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Re: [MUD-Dev] The Best Guy on the Mud Thing
On Wed, 1 Sep 1999, Wes Connell wrote:
>
> This kinda lets you play two characters at once. A possible way around the
> problems is to have characters reside under a player account ( like UO ).
> Then create a separate holding tank for 'learning' characters. If a
> character logs out with the 'learning' option on, the he/she can only log
> back on with that character until the 'learning' flag is off.
Well, why not just create two player accounts then to run your players at
the same time? Any system that tries to prevent people from using multiple
characters is going to fail unless there is fairly good human oversight
(which seems basically impossible to do in a game the size of UO).
-matt
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MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- [MUD-Dev] OT: My absence,
J C Lawrence claw#varesearch,com, Wed 01 Sep 1999, 03:25 GMT
- Re: [MUD-Dev] The Best Guy on the Mud Thing,
Ilya, SCC, Game Commando Ilya#gamecommandos,com, Tue 31 Aug 1999, 18:21 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] The Best Guy on the Mud Thing,
Ilya, SCC, Game Commando Ilya#gamecommandos,com, Wed 01 Sep 1999, 03:17 GMT
- RE: [MUD-Dev] The Best Guy on the Mud Thing,
Sellers, Michael MSellers#maxis,com, Fri 03 Sep 1999, 18:18 GMT
- RE: [MUD-Dev] The Best Guy on the Mud Thing,
Koster, Raph rkoster#origin,ea.com, Fri 03 Sep 1999, 22:14 GMT
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