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Re: [MUD-Dev] The Relationship between pkers and monster AI?
On Mon, 13 Sep 1999, Matthew Mihaly wrote:
> > Adam Wiggins wrote:
> > > The master mage has quit the game.
>
> I'm not sure what this example is in aid of, but if you run a game where
> the mobiles will quit (and NOT return) because they are being picked on,
> then I wish you the best of luck in keeping any mobiles in the game.
It was intended to be humorous. We haven't had enough 'Bubba' scenarios
lately to keep things light (and relevant). Maybe because there's been
little traffic from the old timers...
Adam
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- Thread context:
- Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?, (continued)
- Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 13 Sep 1999, 17:55 GMT
- Re: [MUD-Dev] The Relationship between pkers and monster AI?,
Mik Clarke mikclrk#ibm,net, Mon 13 Sep 1999, 17:56 GMT
- Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 14 Sep 1999, 03:06 GMT
- Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 14 Sep 1999, 03:47 GMT
- [MUD-Dev] An Introduction,
Hess, Ian (Ian) *CTR* ihess#lucent,com, Wed 08 Sep 1999, 00:36 GMT
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