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Re: [MUD-Dev] injury-based combat
Brian Carter wrote:
> limbs, i.e legs, arms, body etc.. If a limb recieves a certain amount of
> damage then it is inoperable. This has a nice side effect for dual wielding
> players should one arm fall off, and you should see a player trying to flee
> with a leg missing !!
One advantage here is that it gives players a chance to fight with
consequences besides outright death. After considering the different
attitudes people have when playing muds vs. tradewars, I came to the
conclusion that this is probably one reason why people take PK deaths so
seriously in muds. That, actually, was a big part of what motivated me
to consider an injury system.
--
http://www.classic-games.com/
Conspiracy theorists mistakenly assume others think before acting.
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- Thread context:
- Re: [MUD-Dev] dispatching events, (continued)
- [MUD-Dev] injury-based combat,
Greg Miller gmiller#classic-games,com, Thu 22 Jul 1999, 17:12 GMT
- Re: [MUD-Dev] Containing automation?,
Ilya, SCC, Game Commando Ilya#gamecommandos,com, Tue 20 Jul 1999, 23:14 GMT
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