1999Q3/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD&#45;Dev] question about tile&#45;based games -->
<!--X-From-R13: "Xrerzl [hfvp \"Egreyvat\"" <ermbNybeqf.pbz> -->
<!--X-Date: Wed, 11 Aug 1999 10:28:27 &#45;0700 -->
<!--X-Message-Id: Pine.LNX.4.10.9908111318330.23654&#45;100000#darkstar,qx.net -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 199908101757.LAA03030@ami&#45;cg.GraySage.Edmonton.AB.CA -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] question about tile-based games</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:rezo#lords,com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00087.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00089.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00086.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00091.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00088">Author</A>
&nbsp;|&nbsp;<A HREF="#00088">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00088">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] question about tile-based games</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] question about tile-based games</LI>
<LI><em>From</em>: "Jeremy Music \"Sterling\"" &lt;<A HREF="mailto:rezo#lords,com">rezo#lords,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 11 Aug 1999 13:22:51 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
On Tue, 10 Aug 1999, Chris Gray wrote:

&gt; I'm working on a tile-based demonstration world right now, and have run into
&gt; something that I'm not sure how to resolve. So, I thought I'd ask others out
&gt; there what they have done in this situation.
&gt; 

&lt;snip all the options except...&gt;

Why not have a starting area where everyone that logs on starts in a
certain area (it kinda sounds like that is your intention, because if they
just came back in wherever they left and you had a reasonable sized world
it just wouldn't usually matter).  That area has no traps, areas that
shouldn't be gotten to, etc., and has 300 tiles that are flagged as
startup tiles (increase number for increased numbers of concurrent
logins).  These 300 tiles are then used in order, if someone is standing
on tiles 1 through 97 the next person to log in gets placed on 98.

If you are having them log out and log back in standing in the same spot
then I don't think it would be a problem if you had a reasonably large
world, though you would have to put some minor error-checking to keep from
putting somebody in a wall or whatever.

Sterling @ Wyld Knight




_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00095" HREF="msg00095.html">Re: [MUD-Dev] question about tile-based games</A></strong>
<ul compact><li><em>From:</em> AR Schleicher &lt;ars#nwu,edu&gt;</li></ul>
<li><strong><A NAME="00091" HREF="msg00091.html">Re: [MUD-Dev] question about tile-based games</A></strong>
<ul compact><li><em>From:</em> Katrina McClelan &lt;kitkat#marcus,pants.nu&gt;</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00086" HREF="msg00086.html">[MUD-Dev] question about tile-based games</A></STRONG>
<UL><LI><EM>From:</EM> Chris Gray &lt;cg#ami-cg,GraySage.Edmonton.AB.CA&gt;</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00087.html">Re: [MUD-Dev] Containing automation?</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00089.html">Re: [MUD-Dev] Containing automation?</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00086.html">[MUD-Dev] question about tile-based games</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00091.html">Re: [MUD-Dev] question about tile-based games</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00088"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00088"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00203" HREF="msg00203.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 04 Sep 1999, 04:20 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00175" HREF="msg00175.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Wed 01 Sep 1999, 02:36 GMT
</LI>
<LI><strong><A NAME="00198" HREF="msg00198.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 03 Sep 1999, 22:26 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00086" HREF="msg00086.html">[MUD-Dev] question about tile-based games</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 11 Aug 1999, 17:04 GMT
<UL>
<LI><strong><A NAME="00088" HREF="msg00088.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
Jeremy Music \"Sterling\ <a href="mailto:rezo#lords,com">rezo#lords,com</a>, Wed 11 Aug 1999, 17:28 GMT
<UL>
<LI><strong><A NAME="00091" HREF="msg00091.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Wed 11 Aug 1999, 21:01 GMT
<UL>
<LI><strong><A NAME="00092" HREF="msg00092.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 12 Aug 1999, 01:59 GMT
<UL>
<LI><strong><A NAME="00096" HREF="msg00096.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Fri 13 Aug 1999, 20:20 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00095" HREF="msg00095.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
AR Schleicher <a href="mailto:ars#nwu,edu">ars#nwu,edu</a>, Thu 12 Aug 1999, 18:10 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>