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<H1>Re: [MUD-Dev] Containing automation?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Containing automation?</LI>
<LI><em>From</em>: Martin C Sweitzer &lt;<A HREF="mailto:msew%2B#andrew,cmu.edu">msew+@andrew.cmu.edu</A>&gt;</LI>
<LI><em>Date</em>: Sat, 14 Aug 1999 12:05:25 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Excerpts from mud-dev: 19-Jul-99 Re: [MUD-Dev] Containing au.. by
Matthew Mihaly#best,com 
&gt; That's because I gave very simplistic examples, involving only defensive
&gt; manouvers. The idea of someone automating offence is fairly amusing, and
&gt; we've never had any reason to try and stop people from automating it, as
&gt; the only people who have tried have failed miserably, and predictably. In
&gt; any case, if you are convined you are right, then I welcome you to try and
&gt; automate combat in Achaea. If you can create an automated character (FULLY
&gt; automated) that can beat me (using absolutely no automation) in a fight,
&gt; I'll pay you $3000 plus however much you spent on your character.


give me a clone of your character and a month (24*31 hours) of playing
time and I will beat you.

Also I won't have any real free time for about 30-60 days since I just
started my real life job and have a major project due already.


msew 



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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Containing automation?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00087" HREF="msg00087.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 11 Aug 1999, 17:04 GMT
<UL>
<LI><strong><A NAME="00090" HREF="msg00090.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 11 Aug 1999, 17:42 GMT
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</UL>
</LI>
<LI><strong><A NAME="00089" HREF="msg00089.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Wed 11 Aug 1999, 17:28 GMT
</LI>
<LI><strong><A NAME="00094" HREF="msg00094.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 12 Aug 1999, 18:11 GMT
</LI>
<LI><strong><A NAME="00099" HREF="msg00099.html">Re: [MUD-Dev] Containing automation?</A></strong>, 
Martin C Sweitzer <a href="mailto:msew+@andrew.cmu.edu">msew+@andrew.cmu.edu</a>, Mon 16 Aug 1999, 16:50 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00003" HREF="msg00003.html">[MUD-Dev] ScryMUD release v1.9.10.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Thu 08 Jul 1999, 06:05 GMT
<LI><strong><A NAME="00000" HREF="msg00000.html">Re: [MUD-Dev] Critiquing Muds</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 07 Jul 1999, 23:48 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00001" HREF="msg00001.html">RE: [MUD-Dev] Critiquing Muds</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 08 Jul 1999, 00:05 GMT
<UL>
<LI><strong><A NAME="00002" HREF="msg00002.html">RE: [MUD-Dev] Critiquing Muds</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 08 Jul 1999, 02:10 GMT
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</UL></BLOCKQUOTE>

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