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<H1>Re: [MUD-Dev] Containing automation?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Containing automation?</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 22 Jul 1999 15:11:26 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, 22 Jul 1999, Timothy O'Neill Dang wrote:

&gt; 
&gt; 
&gt; On Wed, 21 Jul 1999, Katrina McClelan wrote:
&gt; 
&gt; 
&gt; &gt; a free market economy will stabalize itself if you implement it correctly.
&gt; 
&gt; Often it will stabilize, but it might stabilize to an undesireable
&gt; equilibrium (for us as researchers, this isn't a problem, for game
&gt; designers it can be) or stabilize via undesirable dynamics (that's our
&gt; concern).

Right. It's a fallacy, perpetuated by outdated economic theory, that free
markets will always reach an equilibrium point. Even if they do, there is
every reason to believe that there are a huge number of possible
equilibrium points. The Macro economics 101 standard supply vs. demand
chart simply does not reflect reality.


&gt; 
&gt; I'm assuming that the folks running bots do touch base from time to time 
&gt; (a couple times a week, say) to verify market conditions and tweak
&gt; parameters in their bots. A market which fluctuates too fast for this
&gt; would be a very unstable one indeed.

I don't nkow what sort of oversight you intend to have in your world, but
in ours, if someone had a bot running and only actually touched base once
or twice a week, that player would find himself repeatedly dying. If a God
asks a player a question, the God, rightfully, expects a prompt answer to
that question. If He or She doesn't get one, then the player dies. This
may not be applicable to your world, but I have found no substitute for
human oversight.

&gt; 
&gt; But without changes such as this, the economic environment stays very
&gt; stable except when the admins throw something new in. Under such
&gt; conditions, one would expect market conditions to be reasonably
&gt; predictable.

Right. My earlier comment on the crapness of neo-classical economic theory
was referring to the readl world, not a simple mud economy (which isn't
going to help you guys, I'd imagine).
 
--matt




_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
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<LI><STRONG><A NAME="00022" HREF="msg00022.html">Re: [MUD-Dev] Containing automation?</A></STRONG>
<UL><LI><EM>From:</EM> Timothy O'Neill Dang &lt;timothy#nmia,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Containing automation?</STRONG>, <EM>(continued)</EM>
<ul compact>
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<LI><strong><A NAME="00055" HREF="msg00055.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 26 Jul 1999, 17:51 GMT
<UL>
<LI><strong><A NAME="00083" HREF="msg00083.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Mon 09 Aug 1999, 16:58 GMT
<UL>
<LI><strong><A NAME="00084" HREF="msg00084.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 10 Aug 1999, 10:13 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
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<LI><strong><A NAME="00022" HREF="msg00022.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Timothy O'Neill Dang <a href="mailto:timothy#nmia,com">timothy#nmia,com</a>, Thu 22 Jul 1999, 21:00 GMT
<UL>
<LI><strong><A NAME="00035" HREF="msg00035.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 23 Jul 1999, 01:02 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00010" HREF="msg00010.html">RE: [MUD-Dev] Containing automation?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 21 Jul 1999, 14:38 GMT
</LI>
<LI><strong><A NAME="00011" HREF="msg00011.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 21 Jul 1999, 16:28 GMT
<UL>
<LI><strong><A NAME="00013" HREF="msg00013.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 22 Jul 1999, 00:55 GMT
</LI>
<LI><strong><A NAME="00078" HREF="msg00078.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 03 Aug 1999, 00:27 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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