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Re: [MUD-Dev] An Introduction
>Koster, Raph said:
>LegendMUD (http://mud.sig.net or telnet://mud.sig.net:9999) runs into this
>problem constantly, because of its historical theme. And in our case, it
>goes beyond just that simple a problem. Several times now we've had
>accusations of anti-Semitism, for example, because there are Jewish
>moneylenders in the medieval period. We've turned down many proposals to
>build areas set during the life of Christ...
>
Here's an interesting project in that vein. While muds have tended to
distinguish themselves in terms of play-styles and game-mechanics,
this one is attempting to carve out a particular social/cultural sphere.
Ark of the Covenent
<http://www.ark.mudservices.com/>
--
J. Lambert
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- RE: [MUD-Dev] An Introduction, (continued)
- RE: [MUD-Dev] An Introduction,
Ilya, Game Commandos Ilya#gamecommandos,com, Thu 16 Sep 1999, 03:14 GMT
- RE: [MUD-Dev] An Introduction,
Koster, Raph rkoster#origin,ea.com, Thu 16 Sep 1999, 14:40 GMT
- Re: [MUD-Dev] An Introduction,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 16 Sep 1999, 22:40 GMT
- [MUD-Dev] Its not a MUD...is it?,
J C Lawrence claw#varesearch,com, Tue 07 Sep 1999, 22:19 GMT
- [MUD-Dev] ScryMUD is offically open to the public.,
Ben Greear greear#cyberhighway,net, Sat 04 Sep 1999, 06:19 GMT
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