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[MUD-Dev] Creating a mudlib
Greetings, all.
Well, I recently became interested in mud coding, and looked into the
various available mudlibs out there. However, I'm interested in learning
it all, and I want to try coding my own mudlib :) So, I would like to
ask if anyone knows of any resources or guides available anywhere that
describe just what I need to include in a mudlib (i.e. what standard
files to code, where to put them, how to connect them, etc). I know I
could try to deduce this stuff by closely examining existing mudlibs,
but I thought to ask if there's anything already written on the subject.
Thanks.
--
******************
Aleksei Andrievski
aka Solmyr, Archmage of the Azure Star
solmyr#kolumbus,fi
http://www.geocities.com/TimesSquare/Fortress/2198/index.html
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- Re: [MUD-Dev] what players want, what I want, (continued)
- Re: [MUD-Dev] what players want, what I want,
Matthew Mihaly diablo#best,com, Wed 22 Sep 1999, 19:20 GMT
- Re: [MUD-Dev] what players want, what I want,
Ilya, Game Commandos Ilya#gamecommandos,com, Thu 23 Sep 1999, 00:09 GMT
- RE: [MUD-Dev] what players want, what I want,
Justin Lockshaw jlockshaw#signio,com, Mon 27 Sep 1999, 16:59 GMT
- [MUD-Dev] Creating a mudlib,
Solmyr of the Azure Star solmyr#kolumbus,fi, Tue 21 Sep 1999, 23:59 GMT
- [MUD-Dev] thoughts on 'realism',
Matthew Mihaly diablo#best,com, Tue 21 Sep 1999, 23:54 GMT
- Re: [MUD-Dev] Re: Dynamic muds,
Ilya, Game Commandos Ilya#gamecommandos,com, Tue 21 Sep 1999, 00:03 GMT
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