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Re: [MUD-Dev] Game design and gender: An interesting article
| rezo#darkstar,qx.net wrote:
|
| On Sat, 28 Aug 1999, Marian Griffith wrote:
| >
| > There is no such thing as an emergent girl game market. There is only the
| > anti-girl marketing.
|
| Those two paragraphs just summed up why few game designers aim for the
| female market. It is a hard target.
|
| [...]
|
| The single biggest explanation for why game companies don't aim at girls,
| though, is that they really don't know how. Marketing 101 tells you that if
| they could make a game guaranteed to sell 100,000 copies to girls they
| would.
|
| Sterling @ Wyld Knight
Remember Purple Moon? My wife's thesis advisor was a principal, and our hedgehogs
modelled for one game.
Purple Moon wrote specifically for the female gamer market (the name was picked as
deliberate "anti-boy marketing", to adapt Marian's phrase) and the principals lacked
neither smarts nor motivation.
My guess is that "It is a hard target." hits it right on the nose.
Cynbe
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- Thread context:
- Re: [MUD-Dev] Game design and gender: An interesting article, (continued)
- Re: [MUD-Dev] Game design and gender: An interesting article,
Cynbe ru Taren cynbe#muq,org, Tue 31 Aug 1999, 17:51 GMT
- RE: [MUD-Dev] Game design and gender: An interesting article,
Koster, Raph rkoster#origin,ea.com, Tue 31 Aug 1999, 19:24 GMT
- RE: [MUD-Dev] Game design and gender: An interesting article,
Koster, Raph rkoster#origin,ea.com, Tue 31 Aug 1999, 22:39 GMT
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