<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI? --> <!--X-From-R13: Qnyvona Fverfvnf Rnexybpx <pnyvonaNqnexybpx.pbz> --> <!--X-Date: Sun, 12 Sep 1999 14:06:58 -0700 --> <!--X-Message-Id: 4.1.19990910192644.00aa3960#pop,darklock.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 37de6259.784925197#mail,airmail.net --> <!--X-Reference: Pine.SGI.3.96.990910155200.15333M-100000#zazu,angel.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: Re[2]: [MUD-Dev] The Relationship between pkers and monste</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:caliban#darklock,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00268.html">Previous</a> | <a href="msg00271.html">Next</a> ] Thread: [ <a href="msg00267.html">Previous</a> | <a href="msg00273.html">Next</a> ] Index: [ <A HREF="author.html#00270">Author</A> | <A HREF="#00270">Date</A> | <A HREF="thread.html#00270">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</LI> <LI><em>From</em>: Caliban Tiresias Darklock <<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>></LI> <LI><em>Date</em>: Sun, 12 Sep 1999 14:04:02 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 04:21 PM 9/10/1999 -0700, I personally witnessed Adam Wiggins jumping up to say: > >I use PvP to indicate any aggressive/harmful action that one player may >commit against another; this includes stealing from them, attack them >(even without intent to kill), blinding them, silencing them, paralyzing >them, and so forth. Take Arctic: actual PK is (somewhat) rare, but >PvP is very common. Alternate perspective. This is not intended to be a challenge or any sort of authoritative ultimatum. I've always considered "PvP" to mean players competing with other players. This would be not only direct PK, but also "race" situations like acquiring unique items before others do, "vanity" situations like trying to break the record at the in-game gambling casino, or "territorial" situations like claiming choice areas on the MUD. You could also include theft, trap-laying, destruction of property, and rumormongering. "PvP" has never, ever, ever meant the same as "PK" to me. "PvP" does, however, hold a certain implication when I see it mentioned. It indicates, to my mind, that little if any non-PvP activity is provided. What little may be provided is probably rather inferior. There are, for example, no puzzle areas in Quake deathmatch levels -- because they aren't necessary, and they get in the way. This is a very PK-centered environment, and there is virtually no chance of ever being able to engage in my particular favorite Quake activity: wandering around marveling at the gorgeous level design. A huge sprawling level with only three or four players in it would suit these needs better, because I prefer not to race in with guns blazing, but to slowly stalk and eventually assassinate targets. Single-player Unreal was a better game than Quake for this; you rarely faced more than one or two opponents, and virtually always in a position where you could attack from ambush with reasonable safety. Many blazing-guns style players said this made the game total pants, but I'm sure a lot of people like me were saying that Quake was a pain in the ass. Dammit, I miss Quake! The original, not the sequel. I should reinstall it. ;) >This is a matter of stated intent. [...] >As long as people are clearly aware of the policy, I don't see a problem. [...] >And why does PK == being mean to people? I get the feeling that >we are talking about something altogether different when you make statements >like this. I think people attach their own beliefs about PK and PvP play to what exactly they say it is. For example, PvP and PK on my current project are more or less part of the game -- you're SUPPOSED to compete with the other players, and you're SUPPOSED to attack other players on occasion. If you don't, that's fine, but if you DO then there are IN-GAME consequences rather than some policy that requires the admins to step in and do anything. So when people talk about PvP and PK styles, I come at that from the perspective of these things being *undesirable* (you shouldn't be running around killing people and messing with their game experience for no reason) but not *forbidden*. Many other people are coming at this from a standpoint much like what I prefer in an RP-centered MUD, which is absolutely NO such activity ever under any circumstances end of story. Some other people are coming at this from a standpoint of PK and PvP being a lot more fun than mob slaughtering, and therefore see it as a desirable thing in any game they play. The real key is that ALL OF THESE OPINIONS ARE VALID. It's all a matter of the game. Compare AD&D to Warhammer Fantasy Battle; in AD&D, the players cooperate to solve problems. In WFB, the players beat the living crap out of each other. That's the game. Yes, you can cooperate in WFB, and yes, you can beat the living crap out of each other in AD&D -- and sometimes, that's a good thing. But it has to fit what the other players are looking for. Most MUDs cater to one or the other type of player, but do not effectively cater to BOTH. That's OKAY. They don't have to be all things to all people. It would be nice if they could, but they don't have to. One of the questions this raises in my mind is what people expect their games to be. If you expect your game to be an occasional pastime, one of many that your players indulge in, then you'll have a different attitude toward your game's "job" than you might if you thought your game would be the one and only game people played. Do people here think of their own MUDs as being one in a sea of many, or as the next be-all and end-all of gaming that the rest of the gaming world imitates or duplicates until no other games survive? Semi-topical: what's the list's reaction to the acquisition of WOTC by Hasbro? Many hobby shop owners were concerned that WOTC was destroying smaller game companies. Is that relaxed by Hasbro's defocused market position (they make pretty much everything), or intensified by Hasbro's new place in the lead of yet another market segment? ----- | Caliban Tiresias Darklock caliban#darklock,com | Darklock Communications <A HREF="http://www.darklock.com/">http://www.darklock.com/</A> | U L T I M A T E U N I V E R S E I S N O T D E A D | 774577496C6C6E457645727355626D4974H -=CABAL::3146=- _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00291" HREF="msg00291.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong> <ul compact><li><em>From:</em> Adam Wiggins <adam#angel,com></li></ul> <li><strong><A NAME="00294" HREF="msg00294.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong> <ul compact><li><em>From:</em> SkeptAck#antisocial,com (Dundee)</li></ul> <li><strong><A NAME="00273" HREF="msg00273.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monsterAI?</A></strong> <ul compact><li><em>From:</em> Matthew Mihaly <diablo#best,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00251" HREF="msg00251.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> <UL><LI><EM>From:</EM> SkeptAck#antisocial,com (Dundee)</LI></UL></LI> <LI><STRONG><A NAME="00263" HREF="msg00263.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> <UL><LI><EM>From:</EM> Adam Wiggins <adam#angel,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00268.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00271.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00267.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00273.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monsterAI?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00270"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00270"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00251" HREF="msg00251.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Fri 10 Sep 1999, 21:47 GMT <UL> <LI><strong><A NAME="00262" HREF="msg00262.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 11 Sep 1999, 00:34 GMT </LI> <LI><strong><A NAME="00263" HREF="msg00263.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sat 11 Sep 1999, 00:34 GMT <UL> <LI><strong><A NAME="00267" HREF="msg00267.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 11 Sep 1999, 02:29 GMT </LI> <LI><strong><A NAME="00270" HREF="msg00270.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 12 Sep 1999, 21:06 GMT <UL> <LI><strong><A NAME="00273" HREF="msg00273.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monsterAI?</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 13 Sep 1999, 17:51 GMT </LI> <LI><strong><A NAME="00294" HREF="msg00294.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Mon 13 Sep 1999, 17:52 GMT <UL> <LI><strong><A NAME="00306" HREF="msg00306.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 14 Sep 1999, 17:36 GMT <LI><strong><A NAME="00329" HREF="msg00329.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Thu 16 Sep 1999, 06:34 GMT </LI> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>