MUD-Dev
mailing list archive

Other Periods  | Other mailing lists  | Search  ]

Date:  [ Previous  | Next  ]      Thread:  [ Previous  | Next  ]      Index:  [ Author  | Date  | Thread  ]

Re: [MUD-Dev] mud vs. mush membership



Caliban Tiresias Darklock wrote:
> I would venture to say that in order for a MUD to remain exciting, you
> would have to have a constant build and modify process going on. In other
> words, areas should change. Constantly. It would probably be a good 

Not just areas... game mechanics and code features represent a lot of
the variation on a mud.
-- 
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***



_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev




Other Periods  | Other mailing lists  | Search  ]