MUD-Dev
mailing list archive

Other Periods  | Other mailing lists  | Search  ]

Date:  [ Previous  | Next  ]      Thread:  [ Previous  | Next  ]      Index:  [ Author  | Date  | Thread  ]

Re: [MUD-Dev] an essay on PK




On Sat, 18 Sep 1999, Marian Griffith wrote:
> In <URL:news:local.muddev> on Fri 17 Sep, Adam Wiggins wrote:
> 
> > For what it's worth, Shriners (as far as I can imagine) would never have
> > bothered killing Marian's tailor.  (No challenge.)
> 
> Which is, of course, not quite the issue with the tailor dilemma. The
> question is not if  she will or will not be attacked,  but who should
> protect her if the game allows her to chose a non-violent profession.

Hi.  My mud handles this very simply.  If you do damage to a player, it
does a check to all pk flags and if it isn't a valid kill it a) won't do
damage if the non-pk being attacked is more than 10 levels lower, and b)
sets a killer flag that mobs with a certain spec set will check and
attack.  Make wandering guards in a city with the spec set and you have
mobs that will jump to the rescue.

Sterling @ Wyld Knight




_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev



Other Periods  | Other mailing lists  | Search  ]