MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Mobiles AI and automation
--On Wed, Sep 22, 1999 12:23 PM -0700 Matthew Mihaly <diablo#best,com>
wrote:
> On Wed, 22 Sep 1999, Crystalmir wrote:
>
>> Hi, i am planning to do bots and robots to
>> handle specific tasks on my mud, such a
>> making a 'newbie welcome program'(the first thing
>> you get on Avalon). A touristic guide, as well
>> as more intelligent mobiles.
>>
>> Well, i would like to know if someone already did
>> that and could share source code, if there are
>> source code somewhere, or if you have any ideas
>
> We've got a newbie welcome program and, like avalon's, it's got not a
> whole lot to do with the actual mobiles. They may be there to guide you
> and speak to you, but they really are just decorations. The code that
> drives the introductions just makes various mobiles interact with you in
> order to make it feel more interesting.
>
That's fine. Behavior modeling is *way* easier than creating
a construct that can carry out an intelligent conversation!
Of course, at 6:45AM, I probably wouldn't pass a Turing test either.
- Marc Bowden, Soulsinger@Dreamshadow
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] Mail delivery failed: returning message to sender (fwd),
Matthew Mihaly diablo#best,com, Fri 24 Sep 1999, 00:39 GMT
- [MUD-Dev] Mobiles AI and automation,
Crystalmir cmir#intrepid,inetsolve.com, Wed 22 Sep 1999, 18:09 GMT
- [MUD-Dev] what players want, what I want,
Ilya, Game Commandos Ilya#gamecommandos,com, Wed 22 Sep 1999, 18:08 GMT
[ Other Periods
| Other mailing lists
| Search
]