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Re: [MUD-Dev] Game design and gender: An interesting article



[Marian]
> > with a female audience:  Myst, Tetris and Creatures,  they have little in
> > common other than being gender neutral and well-crafted. Myst has a story
> > that you can empathise with. Creatures is constructive,

The other thing they have in common is that they barely qualify as games
(via the Costikyan definition).
-- 
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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