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Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
Greg Miller wrote:
>
> Indeed, and this is good. PGs enjoy learning the ins and outs of a
> complex system and how to use it to their advantage. RPers, on
> the other hand, are probably not there for the ecologies and
> economies. They want a chance to play a role in some story, and
> such a simulation doesn't add much (if anything) for them.
I'd argue that it adds quite a lot, even for RPers.
It makes the environment just a little bit more realistic, which IMHO
gives players more to work with - and supplies interesting things
for them to talk about or base story threads on.
- Colin
--
Colin Coghill ICQ#8108509 |
http://kcbbs.gen.nz/~colin | The sleeper must awaken!
C.Coghill#auckland,ac.nz |
----------------------------+------------------------------------
Campaigning for 4 line .sigs
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- Thread context:
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs, (continued)
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Koster, Raph rkoster#origin,ea.com, Tue 17 Aug 1999, 18:42 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Greg Miller gmiller#classic-games,com, Wed 18 Aug 1999, 20:51 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Colin Coghill C.Coghill#auckland,ac.nz, Wed 18 Aug 1999, 23:53 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Marian Griffith gryphon#iaehv,nl, Tue 24 Aug 1999, 02:37 GMT
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