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Re: [MUD-Dev] Re: Dynamic muds



>>>>> "Chris" == Chris Gray <cg#ami-cg,GraySage.Edmonton.AB.CA> writes:

Chris> I suspect the user gets tired of some of the details fairly quickly. Are
Chris> there controls for displaying levels of detail?

	We have only two standard LPMud modes: full and brief. Output
	of brief like the following:

--- cut here ---
> w
The Road (nw,n,ne,w,e,sw,s,se).
> n
The Field (nw,n,ne,w,e,sw,s,se).
> 
--- cut here ---

Chris> Are there ways of moving that don't require the multi-line
Chris> mini-map display each time? 
	
	The example I sent was a bit bad choice. The map is obligatory
	for our "wilderness" rooms. We do not have maps for areas
	built by our builders (unless they have made such feature).

>> It starts to rain.

Chris> The descriptions before and after this listed a clear sky. This doesn't
Chris> fit properly in that case. Since the coming and going of clouds heavy

	I noticed that too and decided to leave it to the example. I
	know that atleast you read the example carefully through :-)


	Petri


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