MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
On 26 Aug 1999, Miroslav Silovic wrote:
>
> Matthew Mihaly <diablo#best,com> writes:
>
> > Ahh, no. There's no point in trying to be _good_ at something anybody can
> > do well with little learning and thought. But, there IS fun (and thus a
> > point) in trying to be the _best_ at a system that anyone can do well with
> > little learning and thought. Only one person can be the best, so by
> > definition that is fairly hard if there is a field of participants of any
> > size.
>
> Now apply this logic to lottery and you'll find that while it's
> generally correct, it's hardly enlightening as to what constitutes an
> interesting gaming challenge.
>
Right. I am assuming that it is a system that can be influenced by players
in non-random ways.
--matt
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs, (continued)
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Miroslav Silovic silovic#zesoi,fer.hr, Fri 27 Aug 1999, 01:49 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Caliban Tiresias Darklock caliban#darklock,com, Fri 27 Aug 1999, 12:17 GMT
- [MUD-Dev] The Best Guy on the Mud Thing,
Dundee SkeptAck#antisocial,com, Fri 27 Aug 1999, 22:18 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Matthew Mihaly diablo#best,com, Fri 27 Aug 1999, 22:18 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Marian Griffith gryphon#iaehv,nl, Mon 30 Aug 1999, 23:30 GMT
[ Other Periods
| Other mailing lists
| Search
]