<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Containing automation? --> <!--X-From-R13: Qnyvona Fverfvnf Rnexybpx <pnyvonaNqnexybpx.pbz> --> <!--X-Date: Tue, 10 Aug 1999 03:13:28 -0700 --> <!--X-Message-Id: 4.1.19990810023113.00962420#pop,darklock.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 4.1.19990726095445.009fc2b0#pop,darklock.com --> <!--X-Reference: Pine.SOL.3.96.990808185715.14253C-100000@sun-cc203 --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Containing automation?</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:caliban#darklock,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00083.html">Previous</a> | <a href="msg00086.html">Next</a> ] Thread: [ <a href="msg00083.html">Previous</a> | <a href="msg00022.html">Next</a> ] Index: [ <A HREF="author.html#00084">Author</A> | <A HREF="#00084">Date</A> | <A HREF="thread.html#00084">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Containing automation?</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Containing automation?</LI> <LI><em>From</em>: Caliban Tiresias Darklock <<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>></LI> <LI><em>Date</em>: Tue, 10 Aug 1999 03:12:29 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 09:33 PM 8/8/99 +0100, I personally witnessed Ling jumping up to say: >On Mon, 26 Jul 1999, Caliban Tiresias Darklock wrote: > >> >> We've discussed a change in which we would split the available devices >into >> >> "hardware" and "software" devices, with some devices needing both hardware >> >> and software, but I'm holding off on this concept for the moment >because it >> >> may be too complex for people to understand. >> > >> >How about all devices are hardware things but can be augmented with the >> >addition of software. Or maybe have software that uses devices in novel >> >ways... >> >> The recalibration idea actually led to this thought, since it seems > >Odd but untrue, I wrote the above paragraphs in reverse order. Maybe my >mind made the connections before I figured what was happening. No, no, no. I was talking about where *I* got the idea for splitting devices into hardware and software. I wouldn't presume to tell you where *your* ideas come from. >> While a laser battery or missile platform is obviously hardware, the >> targeting of such a device is software. While it seems like a good idea in >> theory, it may just be too much for most players to grasp. > >I wasn't thinking of software as in scripting. Just as another game item >to be bought, sold and bartered. So was I. Scripting only entered the picture as an example of why I don't want to get into defining the SW/HW boundary right now -- because when you label something "software", people will expect to be able to write it. Consider for a moment that players can currently choose from over 500 devices. This is a tremendous area of difficulty for most new players, and I would like to make things easier on them. If I add the further complexity of some number of software devices which are installed in a different place and have different effects and are necessary to the proper operation of these 500 devices in various ways, that doesn't make things any easier. It makes them harder. A *lot* harder. >> Likewise, to many players it may seem intuitive that if you can *buy* >> software, you can *write* software. > >If software means scripting, yep. Otherwise, no. But it doesn't matter what software means in the game context. Software is a set of instructions for the computer. When I buy software and put it in the computer, I'm providing it a set of instructions. I *should* by all rights be able to give it new instructions, no matter what the mechanism -- whether it's a scripting language, a "custom build" application process through a GM, or a "Computer Programming" skill coupled with some sort of game system. I don't want to provide such a mechanism. Of any sort. There must therefore be a COMPELLING reason *why*. I haven't come up with an effective one yet (i.e. one that I, as a player, would find more satisfying than "because I said so"). >You can't really do >much if all software did was give a +1 modifier. See the computer programming systems in FASA's Shadowrun, in which programs do pretty much that... and can still be written by player characters. It's not a question of scripting so much as it is a question of people wanting to do something because it makes sense that they could do it, when the requirements of the game dictate that they can't. ----- | Caliban Tiresias Darklock caliban#darklock,com | Darklock Communications <A HREF="http://www.darklock.com/">http://www.darklock.com/</A> | U L T I M A T E U N I V E R S E I S N O T D E A D | 774577496C6C6E457645727355626D4974H -=CABAL::3146=- _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00055" HREF="msg00055.html">Re: [MUD-Dev] Containing automation?</A></STRONG> <UL><LI><EM>From:</EM> Caliban Tiresias Darklock <caliban#darklock,com></LI></UL></LI> <LI><STRONG><A NAME="00083" HREF="msg00083.html">Re: [MUD-Dev] Containing automation?</A></STRONG> <UL><LI><EM>From:</EM> Ling <K.L.Lo-94#student,lboro.ac.uk></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00083.html">Re: [MUD-Dev] Containing automation?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00086.html">[MUD-Dev] question about tile-based games</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00083.html">Re: [MUD-Dev] Containing automation?</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00022.html">Re: [MUD-Dev] Containing automation?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00084"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00084"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Containing automation?</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00047" HREF="msg00047.html">Re: [MUD-Dev] Containing automation?</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 25 Jul 1999, 10:23 GMT <UL> <LI><strong><A NAME="00050" HREF="msg00050.html">Re: [MUD-Dev] Containing automation?</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Mon 26 Jul 1999, 16:49 GMT <UL> <LI><strong><A NAME="00055" HREF="msg00055.html">Re: [MUD-Dev] Containing automation?</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 26 Jul 1999, 17:51 GMT <UL> <LI><strong><A NAME="00083" HREF="msg00083.html">Re: [MUD-Dev] Containing automation?</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Mon 09 Aug 1999, 16:58 GMT <UL> <LI><strong><A NAME="00084" HREF="msg00084.html">Re: [MUD-Dev] Containing automation?</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 10 Aug 1999, 10:13 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> <LI><strong><A NAME="00022" HREF="msg00022.html">Re: [MUD-Dev] Containing automation?</A></strong>, Timothy O'Neill Dang <a href="mailto:timothy#nmia,com">timothy#nmia,com</a>, Thu 22 Jul 1999, 21:00 GMT <UL> <LI><strong><A NAME="00035" HREF="msg00035.html">Re: [MUD-Dev] Containing automation?</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 23 Jul 1999, 01:02 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00010" HREF="msg00010.html">RE: [MUD-Dev] Containing automation?</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 21 Jul 1999, 14:38 GMT </LI> <LI><strong><A NAME="00011" HREF="msg00011.html">Re: [MUD-Dev] Containing automation?</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Wed 21 Jul 1999, 16:28 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>