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[MUD-Dev] Algorithms for an Infinite Universe
There's an article with the above title at:
http://www.gamasutra.com/features/19990917/infinite_01.htm
The formal aspects seems to be missing, so it should be readable also for
the more pragmatic hobbyist. Pseudo random generated universes are of course
very suitable for MUDs with intelligent clients.
There is also an older article "Formal Abstract Design Tools"
(http://www.gamasutra.com/features/19990716/design_tools_07.htm) at
Gamasutra. A rather confusing title as the author doesn't talk about tools,
but a game oriented conceptual vocabulary aiming at analysis and design. The
article also mentions Gamasutra's "Game Design Lexicon". I'm not a
registered user of the site yet (dislike typing in large amounts of
irrelevant personal info), so I wonder if anyone on the list knows what it's
like and if it is growing?
(And if browsing through those chopped up articles made you sleepy, then I'm
sure a Harthouse mix can get your energy level back up:
http://www.krom.de/tlow1.ram :-)
--
Ola
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Dynamic muds, (continued)
- Re: [MUD-Dev] Re: The Best Guy on the Mud Thing,
Ilya, Game Commandos Ilya#gamecommandos,com, Mon 20 Sep 1999, 01:21 GMT
- [MUD-Dev] Algorithms for an Infinite Universe,
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 20 Sep 1999, 01:21 GMT
- [MUD-Dev] Seeking one or two creative C coders for MURP project.,
Darin De Stefano quaeris#bb2,betterbox.net, Mon 20 Sep 1999, 01:19 GMT
- Re: Tactical Interest Was Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Ilya, Game Commandos Ilya#gamecommandos,com, Sat 18 Sep 1999, 02:00 GMT
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