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<H1>Re: [MUD-Dev] The Relationship between pkers and monster AI?</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The Relationship between pkers and monster AI?</LI>
<LI><em>From</em>: "Tony Wilkinson" &lt;<A HREF="mailto:tony.wilkinson#dial,pipex.com">tony.wilkinson#dial,pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 8 Sep 1999 23:44:01 +0100</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Mike Sellers wrote:
&gt;Beyond this though, I think that often MUDs teach players that it's just
&gt;more fun and/or more rewarding to attack other players than it is to attack
&gt;monsters or solve puzzles/quests.  In this light, it's not that PKers have
a
&gt;*need* to hurt other people, but that in the scheme of the MUD, they don't
&gt;need the other people -- they are thus expendable -- and the other people
&gt;represent a concentration of resources (gold, objects, attention, etc.)
that
&gt;the PKers need.  Other PCs are thus low-hanging fruit just waiting to be
&gt;plucked.
&gt;

I think that's an excellent point. From my experience of MUD's with pker
problems, it is generally MUCH more worth while (as far as "loot" is
concerned) to kill other people than monsters.  At the very least they have
a full set of armour and provisions. Does the "only loot 1 item" (ala EQ)
work? Well yes it does make it less worth while but "realism" is sacrifised
I guess.

I find it hard to believe that the vast majority of pkers do it because they
are social misfits (although I am sure some are). I can't help thinking that
most are either bored or think they "need the loot". The first of these I
believe could be dealt with by making genuine interesting and challenging
quests and by making monster FUN to fight. Perhaps even making quests which
give players things killing other people cannot do. Titles or other status
simbols might work here.

Tony
<A  HREF="http://www.xploding.com">http://www.xploding.com</A> The Virtual World





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<li><strong><A NAME="00282" HREF="msg00282.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>
<ul compact><li><em>From:</em> Greg Miller &lt;gmiller#classic-games,com&gt;</li></ul>
<li><strong><A NAME="00229" HREF="msg00229.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo#best,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] The Relationship between pkers and monster AI?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00222" HREF="msg00222.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Wed 08 Sep 1999, 21:13 GMT
<UL>
<LI><strong><A NAME="00228" HREF="msg00228.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
David Holz <a href="mailto:david#mf-net,com">david#mf-net,com</a>, Wed 08 Sep 1999, 23:03 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00223" HREF="msg00223.html">RE: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Wed 08 Sep 1999, 21:13 GMT
<UL>
<LI><strong><A NAME="00225" HREF="msg00225.html">RE: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 08 Sep 1999, 21:33 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00227" HREF="msg00227.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Tony Wilkinson <a href="mailto:tony.wilkinson#dial,pipex.com">tony.wilkinson#dial,pipex.com</a>, Wed 08 Sep 1999, 22:47 GMT
<UL>
<LI><strong><A NAME="00229" HREF="msg00229.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 09 Sep 1999, 01:21 GMT
<UL>
<LI><strong><A NAME="00243" HREF="msg00243.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
JT Herring <a href="mailto:sypes#vrgames,net">sypes#vrgames,net</a>, Fri 10 Sep 1999, 02:57 GMT
<UL>
<LI><strong><A NAME="00254" HREF="msg00254.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 10 Sep 1999, 21:47 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00282" HREF="msg00282.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 13 Sep 1999, 17:53 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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