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RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
> -----Original Message-----
> From: Ola Fosheim Grøstad [mailto:olag#ifi,uio.no]
> Sent: Tuesday, August 17, 1999 2:20 PM
> To: mud-dev#kanga,nu
> Subject: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
>
>
> Wes Connell wrote:
> >
> > I read it on Raph's Design Laws page that said something to
> the effect of
> > no matter how complex the system is players will, through
> trial and error,
> > learn every nook and cranny about the system.
>
> Only if it is stable, predictable and small enough.
>
> Obviously?!
Stable and predictable, at any rate. Size doesn't seem to make that big a
difference, given the amount of people working on the problem. :)
-Raph
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs, (continued)
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Koster, Raph rkoster#origin,ea.com, Tue 17 Aug 1999, 22:34 GMT
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Koster, Raph rkoster#origin,ea.com, Wed 18 Aug 1999, 21:31 GMT
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Koster, Raph rkoster#origin,ea.com, Tue 24 Aug 1999, 14:04 GMT
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