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RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs





> -----Original Message-----
> From: Ola Fosheim Grøstad [mailto:olag#ifi,uio.no]
> Sent: Tuesday, August 17, 1999 2:20 PM
> To: mud-dev#kanga,nu
> Subject: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
> 
> 
> Wes Connell wrote:
> > 
> > I read it on Raph's Design Laws page that said something to 
> the effect of
> > no matter how complex the system is players will, through 
> trial and error,
> > learn every nook and cranny about the system.
> 
> Only if it is stable, predictable and small enough.
> 
> Obviously?!

Stable and predictable, at any rate. Size doesn't seem to make that big a
difference, given the amount of people working on the problem. :)

-Raph


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