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<H1>Re: [MUD-Dev] Game design and gender: An interesting article</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Game design and gender: An interesting article</LI>
<LI><em>From</em>: Cynbe ru Taren &lt;<A HREF="mailto:cynbe#muq,org">cynbe#muq,org</A>&gt;</LI>
<LI><em>Date</em>: Tue, 31 Aug 1999 12:32:32 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

| rezo#darkstar,qx.net wrote:
| 
| On Sat, 28 Aug 1999, Marian Griffith wrote:
| &gt;
| &gt; There is no such thing as an emergent girl game market. There is only the
| &gt; anti-girl marketing.
| 
| Those two paragraphs just summed up why few game designers aim for the
| female market.  It is a hard target.
| 
| [...]
| 
| The single biggest explanation for why game companies don't aim at girls,
| though, is that they really don't know how.  Marketing 101 tells you that if
| they could make a game guaranteed to sell 100,000 copies to girls they
| would.
| 
| Sterling @ Wyld Knight

Remember Purple Moon?  My wife's thesis advisor was a principal, and our hedgehogs
modelled for one game.

Purple Moon wrote specifically for the female gamer market (the name was picked as
deliberate "anti-boy marketing", to adapt Marian's phrase) and the principals lacked
neither smarts nor motivation.

My guess is that "It is a hard target." hits it right on the nose.

 Cynbe




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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Game design and gender: An interesting article</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00186" HREF="msg00186.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Fri 03 Sep 1999, 18:22 GMT
<UL>
<LI><strong><A NAME="00207" HREF="msg00207.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 04 Sep 1999, 19:24 GMT
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<LI><strong><A NAME="00210" HREF="msg00210.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Albert <a href="mailto:artfulbob#mindspring,com">artfulbob#mindspring,com</a>, Tue 07 Sep 1999, 18:02 GMT
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<LI><strong><A NAME="00190" HREF="msg00190.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 03 Sep 1999, 18:17 GMT
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</ul>
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<LI><strong><A NAME="00156" HREF="msg00156.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Cynbe ru Taren <a href="mailto:cynbe#muq,org">cynbe#muq,org</a>, Tue 31 Aug 1999, 17:51 GMT
</LI>
<LI><strong><A NAME="00163" HREF="msg00163.html">RE: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 31 Aug 1999, 19:24 GMT
<UL>
<LI><strong><A NAME="00165" HREF="msg00165.html">RE: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 31 Aug 1999, 19:47 GMT
</LI>
<LI><strong><A NAME="00191" HREF="msg00191.html">RE: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 03 Sep 1999, 18:17 GMT
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</UL>
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<LI><strong><A NAME="00172" HREF="msg00172.html">RE: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 31 Aug 1999, 22:39 GMT
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