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Re: [MUD-Dev] The Relationship between pkers and monster AI?
> Adam Wiggins wrote:
> >
> > Bubba tells you group 'Okay guys, let's go take out the master mage'
> >
> > [ ... ]
> >
> > % l
> > The Master's Chambers
> > The master mage is standing here.
> > Bubba is standing here.
> > Boffo is standing here.
> > Buffy is standing here.
> > Biffy is standing here.
> > Boffy is standing here.
> > Buffa is standing here.
> > %
> > Bubba says 'Make sure we get him blind and cursed before with start'
> > Bubba says 'I want him dead quickly'
> > %
> > The master mage says, 'Jesus! This is NOT fair! All of you against just me,
> > and you have to blind and curse me before you even
> > start the fight? Screw this!'
> > The master mage has quit the game.
>
I'm not sure what this example is in aid of, but if you run a game where
the mobiles will quit (and NOT return) because they are being picked on,
then I wish you the best of luck in keeping any mobiles in the game.
--matt
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- Thread context:
- Re: [MUD-Dev] The Relationship between pkers and monster AI?, (continued)
- Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 13 Sep 1999, 17:55 GMT
- Re: [MUD-Dev] The Relationship between pkers and monster AI?,
Mik Clarke mikclrk#ibm,net, Mon 13 Sep 1999, 17:56 GMT
- Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 14 Sep 1999, 03:06 GMT
- Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?,
Jon A. Lambert jlsysinc#ix,netcom.com, Tue 14 Sep 1999, 03:47 GMT
- [MUD-Dev] An Introduction,
Hess, Ian (Ian) *CTR* ihess#lucent,com, Wed 08 Sep 1999, 00:36 GMT
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