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<H1>Re: [MUD-Dev] Attracting players</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Attracting players</LI>
<LI><em>From</em>: Mik Clarke &lt;<A HREF="mailto:mikclrk#ibm,net">mikclrk#ibm,net</A>&gt;</LI>
<LI><em>Date</em>: Thu, 16 Sep 1999 21:22:36 +0000</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
"Koster, Raph" wrote:
&gt; 
&gt; Interestingly, whereas a year or two ago, the top 20 muds listed on Mud
&gt; Connector (based on Telnet requests) were clearly a few standout popular
&gt; muds (Medievia, Sojourn derivatives, the latest hot mud, and a few stalwarts
&gt; like MUME) today the top 20 looks like a TV channel:
&gt; 
&gt;                                         (Telnets this month)  (avg)
&gt; #1   Waterdeep                       C        524             16.90323
&gt; #4   AnimeMUD                        C        386             12.45161
&gt; #5   Pokemon Also Included           C        377             12.16129
&gt; #6   Star Wars: Revenge of the Jedi  C        311             10.03226
&gt; #7   Star Wars: Rise in Power        C        299             9.64516
&gt; #11  Dragon ball series              C        288             9.29032
&gt; #12  Pokemon Stars                   R        287             9.25806
&gt; #13  Final Fantazia Legend           C        280             9.03226
&gt; #17  Aliens vs. Predator             C        267             8.61290
&gt; #18  Warhammer 40k: Tides of Chaos   C        263             8.48387
&gt; #20  Discworld                       C        252             8.12903

Hmmm. The top 20 looks more like a collection of fan-clubs than a bunch
of muds. Places to go and meet people with similar interests and maybe
explore a little and play around in character. I suspect that they are
mainly social/hobby, tending more towards glorified chat and trading 
rooms... 2 RPG, 4 Anime, 3 SiFi, 1 litery and whatever Final Fantazia
is.

Definetly some better publicity and a strong (and familier) theme needed
-
and some specialization.

CthulhuMud, while it was running, attracted a small hardcore of
Cthulhu Mythos fans and lots of under 15s, presumably attracted by the
Occult/horror/blood/gore/guts angle (not that we have any more than
any other ROM). That, and those who walk in and ask to be immortals
simply because the mud is new.

I suspect the code and sophistication of the world isn't all that
important
in recruiting people.  Get a few of the right players to move in to make
it a lively and interesting place though, and word will spread.

Mik



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<LI><STRONG><A NAME="00332" HREF="msg00332.html">[MUD-Dev] Attracting players</A></STRONG>
<UL><LI><EM>From:</EM> "Koster, Raph" &lt;rkoster#origin,ea.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Attracting players</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00333" HREF="msg00333.html">Re: [MUD-Dev] Attracting players</A></strong>, 
John Hopson <a href="mailto:jwh9#acpub,duke.edu">jwh9#acpub,duke.edu</a>, Thu 16 Sep 1999, 22:37 GMT
<UL>
<LI><strong><A NAME="00347" HREF="msg00347.html">Re: [MUD-Dev] Attracting players</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Fri 17 Sep 1999, 02:10 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00346" HREF="msg00346.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Dominic J. Eidson <a href="mailto:sauron#the-infinite,org">sauron#the-infinite,org</a>, Thu 16 Sep 1999, 22:38 GMT
</LI>
<LI><strong><A NAME="00345" HREF="msg00345.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 16 Sep 1999, 22:38 GMT
</LI>
<LI><strong><A NAME="00343" HREF="msg00343.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Thu 16 Sep 1999, 22:38 GMT
</LI>
<LI><strong><A NAME="00342" HREF="msg00342.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Thu 16 Sep 1999, 22:39 GMT
</LI>
<LI><strong><A NAME="00349" HREF="msg00349.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 17 Sep 1999, 02:11 GMT
<UL>
<LI><strong><A NAME="00367" HREF="msg00367.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 17 Sep 1999, 17:48 GMT
<UL>
<LI><strong><A NAME="00392" HREF="msg00392.html">Re: [MUD-Dev] Attracting players</A></strong>, 
Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Sat 18 Sep 1999, 01:18 GMT
</LI>
</UL>
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