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Re: [MUD-Dev] The Relationship between pkers and monster AI?
On Fri, 10 Sep 1999, Mik Clarke wrote:
>
> Hmmm. Prehaps PKing should set the premadeath flag for the killer (with
> some fairly involved process for getting it turned back on again). And
> maybe there should be a few extra monsters that seek out pkillers as
> they
> obviously aren't getting enough fun out of the mud...
My major problem with automatic punishments for PKing is that sometimes
people deserve it. I don't see why a knight, for instance, should be
punished for hunting down and killing someone who has violated the honour
of a lady, or himself. I don't even protect newbies from being P-killed in
Achaea. If a newbie has a smart-ass mouth and is insulting someone, he
deserves to be brutalized, I feel, if that sort of vengeance is part of
the insulted's character profile.
>
> Actually, given my 'equal right for NPCs stance', this should probably
> apply to most peaceful mobs as well.
Yeah, I always want to demand equal rights for NPCs, but the fact is, NPCs
don't quit the game if they feel they are getting screwed over.
--matt
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- Thread context:
- Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?, (continued)
- RE: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?,
Sellers, Michael MSellers#maxis,com, Fri 10 Sep 1999, 17:21 GMT
- RE: [MUD-Dev] The Relationship between pkers and monster AI?,
Sellers, Michael MSellers#maxis,com, Fri 10 Sep 1999, 18:35 GMT
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