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<H1>[MUD-Dev] Graphical Mud Design</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Graphical Mud Design</LI>
<LI><em>From</em>: JT Herring &lt;<A HREF="mailto:sypes#vrgames,net">sypes#vrgames,net</A>&gt;</LI>
<LI><em>Date</em>: Fri, 03 Sep 1999 22:46:15 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Hello everyone,
	My staff and I at a relatively unknown MUD (SotiMud.com - which is down
for some server revamps) have been discussing a major design change for our
current mud.  The current code is a Mythran derivative that we've changed
quite a bit internally.  We decided to go with a dual-interface system for
our new code - which I've already done the basic TCP/IP telnet connectivity
code. What we want is the option of playing with a graphical interface or
straight telnet.  
	Now, the straight telnet I have a pretty good idea of what I'm going to do
codewise, but the graphical will require a client (obviously).  The problem
I have is I'm not real familiar with what is required for a graphical mud's
code.  I, by no means, am a professional programmer, so I'm pretty much
shooting in the dark as to what I need. Any hints/code fragments/good
advice/fortune cookie snippets/ideas would defiantly be appreciated.


Thanks,
JT



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<li><strong><A NAME="00221" HREF="msg00221.html">Re: [MUD-Dev] Graphical Mud Design</A></strong>
<ul compact><li><em>From:</em> "David" &lt;david#mikefrench,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00206" HREF="msg00206.html">[MUD-Dev] ScryMUD is offically open to the public.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 04 Sep 1999, 06:19 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00209" HREF="msg00209.html">Re: [MUD-Dev] ScryMUD is offically open to the public.</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 07 Sep 1999, 18:01 GMT
<UL>
<LI><strong><A NAME="00216" HREF="msg00216.html">Re: [MUD-Dev] ScryMUD is offically open to the public.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 08 Sep 1999, 01:49 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00517" HREF="msg00517.html">Re: [MUD-Dev] ScryMUD is offically open to the public.</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 28 Sep 1999, 06:05 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00201" HREF="msg00201.html">[MUD-Dev] Graphical Mud Design</A></strong>, 
JT Herring <a href="mailto:sypes#vrgames,net">sypes#vrgames,net</a>, Sat 04 Sep 1999, 04:19 GMT
<UL>
<LI><strong><A NAME="00221" HREF="msg00221.html">Re: [MUD-Dev] Graphical Mud Design</A></strong>, 
David <a href="mailto:david#mikefrench,com">david#mikefrench,com</a>, Wed 08 Sep 1999, 18:37 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00208" HREF="msg00208.html">Re: [MUD-Dev] Graphical Mud Design</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 07 Sep 1999, 18:02 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00194" HREF="msg00194.html">[MUD-Dev] semi-OT: Alan Cox is a MUD hacker</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 03 Sep 1999, 22:05 GMT
<UL>
<LI><strong><A NAME="00200" HREF="msg00200.html">Re: [MUD-Dev] semi-OT: Alan Cox is a MUD hacker</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 04 Sep 1999, 01:23 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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