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Re: [MUD-Dev] Re: Dynamic muds
On Mon, 20 Sep 1999 17:37:48 -0500, ryan wrote:
))
))want players/admins/and especially
))builders' ideas on the subject.
))
For me as a player, I think it's great. I get so tired of
inconsistent little gotchas in room descriptions, many of
which _could_ be ironed out by such a system.
I have played in a reasonably-well-done system like this,
or at least it was at the time. It's The Eternal City,
which is coded in Cold by the way. Good stuff!
Anyway, the big problem with that system, which is probably
fixed long ago now, was that it tended to get extremely
wordy. Lots of geographic features were visible from too
far away, etc.
Otherwise, it was great!
Ilya
--
Ilya, Game Commandos http://www.gamecommandos.com
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- Thread context:
- RE: [MUD-Dev] what players want, what I want, (continued)
- [MUD-Dev] Creating a mudlib,
Solmyr of the Azure Star solmyr#kolumbus,fi, Tue 21 Sep 1999, 23:59 GMT
- [MUD-Dev] thoughts on 'realism',
Matthew Mihaly diablo#best,com, Tue 21 Sep 1999, 23:54 GMT
- Re: [MUD-Dev] Re: Dynamic muds,
Ilya, Game Commandos Ilya#gamecommandos,com, Tue 21 Sep 1999, 00:03 GMT
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