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<H1>Re: [MUD-Dev] Containing automation?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Containing automation?</LI>
<LI><em>From</em>: Caliban Tiresias Darklock &lt;<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 10 Aug 1999 03:12:29 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On 09:33 PM 8/8/99 +0100, I personally witnessed Ling jumping up to say:
&gt;On Mon, 26 Jul 1999, Caliban Tiresias Darklock wrote:
&gt;
&gt;&gt; &gt;&gt; We've discussed a change in which we would split the available devices 
&gt;into
&gt;&gt; &gt;&gt; "hardware" and "software" devices, with some devices needing both
hardware
&gt;&gt; &gt;&gt; and software, but I'm holding off on this concept for the moment 
&gt;because it
&gt;&gt; &gt;&gt; may be too complex for people to understand.
&gt;&gt; &gt;
&gt;&gt; &gt;How about all devices are hardware things but can be augmented with the
&gt;&gt; &gt;addition of software.  Or maybe have software that uses devices in novel
&gt;&gt; &gt;ways...
&gt;&gt; 
&gt;&gt; The recalibration idea actually led to this thought, since it seems
&gt;
&gt;Odd but untrue, I wrote the above paragraphs in reverse order.  Maybe my
&gt;mind made the connections before I figured what was happening.

No, no, no. I was talking about where *I* got the idea for splitting
devices into hardware and software. I wouldn't presume to tell you where
*your* ideas come from.

&gt;&gt; While a laser battery or missile platform is obviously hardware, the
&gt;&gt; targeting of such a device is software. While it seems like a good idea in
&gt;&gt; theory, it may just be too much for most players to grasp.
&gt;
&gt;I wasn't thinking of software as in scripting.  Just as another game item
&gt;to be bought, sold and bartered.

So was I. Scripting only entered the picture as an example of why I don't
want to get into defining the SW/HW boundary right now -- because when you
label something "software", people will expect to be able to write it.

Consider for a moment that players can currently choose from over 500
devices. This is a tremendous area of difficulty for most new players, and
I would like to make things easier on them. If I add the further complexity
of some number of software devices which are installed in a different place
and have different effects and are necessary to the proper operation of
these 500 devices in various ways, that doesn't make things any easier. It
makes them harder. A *lot* harder. 

&gt;&gt; Likewise, to many players it may seem intuitive that if you can *buy*
&gt;&gt; software, you can *write* software. 
&gt;
&gt;If software means scripting, yep.  Otherwise, no.  

But it doesn't matter what software means in the game context. Software is
a set of instructions for the computer. When I buy software and put it in
the computer, I'm providing it a set of instructions. I *should* by all
rights be able to give it new instructions, no matter what the mechanism --
whether it's a scripting language, a "custom build" application process
through a GM, or a "Computer Programming" skill coupled with some sort of
game system. 

I don't want to provide such a mechanism. Of any sort. There must therefore
be a COMPELLING reason *why*. I haven't come up with an effective one yet
(i.e. one that I, as a player, would find more satisfying than "because I
said so").

&gt;You can't really do
&gt;much if all software did was give a +1 modifier.

See the computer programming systems in FASA's Shadowrun, in which programs
do pretty much that... and can still be written by player characters. It's
not a question of scripting so much as it is a question of people wanting
to do something because it makes sense that they could do it, when the
requirements of the game dictate that they can't. 

-----
| Caliban Tiresias Darklock            caliban#darklock,com 
| Darklock Communications          <A  HREF="http://www.darklock.com/">http://www.darklock.com/</A> 
| U L T I M A T E   U N I V E R S E   I S   N O T   D E A D 
| 774577496C6C6E457645727355626D4974H       -=CABAL::3146=- 


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<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00055" HREF="msg00055.html">Re: [MUD-Dev] Containing automation?</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00083" HREF="msg00083.html">Re: [MUD-Dev] Containing automation?</A></STRONG>
<UL><LI><EM>From:</EM> Ling &lt;K.L.Lo-94#student,lboro.ac.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Containing automation?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00047" HREF="msg00047.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 25 Jul 1999, 10:23 GMT
<UL>
<LI><strong><A NAME="00050" HREF="msg00050.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Mon 26 Jul 1999, 16:49 GMT
<UL>
<LI><strong><A NAME="00055" HREF="msg00055.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 26 Jul 1999, 17:51 GMT
<UL>
<LI><strong><A NAME="00083" HREF="msg00083.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Mon 09 Aug 1999, 16:58 GMT
<UL>
<LI><strong><A NAME="00084" HREF="msg00084.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 10 Aug 1999, 10:13 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00022" HREF="msg00022.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Timothy O'Neill Dang <a href="mailto:timothy#nmia,com">timothy#nmia,com</a>, Thu 22 Jul 1999, 21:00 GMT
<UL>
<LI><strong><A NAME="00035" HREF="msg00035.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 23 Jul 1999, 01:02 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00010" HREF="msg00010.html">RE: [MUD-Dev] Containing automation?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 21 Jul 1999, 14:38 GMT
</LI>
<LI><strong><A NAME="00011" HREF="msg00011.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 21 Jul 1999, 16:28 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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