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Re: [MUD-Dev] The Best Guy on the Mud Thing
Ilya, SCC, Game Commando wrote:
> I have no problem with that. Let them associate however they will, without
> regard to level or whatever. I just don't see that people who have radically
> different time commitments need some sort of handicapping system to keep them
> "even."
Keep in mind, I was talking about something a wee bit different.
My goal was to use a relative-to-everyone-else skill measure without having
offline characters decay.
I wasn't thinking of handicapping frequent players. I just don't think
your character should rot just because you play less, or for that matter go
on vacation.
--
http://dundee.uong.com/
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- Thread context:
- RE: [MUD-Dev] The Best Guy on the Mud Thing, (continued)
- RE: [MUD-Dev] The Best Guy on the Mud Thing,
Sellers, Michael MSellers#maxis,com, Fri 03 Sep 1999, 22:36 GMT
- Re: [MUD-Dev] The Best Guy on the Mud Thing,
Ilya, SCC, Game Commando Ilya#gamecommandos,com, Mon 13 Sep 1999, 22:21 GMT
- Re: [MUD-Dev] The Best Guy on the Mud Thing,
Ilya, Game Commandos Ilya#gamecommandos,com, Tue 14 Sep 1999, 23:15 GMT
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