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<H1>RE: [MUD-Dev] Critiquing Muds</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Critiquing Muds</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 8 Jul 1999 09:20:50 -0500 </LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>


&gt; -----Original Message-----
&gt; From: Matthew Mihaly [<A  HREF="mailto:diablo#best,com">mailto:diablo#best,com</A>]
&gt; Sent: Wednesday, July 07, 1999 8:39 PM
&gt; To: 'mud-dev#kanga,nu'
&gt; Subject: RE: [MUD-Dev] Critiquing Muds
&gt; 
&gt; 
&gt; On Wed, 7 Jul 1999, Koster, Raph wrote:
&gt; 
&gt; &gt; 
&gt; &gt; I think communities can be found in much smaller muds--250 
&gt; is merely a
&gt; &gt; yardsitck for when *subcommunities* will emerge. And I 
&gt; lifted the figure
&gt; &gt; from Richard Bartle. Reference is his article on "Bad Ideas 
&gt; for Multi-Player
&gt; &gt; Games," where it is tossed off as part of Bad Idea #1:
&gt; &gt; 
&gt; 
&gt; That number is way too big. We don't get more than 90 players on
&gt; simultaneously,

I think Richard uses it as a number of simultaneous logins, in his context,
but I mean total playerbase...

&gt;  and there is no question we have 
&gt; subcommunities. They are
&gt; generally organized along political lines. For instance, 
&gt; rarely, if ever,
&gt; would you even see members of the Church socializing with 
&gt; Occultists. They
&gt; despise each other, and it carries over into any ooc socialization. I
&gt; suspect the reason for this in a relatively smaller game is 
&gt; the game is
&gt; structured to be mainly PvP, and the political organizations are
&gt; structured so as to have opposing goals, requiring conflict, 
&gt; which tends
&gt; to polarize communities.

Yes... in general, though, I was referring to less structured subcommunities
with more divergent interests. A classic example would be the PvPers and
non-PvPers.

-Raph


_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00003" HREF="msg00003.html">[MUD-Dev] ScryMUD release v1.9.10.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Thu 08 Jul 1999, 06:05 GMT
<LI><strong><A NAME="00000" HREF="msg00000.html">Re: [MUD-Dev] Critiquing Muds</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 07 Jul 1999, 23:48 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00001" HREF="msg00001.html">RE: [MUD-Dev] Critiquing Muds</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 08 Jul 1999, 00:05 GMT
<UL>
<LI><strong><A NAME="00002" HREF="msg00002.html">RE: [MUD-Dev] Critiquing Muds</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 08 Jul 1999, 02:10 GMT
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<LI><strong><A NAME="00004" HREF="msg00004.html">RE: [MUD-Dev] Critiquing Muds</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 08 Jul 1999, 14:28 GMT
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</UL>
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</UL></BLOCKQUOTE>

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