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<H1>RE: [MUD-Dev] Game design and gender: An interesting article</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Game design and gender: An interesting article</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 31 Aug 1999 14:16:01 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>


&gt; -----Original Message-----
&gt; From: Jeremy Music "Sterling" [<A  HREF="mailto:rezo#lords,com">mailto:rezo#lords,com</A>]
&gt; Sent: Tuesday, August 31, 1999 6:44 AM
&gt; To: Mud Dev Mailing list
&gt; Subject: Re: [MUD-Dev] Game design and gender: An interesting article
&gt; 
&gt; The consoles are aimed at boys because that's who buys them.  
&gt; :)  They are
&gt; even more driven by market forces than PC games.  My wife, an 
&gt; excellent
&gt; video game player, would never buy a console, or even a game, 
&gt; though she
&gt; will play them with me.

You should get her a Playstation with:

Monster Rancher
Tail of the Sun

Both games are unavailable for PC &amp; are perfect examples of games that
females like though they aren't necessarily intended as such.

&gt;  I would say
&gt; that Hasbro (where a lot of the titles she likes come from) 
&gt; is the closest to
&gt; aiming at girls, since they sure aren't aiming at me.

Hasbro's expertise is in the casual gamer. I'd actually venture to say that
a game that appeals to girls is liable to be one that isn't targeted at the
*adolescent* male. Most adult, mature men will actually find gameplay
oriented around building, nurturing, and communicating to be quite
interesting if they have developed patience.

I have seen the claim (which I can't evaluate, not having played any of
them) that Purple Moon failed because its games were, in final analysis, not
that interesting.

&gt; The single biggest explanation for why game companies don't 
&gt; aim at girls,
&gt; though, is that they really don't know how.

Game companies are 95% male, and also 95% under the age of 30.

It's also self-fulfilling marketing--females don't tend to frequent the
retail channels that games are delivered by, and don't consider themselves
to be in the target market and therefore do not seek out product...

-Raph


_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

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<li><strong><A NAME="00191" HREF="msg00191.html">RE: [MUD-Dev] Game design and gender: An interesting article</A></strong>
<ul compact><li><em>From:</em> Marian Griffith &lt;gryphon#iaehv,nl&gt;</li></ul>
<li><strong><A NAME="00165" HREF="msg00165.html">RE: [MUD-Dev] Game design and gender: An interesting article</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;adam#angel,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Game design and gender: An interesting article</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00207" HREF="msg00207.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 04 Sep 1999, 19:24 GMT
<UL>
<LI><strong><A NAME="00210" HREF="msg00210.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Albert <a href="mailto:artfulbob#mindspring,com">artfulbob#mindspring,com</a>, Tue 07 Sep 1999, 18:02 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
<LI><strong><A NAME="00190" HREF="msg00190.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 03 Sep 1999, 18:17 GMT
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00156" HREF="msg00156.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Cynbe ru Taren <a href="mailto:cynbe#muq,org">cynbe#muq,org</a>, Tue 31 Aug 1999, 17:51 GMT
</LI>
<LI><strong><A NAME="00163" HREF="msg00163.html">RE: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 31 Aug 1999, 19:24 GMT
<UL>
<LI><strong><A NAME="00165" HREF="msg00165.html">RE: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 31 Aug 1999, 19:47 GMT
</LI>
<LI><strong><A NAME="00191" HREF="msg00191.html">RE: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 03 Sep 1999, 18:17 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00172" HREF="msg00172.html">RE: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 31 Aug 1999, 22:39 GMT
</LI>
<LI><strong><A NAME="00211" HREF="msg00211.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, 
Willowreed <a href="mailto:Willowreed#aol,com">Willowreed#aol,com</a>, Tue 07 Sep 1999, 18:02 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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