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Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
Ola Fosheim Grøstad wrote:
>
> Wes Connell wrote:
> >
> > I read it on Raph's Design Laws page that said something to the effect of
> > no matter how complex the system is players will, through trial and error,
> > learn every nook and cranny about the system.
>
> Only if it is stable, predictable and small enough.
>
> Obviously?!
Indeed... but that's not to say that making the system unstable or
unpredictable is good, and making it larger can require a signficant
amount of work.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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- Thread context:
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs, (continued)
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Par Winzell zell#alyx,com, Tue 17 Aug 1999, 02:24 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Matthew Mihaly diablo#best,com, Tue 17 Aug 1999, 03:28 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Wes Connell wconnell#adhesive,com, Tue 17 Aug 1999, 17:45 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Ola Fosheim Grøstad olag#ifi,uio.no, Tue 17 Aug 1999, 22:25 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Marian Griffith gryphon#iaehv,nl, Tue 24 Aug 1999, 02:37 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Matthew Mihaly diablo#best,com, Wed 25 Aug 1999, 01:29 GMT
- Tactical Interest Was Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Spin spin#triode,net.au, Thu 16 Sep 1999, 22:39 GMT
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