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<H1>Re: [MUD-Dev] Dynamic muds</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Dynamic muds</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 21 Sep 1999 05:47:00 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
ryan wrote:
&gt; this is aimed at people who build lots of areas for muds. Are truly dynamic
&gt; rooms, in your opinion, worth spending the extra
&gt; effort? In dynamic, I mean that the description changes with day/night,
&gt; seasons, etc. It obviously requires extra work, but not an

Actually, truly dynamic descriptions would have to be generated by the
game system. As such, they'd involve much less work for builders. Check
the archives for more info. There've been at least one or two good
threads on the subject. Another thing worth considering is the
elimination of builders entirely--for that, see the "self-organizing
worlds" threads.
-- 
<A  HREF="http://www.classic-games.com/">http://www.classic-games.com/</A>
Conspiracy theorists mistakenly assume others think before acting.
*** Please limit .sigs to four lines and avoid HTML mail or posts. ***



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<LI><STRONG><A NAME="00413" HREF="msg00413.html">[MUD-Dev] Dynamic muds</A></STRONG>
<UL><LI><EM>From:</EM> ryan &lt;ixiterra#microworld,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: Dynamic muds</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00495" HREF="msg00495.html">Re: [MUD-Dev] Re: Dynamic muds</A></strong>, 
Arlie Stephens <a href="mailto:arlie#netcom,com">arlie#netcom,com</a>, Fri 24 Sep 1999, 18:32 GMT
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<LI><strong><A NAME="00424" HREF="msg00424.html">Re: [MUD-Dev] Dynamic muds</A></strong>, 
Asmodeus <a href="mailto:asmodeus#benshaw,com">asmodeus#benshaw,com</a>, Mon 20 Sep 1999, 22:34 GMT
</LI>
<LI><strong><A NAME="00438" HREF="msg00438.html">Re: [MUD-Dev] Dynamic muds</A></strong>, 
Ronan Farrell <a href="mailto:rfarrell#ssldesign,com">rfarrell#ssldesign,com</a>, Tue 21 Sep 1999, 23:54 GMT
</LI>
<LI><strong><A NAME="00448" HREF="msg00448.html">RE: [MUD-Dev] Dynamic muds</A></strong>, 
Eli Stevens (KiZurich) <a href="mailto:ens017#mizzou,edu">ens017#mizzou,edu</a>, Tue 21 Sep 1999, 23:57 GMT
</LI>
<LI><strong><A NAME="00442" HREF="msg00442.html">Re: [MUD-Dev] Dynamic muds</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 21 Sep 1999, 23:59 GMT
</LI>
<LI><strong><A NAME="00460" HREF="msg00460.html">Re: [MUD-Dev] Dynamic muds</A></strong>, 
Christopher Allen <a href="mailto:gmfangs#asmrb,org">gmfangs#asmrb,org</a>, Wed 22 Sep 1999, 18:09 GMT
</LI>
<LI><strong><A NAME="00507" HREF="msg00507.html">RE: [MUD-Dev] Dynamic muds</A></strong>, 
Justin Lockshaw <a href="mailto:jlockshaw#signio,com">jlockshaw#signio,com</a>, Mon 27 Sep 1999, 16:58 GMT
<UL>
<LI><strong><A NAME="00511" HREF="msg00511.html">Re: [MUD-Dev] Dynamic muds</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Mon 27 Sep 1999, 22:02 GMT
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<LI><strong><A NAME="00409" HREF="msg00409.html">Re: [MUD-Dev] Re: The Best Guy on the Mud Thing</A></strong>, 
Ilya, Game Commandos <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Mon 20 Sep 1999, 01:21 GMT
</UL></BLOCKQUOTE>

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