<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] The Relationship between pkers and monster AI? --> <!--X-From-R13: Lnvq Enlrrq <lh219121NKbexG.QO> --> <!--X-Date: Thu, 9 Sep 1999 15:01:27 -0700 --> <!--X-Message-Id: Pine.SOL.4.10.9909091755180.9352-100000#sunrise,ccs.yorku.ca --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] The Relationship between pkers and monster AI?</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:yu219121#YorkU,CA"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00237.html">Previous</a> | <a href="msg00240.html">Next</a> ] Thread: [ <a href="msg00280.html">Previous</a> | <a href="msg00244.html">Next</a> ] Index: [ <A HREF="author.html#00239">Author</A> | <A HREF="#00239">Date</A> | <A HREF="thread.html#00239">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] The Relationship between pkers and monster AI?</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] The Relationship between pkers and monster AI?</LI> <LI><em>From</em>: Zaid Sayeed <<A HREF="mailto:yu219121#YorkU,CA">yu219121#YorkU,CA</A>></LI> <LI><em>Date</em>: Thu, 9 Sep 1999 17:58:39 -0400 (EDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> >Mike Sellers >So the question becomes, how can you acknowledge pkilling and >include it as *one* component of the game without having it choke > out everything else? My answer thus far has been to make sure >that pkilling is not the fastest, most attractive method for a >player to achieve their goal; make sure it carries relevant, >meaningful risks and costs; and make sure that players can compete >with each other in other (often less lethal) ways. I'm interested >in what answers others come up with too -- beyond just "hey, it's a >violent game." Perhaps the greatest cause of player killing in some MUDS is the ability to have multiple characters. If, in the real world, people had alternate lives, then I'd be willing to bet that the crime rate would go up by 1000%. Even "good" people would probably not be averse to a little vigilante justice now and then when they decided that murderers getting only 10 years in life was not acceptable. This is only true if they had another life to "waste" on retribution, however. Another life to waste on retribution, on fun, on any forms of experience which accountability in only one life prevents. With single lives, you are accountable for your actions, both to whichever governmental justice system you live under and to the society in which you live. You are RESPONSIBLE. Responsible people usually act responsibly, a simple equation? Any measures incorporated into MUDS to curb non-consentual PvP will be half as affective if multiple characters are available in those MUDS. There are many other factors which influence non-consentual PvP, but in general if it is made harder to obtain multiple characters, then NC PvP will probably decrease. (Of course this entire concept relies on the fact that there are at justice systems/social standards to greatly enhance through a single character system.) There are also other beneficial effects to a single character system. (identifying more with characters and what that might imply) 'Til, 'Sayeed. _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00237.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00240.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00280.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00244.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00239"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00239"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] The Relationship between pkers and monster AI?</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00272" HREF="msg00272.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 13 Sep 1999, 17:51 GMT </LI> </ul> </ul> </ul> <LI><strong><A NAME="00260" HREF="msg00260.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Solmyr of the Azure Star <a href="mailto:solmyr#kolumbus,fi">solmyr#kolumbus,fi</a>, Fri 10 Sep 1999, 22:43 GMT <UL> <LI><strong><A NAME="00266" HREF="msg00266.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 11 Sep 1999, 00:35 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00280" HREF="msg00280.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 13 Sep 1999, 17:54 GMT </LI> </ul> </ul> <LI><strong><A NAME="00239" HREF="msg00239.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Zaid Sayeed <a href="mailto:yu219121#YorkU,CA">yu219121#YorkU,CA</a>, Thu 09 Sep 1999, 22:01 GMT </LI> <LI><strong><A NAME="00244" HREF="msg00244.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 10 Sep 1999, 02:57 GMT <UL> <LI><strong><A NAME="00249" HREF="msg00249.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 10 Sep 1999, 19:18 GMT </LI> <LI><strong><A NAME="00250" HREF="msg00250.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 10 Sep 1999, 21:46 GMT </LI> </UL> </LI> <LI><strong><A NAME="00246" HREF="msg00246.html">RE: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Fri 10 Sep 1999, 17:21 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>