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Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
Caliban Tiresias Darklock wrote:
> >I'll bite on this one: what system do you have in mind where might
> >doesn't make right, or where something other than might makes right?
>
> >From a combat perspective, think rock/paper/scissors:
>
> Rule 1: No attack will penetrate every defense.
>
> Rule 2: No defense will prevent every attack.
Well, this makes might harder to define, but it wouldn't seem to remove
the "might makes right" factor at all. Not even one bit.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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- Thread context:
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs, (continued)
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Matthew Mihaly diablo#best,com, Wed 01 Sep 1999, 03:17 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Greg Miller gmiller#classic-games,com, Sat 04 Sep 1999, 04:20 GMT
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Ilya, SCC, Game Commando Ilya#gamecommandos,com, Wed 01 Sep 1999, 02:36 GMT
- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Koster, Raph rkoster#origin,ea.com, Fri 03 Sep 1999, 22:26 GMT
- [MUD-Dev] question about tile-based games,
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA, Wed 11 Aug 1999, 17:04 GMT
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