<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Dynamic muds --> <!--X-From-R13: Ofzbqrhf <nfzbqrhfNorafunj.pbz> --> <!--X-Date: Mon, 20 Sep 1999 15:34:55 -0700 --> <!--X-Message-Id: Pine.LNX.4.10.9909201613010.26662-100000#waterloo,gate-way.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 4.1.19990920010420.009394c0#mail,microworld.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Dynamic muds</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:asmodeus#benshaw,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00423.html">Previous</a> | <a href="msg00425.html">Next</a> ] Thread: [ <a href="msg00495.html">Previous</a> | <a href="msg00438.html">Next</a> ] Index: [ <A HREF="author.html#00424">Author</A> | <A HREF="#00424">Date</A> | <A HREF="thread.html#00424">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Dynamic muds</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Dynamic muds</LI> <LI><em>From</em>: Asmodeus <<A HREF="mailto:asmodeus#benshaw,com">asmodeus#benshaw,com</A>></LI> <LI><em>Date</em>: Mon, 20 Sep 1999 16:25:17 -0400 (EDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 20 Sep 1999, ryan wrote: <snip re: Ryan's past experience etc> > Are truly dynamic > rooms, in your opinion, worth spending the extra > effort? In dynamic, I mean that the description changes with day/night, > seasons, etc. It obviously requires extra work, but not an > entire re-write. I want to make sure that, when my mud does go alpha on the > internet, that builders will be willing do to this and > not be daunted by the task. There is more than dynamic rooms too, there are > intelligent NPCs among other things. But what is > your opinion? As for administrators, if you have gone the dynamic route, > what was the feedback from your builders? And players, > what do you think of dynamic rooms and how they add to the atmosphere of a mud? I spend some of my spare time puttering around with a LPMUD of my very own (and which I always end up adding new low-level code for, but no areas :-) and IMHO, dynamic (as in day/night, weather cycles) is a must, if just to create more possibilities and a more realistic ("Hey, why is it always a bright, sunny day here?") environment for the players to run around in. I think intelligent NPCs will always be more of a goal on the horizon than a goal which is realized (kinda like Write Once Run Anywhere Java), but one which I'm also pondering about (specifically, NPC memories, common knowledge, gossip, and so on). I think its also a worthy goal, mainly because I'm sick of "dumb" NPCs :-) Making things dynamic, like day/night cycles is (IMO again) a Good Thing(tm) but it also puts more of a burdon on the coders, because they have to put more effort into their areas in order to keep the standards of your MUD up (ie: not having some static light levels, and some time-dependant, especially for interconnected rooms). To sum up, adding all these dynamic things to a MUD (IMO) makes it a better MUD, but your coders also have to be better, and you also need to have more documentation for them (how else will they ever learn how to _use_ all the cool coder-toys on the MUD?). That's also another point: If the builders/coders don't actually use your hard-implemented features, its a moot point. You either have to make it easy for them to use your MUD's features, or force them to (by QA/forced standards), or both (ideally). Just my $0.02 CDN... nah, make that $0.03... .Shawn _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00413" HREF="msg00413.html">[MUD-Dev] Dynamic muds</A></STRONG> <UL><LI><EM>From:</EM> ryan <ixiterra#microworld,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00423.html">Re: [MUD-Dev] an essay on PK</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00425.html">RE: [MUD-Dev] an essay on PK</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00495.html">Re: [MUD-Dev] Re: Dynamic muds</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00438.html">Re: [MUD-Dev] Dynamic muds</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00424"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00424"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: Dynamic muds</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00458" HREF="msg00458.html">Re: [MUD-Dev] Re: Dynamic muds</A></strong>, Colin Coghill <a href="mailto:C.Coghill#auckland,ac.nz">C.Coghill#auckland,ac.nz</a>, Wed 22 Sep 1999, 18:08 GMT </LI> </ul> <LI><strong><A NAME="00509" HREF="msg00509.html">RE: [MUD-Dev] Re: Dynamic muds</A></strong>, Eli Stevens (KiZurich) <a href="mailto:ens017#mizzou,edu">ens017#mizzou,edu</a>, Mon 27 Sep 1999, 16:59 GMT </LI> </ul> </ul> <LI><strong><A NAME="00447" HREF="msg00447.html">Re: [MUD-Dev] Re: Dynamic muds</A></strong>, Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Tue 21 Sep 1999, 23:56 GMT </LI> <LI><strong><A NAME="00495" HREF="msg00495.html">Re: [MUD-Dev] Re: Dynamic muds</A></strong>, Arlie Stephens <a href="mailto:arlie#netcom,com">arlie#netcom,com</a>, Fri 24 Sep 1999, 18:32 GMT </LI> </ul> </ul> <LI><strong><A NAME="00424" HREF="msg00424.html">Re: [MUD-Dev] Dynamic muds</A></strong>, Asmodeus <a href="mailto:asmodeus#benshaw,com">asmodeus#benshaw,com</a>, Mon 20 Sep 1999, 22:34 GMT </LI> <LI><strong><A NAME="00438" HREF="msg00438.html">Re: [MUD-Dev] Dynamic muds</A></strong>, Ronan Farrell <a href="mailto:rfarrell#ssldesign,com">rfarrell#ssldesign,com</a>, Tue 21 Sep 1999, 23:54 GMT </LI> <LI><strong><A NAME="00448" HREF="msg00448.html">RE: [MUD-Dev] Dynamic muds</A></strong>, Eli Stevens (KiZurich) <a href="mailto:ens017#mizzou,edu">ens017#mizzou,edu</a>, Tue 21 Sep 1999, 23:57 GMT </LI> <LI><strong><A NAME="00442" HREF="msg00442.html">Re: [MUD-Dev] Dynamic muds</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 21 Sep 1999, 23:59 GMT </LI> <LI><strong><A NAME="00460" HREF="msg00460.html">Re: [MUD-Dev] Dynamic muds</A></strong>, Christopher Allen <a href="mailto:gmfangs#asmrb,org">gmfangs#asmrb,org</a>, Wed 22 Sep 1999, 18:09 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>