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Re: [MUD-Dev] Re: Dynamic muds
Ben Greear wrote:
> However, you don't get anything for free, and though the descriptions are
> better than many hand-crafted ones you'll find, they seem to be inferior
> to what a decent writer could produce. My (current) opinion
> is that a well written snapshot in time is more pleasing to
> play in than a more technically correct system that changes, but can never
> be fine prose.
I've never actually seen descriptions written by a decent writer... but
then, I'd probably still turn them off if possible, since descriptions
largely tend to hide information rather than conveying it. I'd much
rather see a well-structured list of people, items, etc. in an area with
adjustments to highlight important data.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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- Thread context:
- Re: [MUD-Dev] Re: Dynamic muds, (continued)
- Re: [MUD-Dev] Re: Dynamic muds,
Petri Virkkula pvirkkul#iki,fi, Tue 21 Sep 1999, 06:41 GMT
- Re: [MUD-Dev] Re: Dynamic muds,
Greg Miller gmiller#classic-games,com, Tue 21 Sep 1999, 23:57 GMT
- RE: [MUD-Dev] Re: Dynamic muds,
Eli Stevens (KiZurich) ens017#mizzou,edu, Mon 27 Sep 1999, 16:59 GMT
- Re: [MUD-Dev] Re: Dynamic muds,
Mik Clarke mikclrk#ibm,net, Tue 21 Sep 1999, 23:56 GMT
- Re: [MUD-Dev] Re: Dynamic muds,
Arlie Stephens arlie#netcom,com, Fri 24 Sep 1999, 18:32 GMT
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