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Re: [MUD-Dev] Re: Dynamic muds
Greg Miller wrote:
>
> I've never actually seen descriptions written by a decent writer... but
> then, I'd probably still turn them off if possible, since descriptions
> largely tend to hide information rather than conveying it. I'd much
> rather see a well-structured list of people, items, etc. in an area with
> adjustments to highlight important data.
Whereas I'd rather have good, detailed descriptions, where I can
interact with
anything described to achieve things.
I prefer smaller areas with more detailed rooms, where nearly every room
has something interesting to do or see, than large sprawling areas where
each
room is little more than "A beach, you can go n,s,e or w".
I find it difficult to immerse myself in an environment that is
described and
detailed minimally. I still enjoy the more sparse (may I say "DikuMUD"
type
games), but they're a different experience entirely.
I guess it depends who your target audience is.
The typical "brief" mode would work well in this situation though.
- Colin
--
Colin Coghill ICQ#8108509 |
http://kcbbs.gen.nz/~colin | The sleeper must awaken!
C.Coghill#auckland,ac.nz |
----------------------------+------------------------------------
Campaigning for 4 line .sigs
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- Thread context:
- Re: [MUD-Dev] Re: Dynamic muds, (continued)
- Re: [MUD-Dev] Re: Dynamic muds,
Petri Virkkula pvirkkul#iki,fi, Tue 21 Sep 1999, 06:41 GMT
- Re: [MUD-Dev] Re: Dynamic muds,
Greg Miller gmiller#classic-games,com, Tue 21 Sep 1999, 23:57 GMT
- RE: [MUD-Dev] Re: Dynamic muds,
Eli Stevens (KiZurich) ens017#mizzou,edu, Mon 27 Sep 1999, 16:59 GMT
- Re: [MUD-Dev] Re: Dynamic muds,
Mik Clarke mikclrk#ibm,net, Tue 21 Sep 1999, 23:56 GMT
- Re: [MUD-Dev] Re: Dynamic muds,
Arlie Stephens arlie#netcom,com, Fri 24 Sep 1999, 18:32 GMT
- Re: [MUD-Dev] Dynamic muds,
Asmodeus asmodeus#benshaw,com, Mon 20 Sep 1999, 22:34 GMT
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