1999Q3/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD&#45;Dev] question about tile&#45;based games -->
<!--X-From-R13: Epbgg Pbqvat <fobqvatNplorefbhepr.pbz> -->
<!--X-Date: Thu, 12 Aug 1999 11:10:39 &#45;0700 -->
<!--X-Message-Id: 37B1B95D.1991CA06#cybersource,com -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 199908101757.LAA03030@ami&#45;cg.GraySage.Edmonton.AB.CA -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] question about tile-based games</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:sboding#cybersource,com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00092.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00095.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00095.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00097.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00093">Author</A>
&nbsp;|&nbsp;<A HREF="#00093">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00093">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] question about tile-based games</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] question about tile-based games</LI>
<LI><em>From</em>: Scott Boding &lt;<A HREF="mailto:sboding#cybersource,com">sboding#cybersource,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 11 Aug 1999 10:56:45 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
Chris Gray wrote:
&gt; 
&gt; I'm working on a tile-based demonstration world right now, and have run into
&gt; something that I'm not sure how to resolve. So, I thought I'd ask others out
&gt; there what they have done in this situation.
&gt; 

Have you seen Crossfire? They deal with situation by only allowing one
creature/player to occupy a square at a time, but for the special case of a
player entering the game, that rule is sometimes broken. I've logged in and
been position right on top of other monsters before. It is usually a simple
matter to move off of them.

This does present a problem though, depending on how you organize your map
structure. Also, in the case of crossfire which has monsters that occupy
multiple squares, it is possible to end up stuck in the middle of a monster
and unable to move off without killing the monster. (The situation is a little
hard to describe without a picture, but basically you are in the middle of a
9-tile monster.)

I'm not certain of all the details of how it works, but from a gameplay
standpoint it seems to work fine. You could probably find more info at the
crossfire web site:

<A  HREF="http://crossfire.real-time.com/">http://crossfire.real-time.com/</A>

Good luck!

        -Scott



_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>


</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00086" HREF="msg00086.html">[MUD-Dev] question about tile-based games</A></STRONG>
<UL><LI><EM>From:</EM> Chris Gray &lt;cg#ami-cg,GraySage.Edmonton.AB.CA&gt;</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00092.html">Re: [MUD-Dev] question about tile-based games</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00095.html">Re: [MUD-Dev] question about tile-based games</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00095.html">Re: [MUD-Dev] question about tile-based games</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00097.html">Re: [MUD-Dev] question about tile-based games</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00093"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00093"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] question about tile-based games</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00091" HREF="msg00091.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Wed 11 Aug 1999, 21:01 GMT
<UL>
<LI><strong><A NAME="00092" HREF="msg00092.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 12 Aug 1999, 01:59 GMT
<UL>
<LI><strong><A NAME="00096" HREF="msg00096.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Fri 13 Aug 1999, 20:20 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00095" HREF="msg00095.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
AR Schleicher <a href="mailto:ars#nwu,edu">ars#nwu,edu</a>, Thu 12 Aug 1999, 18:10 GMT
</LI>
</ul>
<LI><strong><A NAME="00093" HREF="msg00093.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
Scott Boding <a href="mailto:sboding#cybersource,com">sboding#cybersource,com</a>, Thu 12 Aug 1999, 18:10 GMT
</LI>
<LI><strong><A NAME="00097" HREF="msg00097.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 13 Aug 1999, 21:49 GMT
<UL>
<LI><strong><A NAME="00098" HREF="msg00098.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Fri 13 Aug 1999, 23:24 GMT
<UL>
<LI><strong><A NAME="00100" HREF="msg00100.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
AR Schleicher <a href="mailto:ars#nwu,edu">ars#nwu,edu</a>, Mon 16 Aug 1999, 16:50 GMT
<UL>
<LI><strong><A NAME="00102" HREF="msg00102.html">Re: [MUD-Dev] question about tile-based games</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Mon 16 Aug 1999, 18:00 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>