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Re: [MUD-Dev] The Relationship between pkers and monster AI?
Kylotan wrote:
> If people will play games where pkill is determined by a totally voluntary
> flag, this implies that pkill has some intrinisic 'fun' value whether
> those players are causing trouble or not. Therefore this 'fun' will surely
> be present in a 'free PK' game, too? I think we should perhaps make a
> distinction between 'playerkilling' and 'playerkilling of totally
> involuntary targets' as the motivation is different in my experience.
Indeed, when people talk about PK on this list, they usually are talking
about either PK-to-annoy or PK-to-punish-for-annoying. What you describe
is more along the lines of a full PK game embedded within a more
traditional mud.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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- Thread context:
- Re: [MUD-Dev] The Relationship between pkers and monster AI?, (continued)
- Re: [MUD-Dev] The Relationship between pkers and monster AI?,
Greg Miller gmiller#classic-games,com, Mon 13 Sep 1999, 17:52 GMT
- Re: [MUD-Dev] The Relationship between pkers and monster AI?,
Marc Bowden ryumo#merit,edu, Wed 08 Sep 1999, 18:08 GMT
- RE: [MUD-Dev] The Relationship between pkers and monster AI?,
Sellers, Michael MSellers#maxis,com, Wed 08 Sep 1999, 21:13 GMT
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