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<H1>Re: [MUD-Dev] An Introduction</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] An Introduction</LI>
<LI><em>From</em>: "Jeremy Music \"Sterling\"" &lt;<A HREF="mailto:rezo#lords,com">rezo#lords,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 14 Sep 1999 23:04:08 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

On Tue, 14 Sep 1999, Matthew Mihaly wrote:
&gt; &gt; &gt; 
&gt; &gt; Ideas for a western mud that don't suck:
&gt; &gt; 
&gt; &gt; You're under seige at the Alamo.
&gt; &gt; 
&gt; &gt; You're laying seige to the Alamo.
&gt; &gt; 
&gt; &gt; You're fighting off an indian invasion.
&gt; &gt; 
&gt; &gt; You're fighting in an indian invasion.
&gt; 
&gt; These all seem like temporary scenarios in a mud, not the basis for a mud.
&gt; What happens once the indian invasion is over, or the siege to/of the
&gt; Alamo is over?
&gt; 

This is one of my strangenesses I think.  I design areas kinda like acts
in a play, each one distinct and you can always go back for a second
showing.  :)  The style lends itself well to the HnS style mud that I run.

&gt; &gt; Classes?  Pinkerton Detective, Gunslinger, Marshall, Outlaw, etc.
&gt; &gt; Weapons?  six gun, bull whip, rifle, shotgun, etc.
&gt; 
&gt; How would these classes be all THAT different though? They'd all need to
&gt; know how to use guns, and really, their skills wouldn't be that much
&gt; different. They'd all have to ride, shoot, and drink. Maybe the Pinkerton
&gt; and Marshall classes wouldn't have to go out whoring *g*.

These are questions that would affect a HnS mud, but not a RP mud.
Pinkertons and Outlaws would be vastly different in a rp rich environment.

&gt; &gt; You will piss somebody off if you have indians, perhaps one of the reasons
&gt; &gt; it hasn't really been done.  The wild west just wasn't very politically
&gt; &gt; correct.
&gt; 
&gt; Chuckle, imagine how pissed off the women will be when they find out that
&gt; their only roles are either as a sharpshooter in a carnival (annie oakley
&gt; style), a schoolmarm, a homemaker, or a whore!

To be realistic.

Sterling @ Wyld Knight




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<LI><STRONG><A NAME="00310" HREF="msg00310.html">Re: [MUD-Dev] An Introduction</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo#best,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] An Introduction</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00224" HREF="msg00224.html">Re: [MUD-Dev] An Introduction</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Wed 08 Sep 1999, 21:20 GMT
</LI>
<LI><strong><A NAME="00284" HREF="msg00284.html">Re: [MUD-Dev] An Introduction</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 13 Sep 1999, 17:53 GMT
<UL>
<LI><strong><A NAME="00303" HREF="msg00303.html">Re: [MUD-Dev] An Introduction</A></strong>, 
Jeremy Music \"Sterling\ <a href="mailto:rezo#lords,com">rezo#lords,com</a>, Tue 14 Sep 1999, 17:35 GMT
<UL>
<LI><strong><A NAME="00310" HREF="msg00310.html">Re: [MUD-Dev] An Introduction</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 14 Sep 1999, 23:16 GMT
<UL>
<LI><strong><A NAME="00313" HREF="msg00313.html">Re: [MUD-Dev] An Introduction</A></strong>, 
Jeremy Music \"Sterling\ <a href="mailto:rezo#lords,com">rezo#lords,com</a>, Wed 15 Sep 1999, 03:12 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00452" HREF="msg00452.html">Re: [MUD-Dev] An Introduction</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 21 Sep 1999, 23:55 GMT
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</UL>
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00226" HREF="msg00226.html">Re: [MUD-Dev] An Introduction</A></strong>, 
Albert <a href="mailto:artfulbob#mindspring,com">artfulbob#mindspring,com</a>, Wed 08 Sep 1999, 22:19 GMT
</LI>
<LI><strong><A NAME="00292" HREF="msg00292.html">Re: [MUD-Dev] An Introduction</A></strong>, 
Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Mon 13 Sep 1999, 22:22 GMT
<UL>
<LI><strong><A NAME="00296" HREF="msg00296.html">Re: [MUD-Dev] An Introduction</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 14 Sep 1999, 01:17 GMT
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</UL></BLOCKQUOTE>

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