<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] The Relationship between pkers and monster AI? --> <!--X-From-R13: [nep Pbjqra <elhzbNzrevg.rqh> --> <!--X-Date: Wed, 8 Sep 1999 11:08:52 -0700 --> <!--X-Message-Id: 50041.3145771311@pm995-44.dialip.mich.net --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] The Relationship between pkers and monster AI?</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:ryumo#merit,edu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00217.html">Previous</a> | <a href="msg00218.html">Next</a> ] Thread: [ <a href="msg00287.html">Previous</a> | <a href="msg00220.html">Next</a> ] Index: [ <A HREF="author.html#00219">Author</A> | <A HREF="#00219">Date</A> | <A HREF="thread.html#00219">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] The Relationship between pkers and monster AI?</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] The Relationship between pkers and monster AI?</LI> <LI><em>From</em>: Marc Bowden <<A HREF="mailto:ryumo#merit,edu">ryumo#merit,edu</A>></LI> <LI><em>Date</em>: Wed, 08 Sep 1999 09:21:51 -0400</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> --On Wed, Sep 8, 1999 02:25 +0100 Tony Wilkinson <tony.wilkinson#dial,pipex.com> wrote: > > None of the MMORPGs to date have very strong monster AI (because of > resourse limitations I guess) but if for example the monsters were > "smarter" would it stop players from looking to PvP for their kicks? In > Close Combat 3, the computer behaves so "intelligently" that you > genuinely have to keep telling yourself it's not another person. If that > sort of AI was on a MMORPG, would the need to clamp down on player > killing be so necessary? > Yes. You're proceeding from a faulty premise - that the urge to kill another player is driven by a need for challenge. More often in my experience the reasons for killing another player in favor of an NPC are more basic.... 1. Acting out agressive fantasies they can't get away with in real life due to the realities of physical size, parents, etc. 2. The feeling of power at being able to wreck someone else's playing experience; in a nutshell, "here I can hurt someone and nobody can stop me!" and/or 3. To see how far they can push the administration before vanishing and reappearing from another ISP and doing the same thing all over again. To wit, since they can't get back at their parents, principal, etc. they go after an authority figure that can't come and get them physically. All of these stem from a desire to use the anonimity and the ability with the proliferation of free accounts on modern systems to avoid tracing to act out behaviors that they can't get away with in real life. You will never, ever build a game-controlled entity that can fulfill this particular hierarchy of needs, because they hinge on affecting another real person in a negative way. Marc Bowden / Soulsinger The Dreamshadow Legacy _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00222" HREF="msg00222.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong> <ul compact><li><em>From:</em> Mik Clarke <mikclrk#ibm,net></li></ul> <li><strong><A NAME="00220" HREF="msg00220.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong> <ul compact><li><em>From:</em> "Kylotan" <kylotan#kylotan,force9.co.uk></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00217.html">Re: [MUD-Dev] An Introduction</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00218.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00287.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00220.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00219"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00219"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00215" HREF="msg00215.html">[MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Tony Wilkinson <a href="mailto:tony.wilkinson#dial,pipex.com">tony.wilkinson#dial,pipex.com</a>, Wed 08 Sep 1999, 01:39 GMT <UL> <LI><strong><A NAME="00218" HREF="msg00218.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Jeremy Music \"Sterling\ <a href="mailto:rezo#lords,com">rezo#lords,com</a>, Wed 08 Sep 1999, 18:09 GMT <UL> <LI><strong><A NAME="00286" HREF="msg00286.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 13 Sep 1999, 17:52 GMT </LI> </UL> </LI> <LI><strong><A NAME="00287" HREF="msg00287.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 13 Sep 1999, 17:52 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00219" HREF="msg00219.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Wed 08 Sep 1999, 18:08 GMT <UL> <LI><strong><A NAME="00220" HREF="msg00220.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Kylotan <a href="mailto:kylotan#kylotan,force9.co.uk">kylotan#kylotan,force9.co.uk</a>, Wed 08 Sep 1999, 18:37 GMT <UL> <LI><strong><A NAME="00283" HREF="msg00283.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 13 Sep 1999, 17:53 GMT </LI> </UL> </LI> <LI><strong><A NAME="00222" HREF="msg00222.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Wed 08 Sep 1999, 21:13 GMT <UL> <LI><strong><A NAME="00228" HREF="msg00228.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, David Holz <a href="mailto:david#mf-net,com">david#mf-net,com</a>, Wed 08 Sep 1999, 23:03 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>