1999Q3/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD&#45;Dev] injury&#45;based combat -->
<!--X-From-R13: Uert [vyyre <tzvyyreNpynffvp&#45;tnzrf.pbz> -->
<!--X-Date: Thu, 22 Jul 1999 10:12:43 &#45;0700 -->
<!--X-Message-Id: 3796B506.34E1E3A3@classic&#45;games.com -->
<!--X-Content-Type: text/plain -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] injury-based combat</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:gmiller#classic-games,com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00015.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00017.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00029.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00026.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00016">Author</A>
&nbsp;|&nbsp;<A HREF="#00016">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00016">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] injury-based combat</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] injury-based combat</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 22 Jul 1999 01:07:02 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>

How about a little informal survey... How many have played/seen/used
systems that incorporate injuries in their combat systems, and what
advantages/disadvantages have you seen?

I've been messing around with a pure injury system (no hp or anything)
that allows the player to live until an injury reaches a fatal state. My
main concern is that players may find it more difficult to keep track of
their conditions than with a single hit point value. I'm attempting to
deal with this by prioritizing injuries, allowing players to list
injuries in order of severity (that is, how soon it'll kill them, if at
all) and putting the most severe injury's info in their combat prompt.
Any other ideas to keep it simple and playable?
-- 
<A  HREF="http://www.classic-games.com/">http://www.classic-games.com/</A>
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***



_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00026" HREF="msg00026.html">Re: [MUD-Dev] injury-based combat</A></strong>
<ul compact><li><em>From:</em> "Brian Carter" &lt;muddev#wyrms-of-malice,com&gt;</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00015.html">RE: [MUD-Dev] Containing automation?</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00017.html">Re: [MUD-Dev] Containing automation?</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00029.html">Re: [MUD-Dev] dispatching events</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00026.html">Re: [MUD-Dev] injury-based combat</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00016"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00016"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] mud vs. mush membership</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00074" HREF="msg00074.html">Re: [MUD-Dev] mud vs. mush membership</A></strong>, 
Bruce Mitchener, Jr. <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Thu 29 Jul 1999, 23:43 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00018" HREF="msg00018.html">[MUD-Dev] dispatching events</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 22 Jul 1999, 17:13 GMT
<UL>
<LI><strong><A NAME="00024" HREF="msg00024.html">Re: [MUD-Dev] dispatching events</A></strong>, 
Mark Gritter <a href="mailto:mark#erdos,Stanford.EDU">mark#erdos,Stanford.EDU</a>, Thu 22 Jul 1999, 21:01 GMT
<UL>
<LI><strong><A NAME="00029" HREF="msg00029.html">Re: [MUD-Dev] dispatching events</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 22 Jul 1999, 21:38 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00016" HREF="msg00016.html">[MUD-Dev] injury-based combat</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 22 Jul 1999, 17:12 GMT
<UL>
<LI><strong><A NAME="00026" HREF="msg00026.html">Re: [MUD-Dev] injury-based combat</A></strong>, 
Brian Carter <a href="mailto:muddev#wyrms-of-malice,com">muddev#wyrms-of-malice,com</a>, Thu 22 Jul 1999, 21:03 GMT
<UL>
<LI><strong><A NAME="00028" HREF="msg00028.html">Re: [MUD-Dev] injury-based combat</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 22 Jul 1999, 21:38 GMT
</LI>
<LI><strong><A NAME="00031" HREF="msg00031.html">Re: [MUD-Dev] injury-based combat</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 22 Jul 1999, 21:59 GMT
</LI>
</UL>
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00032" HREF="msg00032.html">Re: [MUD-Dev] injury-based combat</A></strong>, 
Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Fri 23 Jul 1999, 01:01 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>