MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] An Introduction
Jeremy "Sterling" Music wrote:
> You will piss somebody off if you have indians, perhaps one of the
reasons it hasn't really been done. The wild west just wasn't very
politically correct.
I can definately see this controversy if the "Indians" were dealt with as
rom-eque mobiles. Do you think there would be as much controversy if the
game content was written so that there were player subdivisions in the
"Texan" ranks based on character background (rancher, homesteader,
cavalryman, etc) and the Indian ranks were also playable as characters
(divided by tribe and social position)? A game like that could be seen as
an online recreationist scenario.
*Dons his ORCS FIRST! activist t-shirt*
Ian
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] An Introduction, (continued)
- Re: [MUD-Dev] An Introduction,
Albert artfulbob#mindspring,com, Wed 08 Sep 1999, 22:19 GMT
- Re: [MUD-Dev] An Introduction,
Ilya, SCC, Game Commando Ilya#gamecommandos,com, Mon 13 Sep 1999, 22:22 GMT
- Re: [MUD-Dev] An Introduction,
Hess, Ian (Ian) *CTR* ihess#lucent,com, Wed 15 Sep 1999, 18:29 GMT
- RE: [MUD-Dev] An Introduction,
Koster, Raph rkoster#origin,ea.com, Wed 15 Sep 1999, 19:25 GMT
[ Other Periods
| Other mailing lists
| Search
]