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Re: [MUD-Dev] an essay on PK
Caliban Tiresias Darklock <caliban#darklock,com> writes:
> On 02:29 PM 9/23/1999 -0700, I personally witnessed Ilya, Game Commandos
> jumping up to say:
>
> >Yet another example, this time from the mush/mux/muse/muck community,
> >that some people treat the term MUD as exclusive of those ideas.
> >Fascinating. I've heard plenty from the MUD world who think of this
> >barrier as present (mush/mux/muse/muck people aren't mudding).
>
> Well, to a large extent it's true. I think one of the major failures
> in this community is to distinguish between MUSH in the game-server
> heirarchy (TinyMUSH, PennMUSH, TinyMUX) and MUSH in the
> game-objective arena (largely RP based as opposed to combat
> based). Likewise, I think there should be a distinction between MUD
> in the server heirarchy and MUD in the sense of a primarily
> automated and combat-centric game environment.
I like to use term hack&slash vs RPGs. The problem is that I also play
(and admin) quote a few MOOs, which by definition aren't MUSHes and by
the cited comments aren't MUDs.
The fun starts when I try to classify Cold. :)
--
How to eff the ineffable?
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- Thread context:
- Re: [MUD-Dev] an essay on PK, (continued)
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