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Re: [MUD-Dev] The Best Guy on the Mud Thing




Ilya, SCC, Game Commando wrote:
> I have no problem with that.  Let them associate however they will, without
> regard to level or whatever.  I just don't see that people who have radically
> different time commitments need some sort of handicapping system to keep them
> "even."

Keep in mind, I was talking about something a wee bit different.

My goal was to use a relative-to-everyone-else skill measure without having
offline characters decay.

I wasn't thinking of handicapping frequent players.  I just don't think
your character should rot just because you play less, or for that matter go
on vacation.

-- 
http://dundee.uong.com/



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