MUD-Dev
mailing list archive

Other Periods  | Other mailing lists  | Search  ]

Date:  [ Previous  | Next  ]      Thread:  [ Previous  | Next  ]      Index:  [ Author  | Date  | Thread  ]

Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs



Caliban Tiresias Darklock wrote:
> >I'll bite on this one: what system do you have in mind where might
> >doesn't make right, or where something other than might makes right?
> 
> >From a combat perspective, think rock/paper/scissors:
> 
> Rule 1: No attack will penetrate every defense.
> 
> Rule 2: No defense will prevent every attack.

Well, this makes might harder to define, but it wouldn't seem to remove
the "might makes right" factor at all. Not even one bit.

-- 
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***



_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev



Other Periods  | Other mailing lists  | Search  ]