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Re: [MUD-Dev] An Introduction
At 05:19 PM 9/7/99 -0700, Ian wrote:
> One thing I wanted to ask your opinions on:
> Should a designer attempt to curtail "dark" content (as might be
>found in a story or atmosphere driven Cthulhu, Masquerade, or perhaps Kult
>tabletop RPG) for either reasons of limiting the prospective audience, or
>the difficulties in verifying the age of the players?
One key rule is: keep what you must, drop the rest. If it doesn't add to
the game overall, either in mechanics or mood, then drop it.
--
Albert
http://home.earthlink.net/~thecheezeman
http://conceptual.virtualave.net
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- Thread context:
- Re: [MUD-Dev] An Introduction, (continued)
- Re: [MUD-Dev] An Introduction,
Albert artfulbob#mindspring,com, Wed 08 Sep 1999, 22:19 GMT
- Re: [MUD-Dev] An Introduction,
Ilya, SCC, Game Commando Ilya#gamecommandos,com, Mon 13 Sep 1999, 22:22 GMT
- Re: [MUD-Dev] An Introduction,
Hess, Ian (Ian) *CTR* ihess#lucent,com, Wed 15 Sep 1999, 18:29 GMT
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