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<H1>Re: [MUD-Dev] The Relationship between pkers andmonster AI?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The Relationship between pkers andmonster AI?</LI>
<LI><em>From</em>: Mik Clarke &lt;<A HREF="mailto:mikclrk#ibm,net">mikclrk#ibm,net</A>&gt;</LI>
<LI><em>Date</em>: Sat, 11 Sep 1999 20:17:38 +0000</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>


Caliban Tiresias Darklock wrote:
&gt; 
&gt; On 07:55 PM 9/10/1999 +0000, I personally witnessed Dundee jumping up to say:
&gt; &gt;On Thu, 09 Sep 1999 17:38:18 -0700, Caliban Tiresias Darklock
&gt; &gt;&lt;caliban#darklock,com&gt; wrote:
&gt; &gt;
&gt; &gt;&gt; On 07:55 PM 9/9/1999 +0000, I personally witnessed Dundee jumping up to say:
&gt; &gt;&gt; &gt;
&gt; &gt;&gt; &gt;PKing doesn't exist outside of MUD'dom.  If you get PK'd in the ol' weekly
&gt; &gt;&gt; &gt;tabletop D&amp;D game, then someone doesn't come back next week - either the PK
&gt; &gt;&gt; &gt;or you.
&gt; &gt;&gt;
&gt; &gt;&gt; Um, that depends rather strongly on the group. My AD&amp;D group delighted in
&gt; &gt;
&gt; &gt;By PKing, I mean non-consensual PvP combat.
&gt; 
&gt; You mean like when one player just attacks another without previous
&gt; arrangement or agreement? Yup, that's just what we did.
&gt; 
&gt; &gt;If you delighted in killing each other and your typical game consisted of
&gt; &gt;fighting each other, then it wasn't non-consensual.
&gt; 
&gt; There was no inherent understanding that in any given game, we were going
&gt; to get into big intraparty brawls. It just happened that way. We never set
&gt; out to do this. Half the time we sat around at the end of the evening going
&gt; "why do all our games turn out like this?" and laughing about it. But THAT
&gt; DOES NOT MAKE IT CONSENSUAL. Acceptance and consent are two different things.

No, the point is that after the first session or two it became accepted
(and
to some extent) expected behaviour within your group.  You cannot keep
meeting and playing for 6 years if you do something that is not within
the bounds of 'expected' play.  This concept of expected play - the
unwritten contract of what a mud will supply is important as it affects
players expectations of what will happen.  Wandering mobs are accepted
as
a part of them game.  Other parts are expected to be safe and PCs get
rightly upset when the admins fail to keep them so (or at least to
provide
adequate warning that they are no longer safe).  People who do not
expect
to get attacked by other players (having done nothing to offend them)
get
more than a little upset when they are mugged or murdered for no reason
other than simply looking like an easy mark.

Mik



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<li><strong><A NAME="00295" HREF="msg00295.html">Re: [MUD-Dev] The Relationship between pkers andmonster AI?</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo#best,com&gt;</li></ul>
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<LI><STRONG><A NAME="00240" HREF="msg00240.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00234" HREF="msg00234.html">Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG>
<UL><LI><EM>From:</EM> Travis Casey &lt;efindel#io,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00232" HREF="msg00232.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00261" HREF="msg00261.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: Re[2]: [MUD-Dev] The Relationship between pkers and  monsterAI?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
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<LI><strong><A NAME="00245" HREF="msg00245.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and  monsterAI?</A></strong>, 
Asmodeus <a href="mailto:asmodeus#benshaw,com">asmodeus#benshaw,com</a>, Fri 10 Sep 1999, 17:21 GMT
</LI>
<LI><strong><A NAME="00253" HREF="msg00253.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Fri 10 Sep 1999, 21:47 GMT
<UL>
<LI><strong><A NAME="00259" HREF="msg00259.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 10 Sep 1999, 22:42 GMT
</LI>
<LI><strong><A NAME="00261" HREF="msg00261.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 10 Sep 1999, 23:26 GMT
<UL>
<LI><strong><A NAME="00274" HREF="msg00274.html">Re: [MUD-Dev] The Relationship between pkers andmonster AI?</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Mon 13 Sep 1999, 17:56 GMT
<UL>
<LI><strong><A NAME="00295" HREF="msg00295.html">Re: [MUD-Dev] The Relationship between pkers andmonster AI?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 13 Sep 1999, 22:25 GMT
</LI>
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<LI><strong><A NAME="00241" HREF="msg00241.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 10 Sep 1999, 01:09 GMT
<UL>
<LI><strong><A NAME="00251" HREF="msg00251.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Fri 10 Sep 1999, 21:47 GMT
<UL>
<LI><strong><A NAME="00262" HREF="msg00262.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 11 Sep 1999, 00:34 GMT
</LI>
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