MUD-Dev
mailing list archive

Other Periods  | Other mailing lists  | Search  ]

Date:  [ Previous  | Next  ]      Thread:  [ Previous  | Next  ]      Index:  [ Author  | Date  | Thread  ]

Re: [MUD-Dev] Re: Dynamic muds



On Thu, 23 Sep 1999 02:50:32 -0700 (PDT), Katrina McClelan wrote:

} On Tue, 21 Sep 1999, Marian Griffith wrote:
} 
} > The idea I had cooked up would allow you to create
} > a single forest location and descriptions for fifty different trees that
} > are then  distributed over the forest area.  The obvious advantages  are
} > that you have to write less, and you can stand and walk anywhere in that
} > forest,  instead of moving on a chessboard.  Things like  line of sight,
} > ranged combat and hiding behind other objects become much easier sudden-
} > ly as well. It is somewhere on my website but I can not remember the
} > exact adress right now.

I am interested in how do people deal with (i.e. program) line of sight and
range of {sight, hearing, combat, etc.} issues in "roomless" MUDs.

Doesn't it get very computationally intensive?


Have fun,
Alex.



_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev



Other Periods  | Other mailing lists  | Search  ]