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RE: [MUD-Dev] Attracting players
> -----Original Message-----
> From: John Hopson [mailto:jwh9#acpub,duke.edu]
> Sent: Thursday, September 16, 1999 1:15 PM
> To: mud-dev#kanga,nu
> Subject: Re: [MUD-Dev] Attracting players
> The following are the aspects of LegendMUD rated on
> their mudconnector
> listing:
[snip]
> How many of these are going to be things a prospective
> new player will
> search for? Saving equipment is basically standard these
> days, as is ansi
> color. Everyone says they have extended class selection, just like
> everyone says they are newbie friendly. (only 206 out of the
> 1400 listed
> don't say they're newbie friendly) A lot of what you have
> are negatives,
> such as No multiplaying, no wild pkilling, no character
> approval. While
> people may eliminate muds due to those principles, they're
> not going to be
> what attracts them.
Excellent point. You may have also noticed that the last time Legend updated
its listing was in 1997. Most of the options you list Aarinfel as having
weren't available back then! So I'll go update it now.
-Raph
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Attracting players, (continued)
- Re: [MUD-Dev] Attracting players,
Adam Wiggins adam#angel,com, Fri 17 Sep 1999, 02:11 GMT
- RE: [MUD-Dev] Attracting players,
Koster, Raph rkoster#origin,ea.com, Thu 16 Sep 1999, 23:16 GMT
- RE: [MUD-Dev] Attracting players,
Koster, Raph rkoster#origin,ea.com, Fri 17 Sep 1999, 14:48 GMT
- Re: [MUD-Dev] Attracting players,
Ilya, Game Commandos Ilya#gamecommandos,com, Fri 17 Sep 1999, 17:48 GMT
- Re: [MUD-Dev] Attracting players,
The MUD Connector - Administrator admin#mudconnector,com, Fri 17 Sep 1999, 18:15 GMT
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