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Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?
From: Chris Turner <christ#rd,bbc.co.uk>
>
>Imagine if there were repercussions - you couldn't walk into your local
>bakery and kill the baker, only to find the next day that he's back as if
>nothing as happened. Once you killed him, he's dead. No more baker. Also
>the local guards are on the lookout for the killer of the baker. You could
>end up being chased out of the city if seen attempting to kill another
>baker.
>
I think it was Martin Keegan who coined the term 'Ground Hog Day' to
describe the experience of playing on muds with repop/resets and
endless loops of killing and leveling in a static world. If you haven't seen
the movie, it is worth checking out. If you have, think about it. It concisely
captures the essence of the HnSStockMud. :)
(at least that's who I first heard it from)
--
J. Lambert
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?, (continued)
- Re: [MUD-Dev] The Relationship between pkers and monster AI?,
Mik Clarke mikclrk#ibm,net, Mon 13 Sep 1999, 17:56 GMT
- Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 14 Sep 1999, 03:06 GMT
- Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 14 Sep 1999, 03:47 GMT
- [MUD-Dev] An Introduction,
Hess, Ian (Ian) *CTR* ihess#lucent,com, Wed 08 Sep 1999, 00:36 GMT
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