1999Q1/
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<H1>Re: [MUD-Dev] On the topic of Mud AI</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] On the topic of Mud AI</LI>
<LI><em>From</em>: Andrew Norman &lt;<A HREF="mailto:andrewn#rsdmail,tait.co.nz">andrewn#rsdmail,tait.co.nz</A>&gt;</LI>
<LI><em>Date</em>: Wed, 17 Mar 1999 12:37:34 +1300</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:andrewn#swordfish,tait.co.nz">andrewn#swordfish,tait.co.nz</A></LI>
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<PRE>
Leif Hardison wrote:
&gt; 
[snip]
&gt; It would be cool to design a mud based on automated reproduction of
&gt; creatures and see what happens. If anyone would be interested in
&gt; starting such a project let me know.

Hi,

I'm interested in the idea of a self-populating mud. The idea of
*intelligent* mods
appeals to me. What code base for the mud would you be using, or would
you write
your own ???

Thanks
-Andrew

-- 
Andrew Norman (ZL2UWZ) 
Design Engineer - Tait Electronics (New Zealand)
Phone  64 3 358 6689         Fax    64 3 359 4632
Mobile 64 21 703 286         Email  AndrewN#rsdmail,tait.co.nz
"These are my opinions and not those of my employer"



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<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00605" HREF="msg00605.html">Re: [MUD-Dev] Elder Games</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo#best,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00615" HREF="msg00615.html">[MUD-Dev] On the topic of Mud AI</A></STRONG>
<UL><LI><EM>From:</EM> Leif Hardison &lt;leif#marblehead,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Elder Games</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00603" HREF="msg00603.html">Re: [MUD-Dev] Elder Games</A></strong>, 
B. Scott Boding <a href="mailto:sboding#fcicom,com">sboding#fcicom,com</a>, Tue 16 Mar 1999, 10:05 GMT
<UL>
<LI><strong><A NAME="00612" HREF="msg00612.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Tue 16 Mar 1999, 13:39 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00605" HREF="msg00605.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 16 Mar 1999, 11:40 GMT
<UL>
<LI><strong><A NAME="00615" HREF="msg00615.html">[MUD-Dev] On the topic of Mud AI</A></strong>, 
Leif Hardison <a href="mailto:leif#marblehead,com">leif#marblehead,com</a>, Tue 16 Mar 1999, 15:25 GMT
<UL>
<LI><strong><A NAME="00616" HREF="msg00616.html">Re: [MUD-Dev] On the topic of Mud AI</A></strong>, 
Andrew Norman <a href="mailto:andrewn#rsdmail,tait.co.nz">andrewn#rsdmail,tait.co.nz</a>, Tue 16 Mar 1999, 16:11 GMT
</LI>
<LI><strong><A NAME="00629" HREF="msg00629.html">Re: [MUD-Dev] On the topic of Mud AI</A></strong>, 
Nicholas Lee <a href="mailto:N.J.Lee#statslab,cam.ac.uk">N.J.Lee#statslab,cam.ac.uk</a>, Wed 17 Mar 1999, 09:51 GMT
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</UL>
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</ul>
<LI><strong><A NAME="00600" HREF="msg00600.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 15 Mar 1999, 19:16 GMT
<UL>
<LI><strong><A NAME="00602" HREF="msg00602.html">Re: [MUD-Dev] Self-organizing worlds (was: Elder Games)</A></strong>, 
B. Scott Boding <a href="mailto:sboding#fcicom,com">sboding#fcicom,com</a>, Tue 16 Mar 1999, 10:04 GMT
<UL>
<LI><strong><A NAME="00610" HREF="msg00610.html">Re: [MUD-Dev] Self-organizing worlds (was: Elder Games)</A></strong>, 
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Tue 16 Mar 1999, 13:03 GMT
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</UL>
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</UL></BLOCKQUOTE>

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