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[MUD-Dev] Seeking one or two creative C coders for MURP project.
Greetings,
I began playing a MUD about two years ago, after playing pen/paper games
for years. I still think that the magic that arises between players and
the environment, under the right conditions, can be created in a MU*.
Everywhere I have looked for something similar, I have found sort of tired
echoes of that magic, or knock-offs of old ideas that lack the spark of
novelty.
My hope is to create a place that really supports and encourages
exploration and role-playing in an atmosphere that's mature, intricate,
and exciting. It's time there was a really mythic, literate,
psyche-feeding, joyful, fantasy roleplaying game. Something intricate
enough to keep adults fascinated, and give people who are interested a
place to really -explore- the possibilities of text-based online role
playing. A place where people can interact with the mythical fantasy world
in a way that's rewarding and fun.
We are seeking creative, inspired programmers to help us in the creation
of a text-based MUD environment. We have been at work on this project for
about a year and a half, and have a stable development environment
running on an Intel linux box. Coding can be done on a home PC, but having
knowledge and access to Linux is preferred, and our server can be used by
all team members.
A good working knowledge of C is required, a sense of teamwork, and the
ability to work a minimum of about 2 hrs/week on the project. Our project
is currently 'hobbyist' class, so we're all volunteers.
Our Platform:
We have an always up server, a majordomo, and a web-based discussion list,
running on Red Hat Linux (intel). We use a RCS code tracking system and
have a good organizational structure within the project, meaning there is
web based record-keeping and things are kept closely updated within it,
creating a resource for our coders.
Engineering produces detailed spec for coders and provides written
guidelines for implementation.
We are currently working with the Mordor 4.62 codebase as a skeleton.
Mordor is a somewhat primitive codebase, familiarity with C is a must.
Our Goals:
We want to create an inspired and inspiring team that will allow us to
grow a fantasy-based role-playing environment that is rich, rewarding, and
fun to be a part of.
If you're looking to join a team with some exciting goals, and help us
create something that is actually different in a text-based mud, please
send me some info on yourself, what you're looking for, etc and we'll
quickly set up some time to chat.
Thanks for your time and attention,
quaeris#bb2,betterbox.net
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- RE: [MUD-Dev] Dynamic muds, (continued)
- Re: [MUD-Dev] Re: The Best Guy on the Mud Thing,
Ilya, Game Commandos Ilya#gamecommandos,com, Mon 20 Sep 1999, 01:21 GMT
- [MUD-Dev] Algorithms for an Infinite Universe,
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 20 Sep 1999, 01:21 GMT
- [MUD-Dev] Seeking one or two creative C coders for MURP project.,
Darin De Stefano quaeris#bb2,betterbox.net, Mon 20 Sep 1999, 01:19 GMT
- Re: Tactical Interest Was Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs,
Ilya, Game Commandos Ilya#gamecommandos,com, Sat 18 Sep 1999, 02:00 GMT
- [MUD-Dev] an essay on PK,
Adam Wiggins adam#angel,com, Fri 17 Sep 1999, 21:20 GMT
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