MUD-Dev
mailing list archive

Other Periods  | Other mailing lists  | Search  ]

Date:  [ Previous  | Next  ]      Thread:  [ Previous  | Next  ]      Index:  [ Author  | Date  | Thread  ]

Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs



On 26 Aug 1999, Miroslav Silovic wrote:

> 
> Matthew Mihaly <diablo#best,com> writes:
> 
> > Ahh, no. There's no point in trying to be _good_ at something anybody can
> > do well with little learning and thought. But, there IS fun (and thus a
> > point) in trying to be the _best_ at a system that anyone can do well with
> > little learning and thought. Only one person can be the best, so by
> > definition that is fairly hard if there is a field of participants of any
> > size.
> 
> Now apply this logic to lottery and you'll find that while it's
> generally correct, it's hardly enlightening as to what constitutes an
> interesting gaming challenge.
> 

Right. I am assuming that it is a system that can be influenced by players
in non-random ways.
--matt




_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev



Other Periods  | Other mailing lists  | Search  ]