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RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
On Tue, 24 Aug 1999, Koster, Raph wrote:
> Don't know where the subject line went on this one...
I don't even know where it came from! Thats what I get for coming back to
the list after a 2 month vacation. =]
Anyways, more ideas.
We are trying to create a simulation right? Then why bother with making
actual complex ecologies...why not just give the illusion of a complex
ecology? Example: When Captian Bubba hops in the flight SIMULATOR he is
given the illusion of flight through a hydralic mounted pod and a 2-d
screen.
Using a mud base that uses resets we can easily give this illusion.
Another Example: In an area there is a group of trolls and a bunch of
deer. If either the trolls or players (most likely) kill off the deer then
the deer reset dies for a RL day or so. This then triggers the troll reset
to die off as well. Simple.
To make things more interesting, the troll reset could be given to another
area structure. Possibly a neighboring area which has more food.
This gives us the illusion of 3 things.
1) Population deaths.
2) Population migration.
3) Possible town invasions by predators.
All with a few hours of hacking.
Of course you could argue that players could then somewhat direct
predators to the locations they desire. I say why not? Don't we do that in
RL?
Wes!
wconnell#adhesive,com
Those who do not understand Unix are condemned to reinvent it, poorly.
-- Henry Spencer
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- Thread context:
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs, (continued)
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Koster, Raph rkoster#origin,ea.com, Wed 18 Aug 1999, 21:31 GMT
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Koster, Raph rkoster#origin,ea.com, Tue 24 Aug 1999, 14:04 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Mik Clarke mikclrk#ibm,net, Wed 25 Aug 1999, 01:29 GMT
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Wes Connell wconnell#adhesive,com, Wed 25 Aug 1999, 20:21 GMT
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Marian Griffith gryphon#iaehv,nl, Mon 30 Aug 1999, 23:30 GMT
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Koster, Raph rkoster#origin,ea.com, Wed 25 Aug 1999, 02:45 GMT
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