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Re: [MUD-Dev] Containing automation?
Excerpts from mud-dev: 19-Jul-99 Re: [MUD-Dev] Containing au.. by
Matthew Mihaly#best,com
> That's because I gave very simplistic examples, involving only defensive
> manouvers. The idea of someone automating offence is fairly amusing, and
> we've never had any reason to try and stop people from automating it, as
> the only people who have tried have failed miserably, and predictably. In
> any case, if you are convined you are right, then I welcome you to try and
> automate combat in Achaea. If you can create an automated character (FULLY
> automated) that can beat me (using absolutely no automation) in a fight,
> I'll pay you $3000 plus however much you spent on your character.
give me a clone of your character and a month (24*31 hours) of playing
time and I will beat you.
Also I won't have any real free time for about 30-60 days since I just
started my real life job and have a major project due already.
msew
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- Thread context:
- Re: [MUD-Dev] Containing automation?, (continued)
- Re: [MUD-Dev] Containing automation?,
Jon A. Lambert jlsysinc#ix,netcom.com, Wed 11 Aug 1999, 17:04 GMT
- Re: [MUD-Dev] Containing automation?,
Ilya, SCC, Game Commando Ilya#gamecommandos,com, Wed 11 Aug 1999, 17:28 GMT
- Re: [MUD-Dev] Containing automation?,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 12 Aug 1999, 18:11 GMT
- Re: [MUD-Dev] Containing automation?,
Martin C Sweitzer msew+@andrew.cmu.edu, Mon 16 Aug 1999, 16:50 GMT
- [MUD-Dev] ScryMUD release v1.9.10.,
Ben Greear greear#cyberhighway,net, Thu 08 Jul 1999, 06:05 GMT
- Re: [MUD-Dev] Critiquing Muds,
Travis Casey efindel#io,com, Wed 07 Jul 1999, 23:48 GMT
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