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RE: [MUD-Dev] The Best Guy on the Mud Thing
> -----Original Message-----
> From: Matthew Mihaly [mailto:diablo#best,com]
> Sent: Friday, September 03, 1999 4:32 PM
> To: mud-dev#kanga,nu
> Subject: Re: [MUD-Dev] The Best Guy on the Mud Thing
>
>
> On Wed, 1 Sep 1999, Wes Connell wrote:
>
> >
> > This kinda lets you play two characters at once. A possible
> way around the
> > problems is to have characters reside under a player
> account ( like UO ).
> > Then create a separate holding tank for 'learning' characters. If a
> > character logs out with the 'learning' option on, the
> he/she can only log
> > back on with that character until the 'learning' flag is off.
>
> Well, why not just create two player accounts then to run
> your players at
> the same time? Any system that tries to prevent people from
> using multiple
> characters is going to fail unless there is fairly good human
> oversight
> (which seems basically impossible to do in a game the size of UO).
> -matt
In UO's case, the answer is "because you're paying us more money, we're
willing to put up with it!" :)
-Raph
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
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- Thread context:
- Re: [MUD-Dev] The Best Guy on the Mud Thing, (continued)
- Re: [MUD-Dev] The Best Guy on the Mud Thing,
Ola Fosheim Grøstad olag#ifi,uio.no, Mon 13 Sep 1999, 17:56 GMT
- Re: [MUD-Dev] The Best Guy on the Mud Thing,
Ilya, SCC, Game Commando Ilya#gamecommandos,com, Wed 01 Sep 1999, 03:17 GMT
- RE: [MUD-Dev] The Best Guy on the Mud Thing,
Sellers, Michael MSellers#maxis,com, Fri 03 Sep 1999, 18:18 GMT
- RE: [MUD-Dev] The Best Guy on the Mud Thing,
Koster, Raph rkoster#origin,ea.com, Fri 03 Sep 1999, 22:14 GMT
- RE: [MUD-Dev] The Best Guy on the Mud Thing,
Sellers, Michael MSellers#maxis,com, Fri 03 Sep 1999, 22:36 GMT
- Re: [MUD-Dev] The Best Guy on the Mud Thing,
Ilya, SCC, Game Commando Ilya#gamecommandos,com, Mon 13 Sep 1999, 22:21 GMT
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