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RE: [MUD-Dev] Containing automation?





> -----Original Message-----
> From: Ola Fosheim Grøstad [mailto:olag#ifi,uio.no]
> Sent: Friday, July 23, 1999 1:08 PM
> To: mud-dev#kanga,nu
> Subject: Re: [MUD-Dev] Containing automation?
> 
> 
> "Koster, Raph" wrote:
> > A more advanced form of this mined memory in order to get 
> data the user
> > wouldn't normally have, in order to generate a packet using 
> a wedge. For
> > example, when you target something, you send back a packet 
> with the id# of
> > the object being targeted with the mouse on your screen and 
> the id of the
> > particular targeting you were doing (eg, targeting with a fireball,
> > targeting with an arrow, whatever). Players used this to 
> spam the server
> > with fireball targeting without actually having received 
> the prompt to
> > target first--without mousing over and clicking on them. 
> Essentially a
> > quickie hotkey instatarget. A semaphore fixed this, but 
> when you consider
> > the zillions of places where you need to set up semaphores, 
> it's easy to see
> > why it was missed.
> 
> How did a semaphore fix that? 

Their "object targeted" packet was only accepted if they had been the
recipient of a "you may target" packet for the same spell/action.

We also proceeded with adding hotkey targeting to the client, since it was
clearly a feature in demand. :)

-Raph


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