MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs
Wes Connell wrote:
>
> I read it on Raph's Design Laws page that said something to the effect of
> no matter how complex the system is players will, through trial and error,
> learn every nook and cranny about the system.
Only if it is stable, predictable and small enough.
Obviously?!
--
Ola
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Dr. Cat cat#bga,com, Tue 17 Aug 1999, 00:16 GMT
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Par Winzell zell#alyx,com, Tue 17 Aug 1999, 02:24 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Matthew Mihaly diablo#best,com, Tue 17 Aug 1999, 03:28 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Wes Connell wconnell#adhesive,com, Tue 17 Aug 1999, 17:45 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Ola Fosheim Grøstad olag#ifi,uio.no, Tue 17 Aug 1999, 22:25 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Marian Griffith gryphon#iaehv,nl, Tue 24 Aug 1999, 02:37 GMT
- Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Matthew Mihaly diablo#best,com, Wed 25 Aug 1999, 01:29 GMT
- Tactical Interest Was Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Spin spin#triode,net.au, Thu 16 Sep 1999, 22:39 GMT
[ Other Periods
| Other mailing lists
| Search
]