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Re: [MUD-Dev] Containing automation?
Adam Wiggins wrote:
> problem which makes scripting attractive. I don't like having to eat and
> drink manually, but many (GoP) muds force you to do it. I almost always
> automate it; I simply don't find keeping track of food very fun. (LPs
> usually have eating not be mandatory, but something that can give you a
> quick energy boost - a very good way of handling it, IMO.)
Indeed... It replaces something almost nobody enjoys with something
which is perceived as a "bonus" and which adds depth at the same time.
Ancient Anguish does this particularly well.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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- Thread context:
- RE: [MUD-Dev] Containing automation?, (continued)
- RE: [MUD-Dev] Containing automation?,
Koster, Raph rkoster#origin,ea.com, Wed 21 Jul 1999, 14:38 GMT
- Re: [MUD-Dev] Containing automation?,
Greg Miller gmiller#classic-games,com, Wed 21 Jul 1999, 16:28 GMT
- Re: [MUD-Dev] Containing automation?,
Charles Hughes charles.hughes#bigfoot,com, Wed 21 Jul 1999, 16:28 GMT
- RE: [MUD-Dev] Containing automation?,
Koster, Raph rkoster#origin,ea.com, Thu 22 Jul 1999, 14:32 GMT
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