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<H1>Re: [MUD-Dev] The Best Guy on the Mud Thing</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The Best Guy on the Mud Thing</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 21 Sep 1999 05:07:14 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Dundee wrote:
&gt; I don't like character-building systems.  I think if the world isn't
&gt; interesting *after* you have a maxed-out, top-level, highest-skill,
&gt; whatever character then it probably isn't a very interesting world.

Ah, so you're looking to create an interesting world rather than an
interesting game... From that point of view, it sounds like it might be
a very workable system. I guess this sory of highlights the fact that,
when talking about a mechanic, it's a good idea to describe your design
goals before the design itself.
-- 
<A  HREF="http://www.classic-games.com/">http://www.classic-games.com/</A>
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***



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<LI><STRONG><A NAME="00326" HREF="msg00326.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#varesearch,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00352" HREF="msg00352.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00364" HREF="msg00364.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></STRONG>
<UL><LI><EM>From:</EM> SkeptAck#antisocial,com (Dundee)</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] The Best Guy on the Mud Thing</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00351" HREF="msg00351.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Fri 17 Sep 1999, 02:33 GMT
</LI>
<LI><strong><A NAME="00352" HREF="msg00352.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 17 Sep 1999, 04:17 GMT
<UL>
<LI><strong><A NAME="00364" HREF="msg00364.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Fri 17 Sep 1999, 17:49 GMT
<UL>
<LI><strong><A NAME="00388" HREF="msg00388.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 17 Sep 1999, 23:22 GMT
</LI>
<LI><strong><A NAME="00449" HREF="msg00449.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 21 Sep 1999, 23:56 GMT
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<LI><strong><A NAME="00356" HREF="msg00356.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 17 Sep 1999, 17:47 GMT
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</ul>
</ul>
<LI><strong><A NAME="00314" HREF="msg00314.html">RE: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>, 
Eli Stevens (KiZurich) <a href="mailto:ens017#mizzou,edu">ens017#mizzou,edu</a>, Wed 15 Sep 1999, 18:29 GMT
<UL>
<LI><strong><A NAME="00319" HREF="msg00319.html">RE: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 15 Sep 1999, 19:18 GMT
</LI>
<LI><strong><A NAME="00325" HREF="msg00325.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Thu 16 Sep 1999, 06:00 GMT
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