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Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
Marian Griffith wrote:
> > Yeah, I'd be curious to see that sort of system too. I think it is
> > essentially impossible to create.
>
> I was, of course, refering to systems where players can do whatever
> they want as long as no other player is stopping them. As long as
> they have the 'might' to do something the have the 'right' to do so.
>
> This is the essence of player run justice systems on mud.
Indeed. You have basically the same thing in other systems, except that
admins are far more powerful. Personally, I find that at least as
distasteful, and more importantly it's high-maintenance. :)
>
> It's fairly simple to create a system that does not follow this rule
> simply by taking law enforcement out of the hands of the players and
> putting it in the hands of either the game or the imms.
See above.
> Also a system where players can opt to be immune from attacks by the
> other players (and this works both ways) has put the rules outside
> the domain of the players with the power to force others.
Not really. Violence is hardly the only way to punish people. When you
offer this option, the first people who take you up on the offer are the
most obnoxious, harassing, morally devoid people.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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- Thread context:
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs, (continued)
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Koster, Raph rkoster#origin,ea.com, Wed 25 Aug 1999, 21:40 GMT
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Ilya, SCC, Game Commando Ilya#gamecommandos,com, Tue 31 Aug 1999, 00:22 GMT
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Matthew Mihaly diablo#best,com, Tue 31 Aug 1999, 17:05 GMT
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Caliban Tiresias Darklock caliban#darklock,com, Tue 31 Aug 1999, 23:09 GMT
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