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<H1>Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 13 Sep 1999 22:51:19 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
From: Chris Turner &lt;christ#rd,bbc.co.uk&gt;

&gt;
&gt;Imagine if there were repercussions - you couldn't walk into your local
&gt;bakery and kill the baker, only to find the next day that he's back as if
&gt;nothing as happened.  Once you killed him, he's dead.  No more baker.  Also
&gt;the local guards are on the lookout for the killer of the baker.  You could
&gt;end up being chased out of the city if seen attempting to kill another
&gt;baker.
&gt;

I think it was Martin Keegan who coined the term 'Ground Hog Day' to
describe the experience of playing on muds with repop/resets and
endless loops of killing and leveling in a static world.  If you haven't seen 
the movie,   it is worth checking out.  If you have, think about it.  It concisely
captures the essence of the HnSStockMud.  :)

(at least that's who I first heard it from)
--
J. Lambert





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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00293" HREF="msg00293.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 13 Sep 1999, 22:22 GMT
</LI>
</ul>
<LI><strong><A NAME="00277" HREF="msg00277.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Mon 13 Sep 1999, 17:56 GMT
<UL>
<LI><strong><A NAME="00299" HREF="msg00299.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 14 Sep 1999, 01:16 GMT
<UL>
<LI><strong><A NAME="00300" HREF="msg00300.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 14 Sep 1999, 01:30 GMT
</LI>
</UL>
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</UL>
</LI>
<LI><strong><A NAME="00301" HREF="msg00301.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 14 Sep 1999, 03:06 GMT
</LI>
<LI><strong><A NAME="00302" HREF="msg00302.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 14 Sep 1999, 03:47 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00214" HREF="msg00214.html">[MUD-Dev] An Introduction</A></strong>, 
Hess, Ian (Ian) *CTR* <a href="mailto:ihess#lucent,com">ihess#lucent,com</a>, Wed 08 Sep 1999, 00:36 GMT
<UL>
<LI><strong><A NAME="00217" HREF="msg00217.html">Re: [MUD-Dev] An Introduction</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 08 Sep 1999, 14:19 GMT
<UL>
<LI><strong><A NAME="00224" HREF="msg00224.html">Re: [MUD-Dev] An Introduction</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Wed 08 Sep 1999, 21:20 GMT
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</UL>
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</UL>
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</UL></BLOCKQUOTE>

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