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Re: [MUD-Dev] The Relationship between pkers and monster AI?



Kylotan wrote:
> If people will play games where pkill is determined by a totally voluntary
> flag, this implies that pkill has some intrinisic 'fun' value whether
> those players are causing trouble or not. Therefore this 'fun' will surely
> be present in a 'free PK' game, too? I think we should perhaps make a
> distinction between 'playerkilling' and 'playerkilling of totally
> involuntary targets' as the motivation is different in my experience.

Indeed, when people talk about PK on this list, they usually are talking
about either PK-to-annoy or PK-to-punish-for-annoying. What you describe
is more along the lines of a full PK game embedded within a more
traditional mud.
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