of the
reasons it hasn't really been done. The wild west just wasn't very
politically correct. 


I can definately see this controversy if the "Indians" were dealt with as
rom-eque mobiles.  Do you think there would be as much controversy if the
game content was written so that there were player subdivisions in the
"Texan" ranks based on character background (rancher, homesteader,
cavalryman, etc) and the Indian ranks were also playable as characters
(divided by tribe and social position)?  A game like that could be seen as
an online recreationist scenario.


*Dons his ORCS FIRST! activist t-shirt*
Ian



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MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

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<li><strong><A NAME="00318" HREF="msg00318.html">Re: [MUD-Dev] An Introduction</A></strong>
<ul compact><li><em>From:</em> Wes Connell &lt;wconnell#adhesive,com&gt;</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] An Introduction</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00452" HREF="msg00452.html">Re: [MUD-Dev] An Introduction</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 21 Sep 1999, 23:55 GMT
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<LI><strong><A NAME="00226" HREF="msg00226.html">Re: [MUD-Dev] An Introduction</A></strong>, 
Albert <a href="mailto:artfulbob#mindspring,com">artfulbob#mindspring,com</a>, Wed 08 Sep 1999, 22:19 GMT
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<LI><strong><A NAME="00292" HREF="msg00292.html">Re: [MUD-Dev] An Introduction</A></strong>, 
Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Mon 13 Sep 1999, 22:22 GMT
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<LI><strong><A NAME="00296" HREF="msg00296.html">Re: [MUD-Dev] An Introduction</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 14 Sep 1999, 01:17 GMT
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<LI><strong><A NAME="00315" HREF="msg00315.html">Re: [MUD-Dev] An Introduction</A></strong>, 
Hess, Ian (Ian) *CTR* <a href="mailto:ihess#lucent,com">ihess#lucent,com</a>, Wed 15 Sep 1999, 18:29 GMT
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<LI><strong><A NAME="00318" HREF="msg00318.html">Re: [MUD-Dev] An Introduction</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Wed 15 Sep 1999, 19:18 GMT
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<LI><strong><A NAME="00320" HREF="msg00320.html">RE: [MUD-Dev] An Introduction</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 15 Sep 1999, 19:25 GMT
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<LI><strong><A NAME="00321" HREF="msg00321.html">RE: [MUD-Dev] An Introduction</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 15 Sep 1999, 21:11 GMT
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<LI><strong><A NAME="00322" HREF="msg00322.html">RE: [MUD-Dev] An Introduction</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 16 Sep 1999, 03:14 GMT
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