<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] what players want, what I want --> <!--X-From-R13: "Wyln, Unzr Qbzznaqbf" <WylnNtnzrpbzznaqbf.pbz> --> <!--X-Date: Wed, 22 Sep 1999 11:08:02 -0700 --> <!--X-Message-Id: 02445534705071#alternaterealitynet,com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] what players want, what I want</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:Ilya#gamecommandos,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00457.html">Previous</a> | <a href="msg00458.html">Next</a> ] Thread: [ <a href="msg00479.html">Previous</a> | <a href="msg00465.html">Next</a> ] Index: [ <A HREF="author.html#00456">Author</A> | <A HREF="#00456">Date</A> | <A HREF="thread.html#00456">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] what players want, what I want</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] what players want, what I want</LI> <LI><em>From</em>: "Ilya, Game Commandos" <<A HREF="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</A>></LI> <LI><em>Date</em>: Tue, 21 Sep 1999 19:43:07 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Several recent statements in MUD-Dev messages have drawn me to an interesting thought or two. Greg Miller who wrote: "Roleplay has no benefits normally for people who don't enjoy it, and few seem to enjoy it." I refer specifically to the last clause "few seem to enjoy [roleplaying]." In another, I believe it was Matthew Mihaly who discussed realism, playability, and how he had never met a player who had complained about inconsistencies in room descriptions (e.g. "But _why_ can't I take the candlestick? It says it's right here!"). This was in response to my extolling the virtues of reducing inconsistencies whenever possible, and using consistency and realism as desirable means to do so. In both of these cases our writers appear to be speaking from experience, both their own, from playing, and the experience of others they know. My experience has been vastly different from both of theirs. I have met many who prefer and enjoy roleplaying, and many who have asked just such a question as I made up above, and for whom incon- sistencies are a problem (and removing those inconsistencies is a big plus). No doubt it is pointless to try to determine precisely how many of these kinds of players there are, or who has a more accurate gauge of the playing populace, etc. But this is not my point anyhow. My point is, I suppose, at least partly obvious, and two-pronged: (1) it's awfully tempting to extrapolate based on experience sets based substantially on groups and the larger the groups the better (groups whose memberships are likely influenced by factors described in point 2); and (2) we _tend_ to meet others like ourselves, or get to know others much better who are more like ourselves. For the two MUD-Dev'ers I have cited above and myself: our sample sizes may be large, but they do seem unusually disjoint -- how could we possibly be describing the same population, or even portions of the same greater population? My two points above are the only guesses I have to date. -- Ilya, Game Commandos <A HREF="http://www.gamecommandos.com">http://www.gamecommandos.com</A> _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00464" HREF="msg00464.html">Re: [MUD-Dev] what players want, what I want</A></strong> <ul compact><li><em>From:</em> Matthew Mihaly <diablo#best,com></li></ul> <li><strong><A NAME="00465" HREF="msg00465.html">[MUD-Dev] This is just... STRANGE</A></strong> <ul compact><li><em>From:</em> SkeptAck#antisocial,com (Dundee)</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00457.html">Re: [MUD-Dev] an essay on PK</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00458.html">Re: [MUD-Dev] Re: Dynamic muds</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00479.html">Re: [MUD-Dev] Mobiles AI and automation</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00465.html">[MUD-Dev] This is just... STRANGE</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00456"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00456"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00461" HREF="msg00461.html">[MUD-Dev] Mobiles AI and automation</A></strong>, Crystalmir <a href="mailto:cmir#intrepid,inetsolve.com">cmir#intrepid,inetsolve.com</a>, Wed 22 Sep 1999, 18:09 GMT <UL> <LI><strong><A NAME="00468" HREF="msg00468.html">Re: [MUD-Dev] Mobiles AI and automation</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 23 Sep 1999, 00:08 GMT <UL> <LI><strong><A NAME="00473" HREF="msg00473.html">Re: [MUD-Dev] Mobiles AI and automation</A></strong>, Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Thu 23 Sep 1999, 21:05 GMT <UL> <LI><strong><A NAME="00479" HREF="msg00479.html">Re: [MUD-Dev] Mobiles AI and automation</A></strong>, Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Fri 24 Sep 1999, 00:39 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00456" HREF="msg00456.html">[MUD-Dev] what players want, what I want</A></strong>, Ilya, Game Commandos <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Wed 22 Sep 1999, 18:08 GMT <UL> <LI><strong><A NAME="00465" HREF="msg00465.html">[MUD-Dev] This is just... STRANGE</A></strong>, Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Wed 22 Sep 1999, 19:20 GMT </LI> <LI><strong><A NAME="00464" HREF="msg00464.html">Re: [MUD-Dev] what players want, what I want</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 22 Sep 1999, 19:20 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00467" HREF="msg00467.html">Re: [MUD-Dev] what players want, what I want</A></strong>, Ilya, Game Commandos <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Thu 23 Sep 1999, 00:09 GMT </LI> <LI><strong><A NAME="00505" HREF="msg00505.html">RE: [MUD-Dev] what players want, what I want</A></strong>, Justin Lockshaw <a href="mailto:jlockshaw#signio,com">jlockshaw#signio,com</a>, Mon 27 Sep 1999, 16:59 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>