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Re: [MUD-Dev] The Relationship between pkers and monster AI?
"Sellers, Michael" wrote:
>
> > ... If you kill
> > someone in the wilderness, with no witnesses, you are not likely to ever
> > be suspected. Plus, the introduction and the death amnesia system
> > ensures that the victim cannot "pinpoint" his killer by himself IC even
> > if the player knows who it was OOC.
>
> So how does this work?
>
> And how do you prevent the player from making the killing character's life
> bad, say, by hiring an assassin or just getting his friends to gang up on
> the guy who he knows (OOC) killed him.
>
It relies on people roleplaying the whole thing properly. Which usually
goes pretty well. Roleplaying violations can have harsh consequences,
and the introductions/character knowledge system is especially strictly
monitored.
--
******************
Aleksei Andrievski
aka Solmyr, Archmage of the Azure Star
solmyr#kolumbus,fi
http://www.geocities.com/TimesSquare/Fortress/2198/index.html
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- Thread context:
- [MUD-Dev] Peer pressure and cooperation, (continued)
- RE: [MUD-Dev] The Relationship between pkers and monster AI?,
Sellers, Michael MSellers#maxis,com, Sat 11 Sep 1999, 00:35 GMT
- Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 13 Sep 1999, 17:55 GMT
- Re: [MUD-Dev] The Relationship between pkers and monster AI?,
Mik Clarke mikclrk#ibm,net, Mon 13 Sep 1999, 17:56 GMT
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