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Re: [MUD-Dev] Re: Dynamic muds
>>>>> "Ben" == Ben Greear <greear#cyberhighway,net> writes:
Ben> I do like the fertility thing... I think it would be better used
Ben> to 'grow' items in the room though, instead of conglomerating it
Ben> into the description...
The system already has support for that. The plants can be
harvested only during few months of mud's internal year (the
exact months depends on the plant). After a plant has been
harvested it disappear until a new plant has grown. So the
system does not just add text to descriptions, it has little
intelligence behind it.
Petri
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- Thread context:
- Re: [MUD-Dev] Re: Dynamic muds, (continued)
- Re: [MUD-Dev] Re: Dynamic muds,
Katrina McClelan kitkat#marcus,pants.nu, Tue 21 Sep 1999, 06:39 GMT
- Re: [MUD-Dev] Re: Dynamic muds,
Petri Virkkula pvirkkul#iki,fi, Tue 21 Sep 1999, 06:41 GMT
- Re: [MUD-Dev] Re: Dynamic muds,
Greg Miller gmiller#classic-games,com, Tue 21 Sep 1999, 23:57 GMT
- RE: [MUD-Dev] Re: Dynamic muds,
Eli Stevens (KiZurich) ens017#mizzou,edu, Mon 27 Sep 1999, 16:59 GMT
- Re: [MUD-Dev] Re: Dynamic muds,
Mik Clarke mikclrk#ibm,net, Tue 21 Sep 1999, 23:56 GMT
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