<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Game design and gender: An interesting article --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: Tue, 31 Aug 1999 12:24:11 -0700 --> <!--X-Message-Id: 11A17AA2B9EAD111BCEA00A0C9B417930210C934#molach,origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Game design and gender: An interesting article</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00159.html">Previous</a> | <a href="msg00164.html">Next</a> ] Thread: [ <a href="msg00156.html">Previous</a> | <a href="msg00165.html">Next</a> ] Index: [ <A HREF="author.html#00163">Author</A> | <A HREF="#00163">Date</A> | <A HREF="thread.html#00163">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Game design and gender: An interesting article</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Game design and gender: An interesting article</LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Tue, 31 Aug 1999 14:16:01 -0500</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > -----Original Message----- > From: Jeremy Music "Sterling" [<A HREF="mailto:rezo#lords,com">mailto:rezo#lords,com</A>] > Sent: Tuesday, August 31, 1999 6:44 AM > To: Mud Dev Mailing list > Subject: Re: [MUD-Dev] Game design and gender: An interesting article > > The consoles are aimed at boys because that's who buys them. > :) They are > even more driven by market forces than PC games. My wife, an > excellent > video game player, would never buy a console, or even a game, > though she > will play them with me. You should get her a Playstation with: Monster Rancher Tail of the Sun Both games are unavailable for PC & are perfect examples of games that females like though they aren't necessarily intended as such. > I would say > that Hasbro (where a lot of the titles she likes come from) > is the closest to > aiming at girls, since they sure aren't aiming at me. Hasbro's expertise is in the casual gamer. I'd actually venture to say that a game that appeals to girls is liable to be one that isn't targeted at the *adolescent* male. Most adult, mature men will actually find gameplay oriented around building, nurturing, and communicating to be quite interesting if they have developed patience. I have seen the claim (which I can't evaluate, not having played any of them) that Purple Moon failed because its games were, in final analysis, not that interesting. > The single biggest explanation for why game companies don't > aim at girls, > though, is that they really don't know how. Game companies are 95% male, and also 95% under the age of 30. It's also self-fulfilling marketing--females don't tend to frequent the retail channels that games are delivered by, and don't consider themselves to be in the target market and therefore do not seek out product... -Raph _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00191" HREF="msg00191.html">RE: [MUD-Dev] Game design and gender: An interesting article</A></strong> <ul compact><li><em>From:</em> Marian Griffith <gryphon#iaehv,nl></li></ul> <li><strong><A NAME="00165" HREF="msg00165.html">RE: [MUD-Dev] Game design and gender: An interesting article</A></strong> <ul compact><li><em>From:</em> Adam Wiggins <adam#angel,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00159.html">Re: [MUD-Dev] Singleton design pattern (OT?)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00164.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00156.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00165.html">RE: [MUD-Dev] Game design and gender: An interesting article</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00163"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00163"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Game design and gender: An interesting article</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00207" HREF="msg00207.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 04 Sep 1999, 19:24 GMT <UL> <LI><strong><A NAME="00210" HREF="msg00210.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, Albert <a href="mailto:artfulbob#mindspring,com">artfulbob#mindspring,com</a>, Tue 07 Sep 1999, 18:02 GMT </LI> </UL> </LI> </ul> </ul> <LI><strong><A NAME="00190" HREF="msg00190.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 03 Sep 1999, 18:17 GMT </LI> </ul> </ul> </ul> <LI><strong><A NAME="00156" HREF="msg00156.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, Cynbe ru Taren <a href="mailto:cynbe#muq,org">cynbe#muq,org</a>, Tue 31 Aug 1999, 17:51 GMT </LI> <LI><strong><A NAME="00163" HREF="msg00163.html">RE: [MUD-Dev] Game design and gender: An interesting article</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 31 Aug 1999, 19:24 GMT <UL> <LI><strong><A NAME="00165" HREF="msg00165.html">RE: [MUD-Dev] Game design and gender: An interesting article</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 31 Aug 1999, 19:47 GMT </LI> <LI><strong><A NAME="00191" HREF="msg00191.html">RE: [MUD-Dev] Game design and gender: An interesting article</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 03 Sep 1999, 18:17 GMT </LI> </UL> </LI> <LI><strong><A NAME="00172" HREF="msg00172.html">RE: [MUD-Dev] Game design and gender: An interesting article</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 31 Aug 1999, 22:39 GMT </LI> <LI><strong><A NAME="00211" HREF="msg00211.html">Re: [MUD-Dev] Game design and gender: An interesting article</A></strong>, Willowreed <a href="mailto:Willowreed#aol,com">Willowreed#aol,com</a>, Tue 07 Sep 1999, 18:02 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>