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Re: [MUD-Dev] The Relationship between pkers and monster AI?
On Thu, 9 Sep 1999, JT Herring wrote:
>
> At 05:39 PM 9/8/99 -0700, Matt Mihaly wrote:
>
> >Muds, unlike the table-top games
> >which erroneously are used as the model for muds, allow you to pit player
> >against player, and as someone pointed out, players are and are going to
> >continue to be (for a long time at least), a lot more interesting as
> >opponents than monsters.
>
> That's not necessarily true. I think in a way, play some table top games
> that require something like a DM in D&D type games are actually pitting you
> against a real life person. Doesn't the DM decide how the NPC's will react
> to certain stimuli?
Yeah, the DM does, but I think that the crucial difference is that the DM
isn't playing to win, or to lose. He's tailoring things so that you have
fun. It's not a competitive environment (heh, well, unless you have a
sadistic DM, although since the DM is essentially God, I'm not sure how
competitive that is either).
--matt
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- Thread context:
- RE: [MUD-Dev] The Relationship between pkers and monster AI?, (continued)
- Re: [MUD-Dev] The Relationship between pkers and monster AI?,
Tony Wilkinson tony.wilkinson#dial,pipex.com, Wed 08 Sep 1999, 22:47 GMT
- Re: [MUD-Dev] The Relationship between pkers and monster AI?,
Ilya, SCC, Game Commando Ilya#gamecommandos,com, Thu 09 Sep 1999, 02:24 GMT
- Re: [MUD-Dev] The Relationship between pkers and monster AI?,
Jon A. Lambert jlsysinc#ix,netcom.com, Thu 09 Sep 1999, 05:37 GMT
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