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[MUD-Dev] "Online migration and population mobility"
Found this--it discusses the above topic, with UO, and to some extent,
EverQuest, as a case study. Original link is a zipped up MS Word file at
http://cybergeography.hypermart.net/
written by Christian Carazo-Chandler.
It's quite long, but I can paste it into an email if there is interest.
-Raph
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- [MUD-Dev] Battle Systems,
Philip Loguinov -- Draymoor fibhufky#erols,com, Sat 02 Oct 1999, 17:31 GMT
- [MUD-Dev] ADMIN: We should be back up now,
J C Lawrence claw#varesearch,com, Sat 02 Oct 1999, 08:27 GMT
- [MUD-Dev] Admin: Kanga.Nu is going down for couple hours,
J C Lawrence claw#varesearch,com, Fri 01 Oct 1999, 22:29 GMT
- [MUD-Dev] DIVE,
Holly Sommer hsommer#micro,ti.com, Fri 01 Oct 1999, 22:27 GMT
- [MUD-Dev] "Online migration and population mobility",
Koster, Raph rkoster#origin,ea.com, Wed 29 Sep 1999, 18:39 GMT
- [MUD-Dev] ADMIN: We're moving again,
J C Lawrence claw#varesearch,com, Mon 27 Sep 1999, 22:05 GMT
- [MUD-Dev] Mail delivery failed: returning message to sender (fwd),
Matthew Mihaly diablo#best,com, Fri 24 Sep 1999, 00:39 GMT
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