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Re: [MUD-Dev] Attracting players
On Thu, 16 Sep 1999, Koster, Raph wrote:
> (Telnets this month) (avg)
> #1 Waterdeep C 524 16.90323
> #4 AnimeMUD C 386 12.45161
> #5 Pokemon Also Included C 377 12.16129
> #6 Star Wars: Revenge of the Jedi C 311 10.03226
> #7 Star Wars: Rise in Power C 299 9.64516
> #11 Dragon ball series C 288 9.29032
> #12 Pokemon Stars R 287 9.25806
> #13 Final Fantazia Legend C 280 9.03226
> #17 Aliens vs. Predator C 267 8.61290
> #18 Warhammer 40k: Tides of Chaos C 263 8.48387
> #20 Discworld C 252 8.12903
>
My god, how awful.
If you want more traffic, you have to advertise. There's no way around it.
No one cares about newsgroups anymore, as that's not where the traffic is
(and besides, posting an advert for a mud on a newsgroup is just asking to
be flamed.) We easily get more click-throughs and subsequent connections
from our web page into Achaea (from mudconnector) than the top three muds
listed combined (mudconnector doesn't count them though, as they are from
our banner ads). There are just too many muds listed to get individual
attention unless you have a way of drawing eyes (whether that be running
banner ads, or cheesy shit like a Pokemon mud).
--matt
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MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] Attracting players,
Koster, Raph rkoster#origin,ea.com, Thu 16 Sep 1999, 14:57 GMT
- Re: [MUD-Dev] Attracting players,
John Hopson jwh9#acpub,duke.edu, Thu 16 Sep 1999, 22:37 GMT
- Re: [MUD-Dev] Attracting players,
Dominic J. Eidson sauron#the-infinite,org, Thu 16 Sep 1999, 22:38 GMT
- Re: [MUD-Dev] Attracting players,
Matthew Mihaly diablo#best,com, Thu 16 Sep 1999, 22:38 GMT
- Re: [MUD-Dev] Attracting players,
Mik Clarke mikclrk#ibm,net, Thu 16 Sep 1999, 22:38 GMT
- Re: [MUD-Dev] Attracting players,
Dundee SkeptAck#antisocial,com, Thu 16 Sep 1999, 22:39 GMT
- Re: [MUD-Dev] Attracting players,
Adam Wiggins adam#angel,com, Fri 17 Sep 1999, 02:11 GMT
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