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Re: [MUD-Dev] The Relationship between pkers and monster AI?



"Sellers, Michael" wrote:
> 
> > ... If you kill
> > someone in the wilderness, with no witnesses, you are not likely to ever
> > be suspected. Plus, the introduction and the death amnesia system
> > ensures that the victim cannot "pinpoint" his killer by himself IC even
> > if the player knows who it was OOC.
> 
> So how does this work?
> 
> And how do you prevent the player from making the killing character's life
> bad, say, by hiring an assassin or just getting his friends to gang up on
> the guy who he knows (OOC) killed him.
> 
It relies on people roleplaying the whole thing properly. Which usually
goes pretty well. Roleplaying violations can have harsh consequences,
and the introductions/character knowledge system is especially strictly
monitored.

-- 
******************
Aleksei Andrievski
aka Solmyr, Archmage of the Azure Star
solmyr#kolumbus,fi
http://www.geocities.com/TimesSquare/Fortress/2198/index.html



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