MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
"Koster, Raph" wrote:
>
> > From: Mik Clarke [mailto:mikclrk#ibm,net]
> >
> > "Koster, Raph" wrote:
> > > You would still need a certain critical mass, of course.
> > But players trade
> > > given the slightest provocation (notice the popularity of dedicated
> > > "auction" channels).
> >
> > or abuse the
> > auction mechanism to act like the ACME Mail Order company that Wiley E
> > Coyote is so fond of. One guy says they want something, another guy
> > buys it and puts it up for auction, the first guys has to win the
> > bidding and the auction mechanism will magically deliver the item to him,
> > no matter where he is in the mud.
>
> Don't see what's wrong with that either. If that is not what is desired for
> the economy, then don't have the code magically deliver it. In terms of
> economic transaction, it's clearly something so easy to do that there is no
> associated cost with it--if there were, you'd likely see people doing it for
> a premium.
Oh, it's not the economic effects, it's the way it reduces the necessity
for
players to plan ahead and prepare themselves. If you can be stuck on a
high mountain ledge, with a viscious Yeti wandering around trying to
kill you and just order out for a few potions of healing, sancturay and
maybe a new magic sword it sort of streches the believability a bit (and
the threat level of the scenario).
Mik
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs, (continued)
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Wes Connell wconnell#adhesive,com, Wed 25 Aug 1999, 20:21 GMT
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Marian Griffith gryphon#iaehv,nl, Mon 30 Aug 1999, 23:30 GMT
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Koster, Raph rkoster#origin,ea.com, Wed 25 Aug 1999, 02:45 GMT
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Koster, Raph rkoster#origin,ea.com, Wed 25 Aug 1999, 21:40 GMT
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Ilya, SCC, Game Commando Ilya#gamecommandos,com, Tue 31 Aug 1999, 00:22 GMT
[ Other Periods
| Other mailing lists
| Search
]