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Re: [MUD-Dev] an essay on PK
On Thu, 23 Sep 1999, Rhonda Alexander wrote:
> I agree with Marian in that many players have different expectations when
> they log on to a game. Many of us 'come from' traditional table-top role
> playing games where, depending upon the group, PK may be an extreme faux
> pas; where a player that engages in gratuitous PKing would be considered a
> 'problem player' and possibly banned from the game. Many gamers expect
> troupe-style play or a rough equivalent when they attempt the online
> 'equivalents' of their favorite role-playing game.
This perception is, in my opinion, a major problem with most muds. MUDs
are not computerised versions of table top games. They are their own type
of game. Baldur's Gate is a computerized version of AD&D (never played
it, but I understand they've been very very faithful to the AD&D rules),
but it's not a MUD.
> And to talk about whiners… my favorite MUSH that I play on finally got
> around to instituting the equivalent of PK and Non-PK flags. You shoulda
> heard the PKers WHINE. 8)
Sure, limit any previously-existing positive freedom and you can expect
players to bitch and moan. Pk and Non-Pk flags are likely to be seen as
extremely ooc (because they are) and as very "artificial" (don't even ask
me for a definition there. It's just what a player is likely to say.)
--matt
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- RE: [MUD-Dev] an essay on PK, (continued)
- RE: [MUD-Dev] an essay on PK,
Koster, Raph rkoster#origin,ea.com, Mon 20 Sep 1999, 22:41 GMT
- Re: [MUD-Dev] an essay on PK,
Ilya, Game Commandos Ilya#gamecommandos,com, Mon 20 Sep 1999, 22:51 GMT
- Re: [MUD-Dev] an essay on PK,
Richard Bartle 76703.3042#compuserve,com, Tue 21 Sep 1999, 23:57 GMT
- Re: [MUD-Dev] an essay on PK,
Rhonda Alexander raalexander#home,com, Thu 23 Sep 1999, 21:05 GMT
- Re: [MUD-Dev] an essay on PK,
Ilya, Game Commandos Ilya#gamecommandos,com, Fri 24 Sep 1999, 00:40 GMT
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