1999Q3/
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<H1>Re: [MUD-Dev] The Virtual Ecology</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The Virtual Ecology</LI>
<LI><em>From</em>: "Tony Wilkinson" &lt;<A HREF="mailto:tony.wilkinson#dial,pipex.com">tony.wilkinson#dial,pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 27 Jul 1999 19:10:58 +0100</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

&gt;Ilya, SCC, Game Commando wrote:

&gt; In short, I think the system can be made to be at least somewhat self
&gt; correcting.  This may mean that the self-correction includes starvation
&gt; for the playing community!  Of course this may mean the person who learns
&gt; animal husbandry and starts to raise a tiny flock in relative safety and
&gt; obscurity might make some _really_ powerful friends and get rich along
&gt; the way.
&gt; 

one possibility that came to mind would be to make it so that killing
animals before they hit "adulthood" would not reap benefits for the player.
That would at least (hopefully) stop the animals species as a whole dieing
out.

I would hate to make animals invulnerable to player attack until a certain
age since that is not realistic but perhaps by not giving rewards for kills
(or even a small penalty) then this would encourage people not to halm
them. Of course I could be giving far too much credit to the population as
a whole :)

Tony.




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<li><strong><A NAME="00072" HREF="msg00072.html">Re: [MUD-Dev] The Virtual Ecology</A></strong>
<ul compact><li><em>From:</em> Marian Griffith &lt;gryphon#iaehv,nl&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] The Virtual Ecology</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00056" HREF="msg00056.html">Re: [MUD-Dev] The Virtual Ecology</A></strong>, 
Albert <a href="mailto:thecheezeman#earthlink,net">thecheezeman#earthlink,net</a>, Mon 26 Jul 1999, 19:12 GMT
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<LI><strong><A NAME="00060" HREF="msg00060.html">Re: [MUD-Dev] The Virtual Ecology</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 26 Jul 1999, 23:50 GMT
<UL>
<LI><strong><A NAME="00143" HREF="msg00143.html">Re: [MUD-Dev] The Virtual Ecology</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Thu 26 Aug 1999, 00:05 GMT
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<LI><strong><A NAME="00059" HREF="msg00059.html">RE: [MUD-Dev] The Virtual Ecology</A></strong>, 
Schubert, Damion <a href="mailto:dschubert#origin,ea.com">dschubert#origin,ea.com</a>, Mon 26 Jul 1999, 23:49 GMT
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<LI><strong><A NAME="00066" HREF="msg00066.html">Re: [MUD-Dev] The Virtual Ecology</A></strong>, 
Tony Wilkinson <a href="mailto:tony.wilkinson#dial,pipex.com">tony.wilkinson#dial,pipex.com</a>, Tue 27 Jul 1999, 18:36 GMT
<UL>
<LI><strong><A NAME="00072" HREF="msg00072.html">Re: [MUD-Dev] The Virtual Ecology</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 29 Jul 1999, 19:49 GMT
<UL>
<LI><strong><A NAME="00101" HREF="msg00101.html">Re: [MUD-Dev] The Virtual Ecology</A></strong>, 
Par Winzell <a href="mailto:zell#alyx,com">zell#alyx,com</a>, Mon 16 Aug 1999, 18:00 GMT
<UL>
<LI><strong><A NAME="00128" HREF="msg00128.html">Re: [MUD-Dev] The Virtual Ecology</A></strong>, 
Felix A. Croes <a href="mailto:felix#dworkin,nl">felix#dworkin,nl</a>, Tue 24 Aug 1999, 02:38 GMT
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<LI><strong><A NAME="00134" HREF="msg00134.html">Re: [MUD-Dev] The Virtual Ecology</A></strong>, 
Chris Turner <a href="mailto:christ#rd,bbc.co.uk">christ#rd,bbc.co.uk</a>, Wed 25 Aug 1999, 01:30 GMT
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