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[MUD-Dev] Graphical Mud Design
Hello everyone,
My staff and I at a relatively unknown MUD (SotiMud.com - which is down
for some server revamps) have been discussing a major design change for our
current mud. The current code is a Mythran derivative that we've changed
quite a bit internally. We decided to go with a dual-interface system for
our new code - which I've already done the basic TCP/IP telnet connectivity
code. What we want is the option of playing with a graphical interface or
straight telnet.
Now, the straight telnet I have a pretty good idea of what I'm going to do
codewise, but the graphical will require a client (obviously). The problem
I have is I'm not real familiar with what is required for a graphical mud's
code. I, by no means, am a professional programmer, so I'm pretty much
shooting in the dark as to what I need. Any hints/code fragments/good
advice/fortune cookie snippets/ideas would defiantly be appreciated.
Thanks,
JT
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MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] ScryMUD is offically open to the public.,
Ben Greear greear#cyberhighway,net, Sat 04 Sep 1999, 06:19 GMT
- [MUD-Dev] Graphical Mud Design,
JT Herring sypes#vrgames,net, Sat 04 Sep 1999, 04:19 GMT
- [MUD-Dev] semi-OT: Alan Cox is a MUD hacker,
Adam Wiggins adam#angel,com, Fri 03 Sep 1999, 22:05 GMT
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