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Re: [MUD-Dev] Containing automation?



On Fri 23 Jul, Ola Fosheim Grøstad wrote:

> Marian Griffith wrote:

> > I think the assumption exists because until fairly recently adventure
> > was the only thing you could do on -muds-.  Players had to follow  or
> > find other games. The result was, as you can expect, that only people
> > who want to adventure are found on muds.  Only with games like Ultima
> > Online and Furcadia do we have games that are mud-like but do not ha-
> > ve that exclusion of anything but adventuring and combat.

> Not sure what you mean by "MUD", but you undermine this viewpoint in a later
> message referring to MOOs and what not.  Besides, LPs and DIKUs may provide
> building as an activity. Then you have Alphaworld, The Palace,
> Habitat/WorldsAway...  No hack'n'slash there.

Yes, but for the most part they did not have combat at all. You had two
types of game  (roughly speaking,  as I am no expert  on the history of
muds) games where you had to kill things and games where you had to co-
de gadgets and talk to each other. Games where you could do more than a
single thing where rare and far between.

Marian
-- 
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey




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