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Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
Matthew Mihaly <diablo#best,com> writes:
> Ahh, no. There's no point in trying to be _good_ at something anybody can
> do well with little learning and thought. But, there IS fun (and thus a
> point) in trying to be the _best_ at a system that anyone can do well with
> little learning and thought. Only one person can be the best, so by
> definition that is fairly hard if there is a field of participants of any
> size.
Now apply this logic to lottery and you'll find that while it's
generally correct, it's hardly enlightening as to what constitutes an
interesting gaming challenge.
--
I refuse to use .sig
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs, (continued)
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Colin Coghill C.Coghill#auckland,ac.nz, Wed 18 Aug 1999, 23:53 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Marian Griffith gryphon#iaehv,nl, Tue 24 Aug 1999, 02:37 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Greg Miller gmiller#classic-games,com, Wed 25 Aug 1999, 01:30 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Matthew Mihaly diablo#best,com, Wed 25 Aug 1999, 05:18 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Miroslav Silovic silovic#zesoi,fer.hr, Fri 27 Aug 1999, 01:49 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Caliban Tiresias Darklock caliban#darklock,com, Fri 27 Aug 1999, 12:17 GMT
- [MUD-Dev] The Best Guy on the Mud Thing,
Dundee SkeptAck#antisocial,com, Fri 27 Aug 1999, 22:18 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Matthew Mihaly diablo#best,com, Fri 27 Aug 1999, 22:18 GMT
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