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<H1>Re: [MUD-Dev] mud vs. mush membership</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] mud vs. mush membership</LI>
<LI><em>From</em>: Adam Wiggins &lt;<A HREF="mailto:adam#angel,com">adam#angel,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 23 Jul 1999 13:19:08 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Fri, 23 Jul 1999, Matthew Mihaly wrote:
&gt; I don't think there can be much question that MUD membership vastly
&gt; outnumbers MUSH. Someone was talking about the largest MUSHs having a
&gt; couple hundred people online at once, which is fairly puny compared to the
&gt; major MUDs, with thousands online at once (and I don't mean graphical
&gt; games like UO. I'm talking about Gemstone II, Dragonrealms, and their
&gt; ilk).

Well, I *somewhat* agree with you, but it has nothing to do with those
"big" muds.  It has to do with the huge volume of ROMs and other
super-simple diku derivitives put up by kids that want to have their
own mud.

Here's my informal poll from the mud connector.  (BTW if your favorite
mud isn't listed on the mud connector, or is out of date, bug the admin -
especially if YOU are the admin. :) This thing has been a great resource to
the mud community for a long time.)

The following codebases comprise:

MUSH         115
MOO           34
MUCK          35
MUX           60
MUSE           1
-----------------
             245

A "complete" listing (which includes the codebases above, plus ACKmud, AberMUD,
Circle, Diku, Diku II, DUM, EmberMUD, EmlenMUD, Eye of the Storm, LP, Merc,
Mordor, Oblivion, ROM, ROT, Silly, and SMAUG) turns up 1408 listings.
Minus 245 that's 1163.

245 is a little less than 20% of 1408.  I believe that arguing about size
is probably somewhat pointless; there are litteraly hundreds of little stock
mercs which rarely have a single player on them running.  I would say that,
if anything, the social muds are more likely to have a very steady playerbase.
The exception is on the high end: high-quality, long running GoP muds like
Arctic, BatMUD, or the Sojurn derivitives often have steady player bases of
several thousand players.  (Meaning 100-400 online at a time.)

Adam W.





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<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


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<li><strong><A NAME="00085" HREF="msg00085.html">[MUD-Dev] Mud Census?</A></strong>
<ul compact><li><em>From:</em> Timothy O'Neill Dang &lt;timothy#nmia,com&gt;</li></ul>
<li><strong><A NAME="00064" HREF="msg00064.html">RE: [MUD-Dev] mud vs. mush membership</A></strong>
<ul compact><li><em>From:</em> "Jay Carlson" &lt;nop#mitre,org&gt;</li></ul>
<li><strong><A NAME="00043" HREF="msg00043.html">Re: [MUD-Dev] mud vs. mush membership</A></strong>
<ul compact><li><em>From:</em> Greg Miller &lt;gmiller#classic-games,com&gt;</li></ul>
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<LI><STRONG><A NAME="00038" HREF="msg00038.html">[MUD-Dev] mud vs. mush membership</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo#best,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] The Virtual Ecology</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
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<LI><strong><A NAME="00137" HREF="msg00137.html">Re: [MUD-Dev] The Virtual Ecology</A></strong>, 
Ling Lo <a href="mailto:ling#frost,slimy.com">ling#frost,slimy.com</a>, Wed 25 Aug 1999, 20:21 GMT
<UL>
<LI><strong><A NAME="00141" HREF="msg00141.html">Re: [MUD-Dev] The Virtual Ecology</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Thu 26 Aug 1999, 00:05 GMT
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<LI><strong><A NAME="00073" HREF="msg00073.html">Re: [MUD-Dev] The Virtual Ecology</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 29 Jul 1999, 20:42 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00038" HREF="msg00038.html">[MUD-Dev] mud vs. mush membership</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 23 Jul 1999, 18:03 GMT
<UL>
<LI><strong><A NAME="00040" HREF="msg00040.html">Re: [MUD-Dev] mud vs. mush membership</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 23 Jul 1999, 20:56 GMT
<UL>
<LI><strong><A NAME="00043" HREF="msg00043.html">Re: [MUD-Dev] mud vs. mush membership</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 24 Jul 1999, 00:51 GMT
</LI>
<LI><strong><A NAME="00064" HREF="msg00064.html">RE: [MUD-Dev] mud vs. mush membership</A></strong>, 
Jay Carlson <a href="mailto:nop#mitre,org">nop#mitre,org</a>, Tue 27 Jul 1999, 17:12 GMT
<UL>
<LI><strong><A NAME="00065" HREF="msg00065.html">RE: [MUD-Dev] mud vs. mush membership</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 27 Jul 1999, 18:01 GMT
<UL>
<LI><strong><A NAME="00067" HREF="msg00067.html">RE: [MUD-Dev] mud vs. mush membership</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 27 Jul 1999, 23:06 GMT
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