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<H1>RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</H1>
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<LI><em>To</em>: "<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</LI>
<LI><em>From</em>: Marian Griffith &lt;<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>&gt;</LI>
<LI><em>Date</em>: Wed, 1 Sep 1999 20:49:39 +0100 (BST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
In &lt;URL:<A  HREF="news:local.muddev">news:local.muddev</A>&gt; on Tue 31 Aug, Matthew Mihaly wrote:
&gt; On Mon, 30 Aug 1999, Ilya, SCC, Game Commando wrote:

&gt; &gt; On Sat, 28 Aug 1999 12:17:12 +0100 (BST), Marian Griffith wrote:

&gt; &gt; ))On Tue 24 Aug, Koster, Raph wrote:

&gt; &gt; ))&gt; ALL systems fail with sufficiently motivated troublemakers. :)

&gt; &gt; ))and Marian Griffith [<A  HREF="mailto:gryphon#iaehv,nl">mailto:gryphon#iaehv,nl</A>] wrote:
&gt; &gt; ))True, but a system where might makes right is much more open to abuse.

&gt; &gt; I'll bite on this one: what system do you have in mind where might
&gt; &gt; doesn't make right, or where something other than might makes right?
&gt; Yeah, I'd be curious to see that sort of system too. I think it is
&gt; essentially impossible to create.

I was, of course,  refering to systems where players can do whatever
they want  as long as  no other player is stopping them.  As long as
they have the 'might' to do something the have the 'right' to do so.

This is the essence of player run justice systems on mud.

It's fairly simple to create a system that does not follow this rule
simply by taking law enforcement out of the hands of the players and
putting it in the hands of either the game or the imms.
Also a system where players can opt to be immune from attacks by the
other players  (and this works both ways)  has put the rules outside
the domain of the players with the power to force others.

(And yes, such systems have their disadvantages and limitations too)

Marian
-- 
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...

Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey




_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
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<li><strong><A NAME="00202" HREF="msg00202.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>
<ul compact><li><em>From:</em> Greg Miller &lt;gmiller#classic-games,com&gt;</li></ul>
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<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo#best,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00157" HREF="msg00157.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 31 Aug 1999, 17:05 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00140" HREF="msg00140.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 25 Aug 1999, 21:40 GMT
</LI>
<LI><strong><A NAME="00152" HREF="msg00152.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Tue 31 Aug 1999, 00:22 GMT
<UL>
<LI><strong><A NAME="00161" HREF="msg00161.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 31 Aug 1999, 17:05 GMT
<UL>
<LI><strong><A NAME="00192" HREF="msg00192.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 03 Sep 1999, 18:17 GMT
<UL>
<LI><strong><A NAME="00202" HREF="msg00202.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 04 Sep 1999, 04:20 GMT
<UL>
<LI><strong><A NAME="00406" HREF="msg00406.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 20 Sep 1999, 01:20 GMT
</LI>
</UL>
</LI>
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</LI>
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</LI>
<LI><strong><A NAME="00173" HREF="msg00173.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 31 Aug 1999, 23:09 GMT
<UL>
<LI><strong><A NAME="00177" HREF="msg00177.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #142 - 4 msgs</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 01 Sep 1999, 03:17 GMT
</LI>
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