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Re: [MUD-Dev] Essays on parsing text.
Ling <K.L.Lo-94#student,lboro.ac.uk>:
> I stumbled on the following:
>
> <URL:http://www.srv.net/~ram/essays.html>
>
> Complete with a working example of the system in a game at:
>
> <URL:http://www.srv.net/~ram/soe.html>
>
> I myself have no real interest in the above so they are for your own
> research (I was looking at pbem games). Hope it is interesting for those
> that way inclined.
I've been playing it for quite some time -- it is actually a fairly nice
play-by-email game. My only concern is that the early players (like myself)
now control one or more major cities, and it will be next to impossible for
new players to equal us or unseat us if their goal is world domination.
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- Thread context:
- RE: [MUD-Dev] Game design and gender: An interesting article, (continued)
- [MUD-Dev] Essays on parsing text.,
Ling K.L.Lo-94#student,lboro.ac.uk, Mon 26 Jul 1999, 16:50 GMT
- [MUD-Dev] OT: Raph & Kristen absent for a bit,
Koster, Raph rkoster#origin,ea.com, Mon 26 Jul 1999, 01:46 GMT
- [MUD-Dev] [ScryMUD] Splitting development, code re-organization.,
Ben Greear greear#cyberhighway,net, Sun 25 Jul 1999, 06:59 GMT
- [MUD-Dev] Re: combat/injury,
Greg Miller gmiller#classic-games,com, Sat 24 Jul 1999, 00:51 GMT
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