<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: combat --> <!--X-From-R13: Oaql Qvax <enagubeNrneguyvax.arg> --> <!--X-Date: Mon, 25 Jan 1999 19:44:17 -0800 --> <!--X-Message-Id: 3.0.5.32.19990125194033.008bbd60#earthlink,net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.5.32.19990125124441.008baa30#earthlink,net --> <!--X-Reference: Pine.BSF.4.05.9901251313290.4999-100000#shell9,ba.best.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: combat</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:ranthor#earthlink,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00275.html">Previous</a> | <a href="msg00277.html">Next</a> ] Thread: [ <a href="msg00268.html">Previous</a> | <a href="msg00277.html">Next</a> ] Index: [ <A HREF="author.html#00276">Author</A> | <A HREF="#00276">Date</A> | <A HREF="thread.html#00276">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: combat</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: combat</LI> <LI><em>From</em>: Andy Cink <<A HREF="mailto:ranthor#earthlink,net">ranthor#earthlink,net</A>></LI> <LI><em>Date</em>: Mon, 25 Jan 1999 19:40:33 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 02:19 PM 1/25/99 -0800, Matt(diablo#best,com) wrote: >I've renamed this thread as it no longer has anything to do with peerage. >With all due respect, your paragraph illustrates one of my major >complaints with combat on virtually every mud I've ever played. Why is >just doing damage so important? I find that very boring. In Achaea, for >example, player v. player combat is very oriented on what I call >"give-and-take." You give something hindering to your opponent, and he >tries to heal it. The combat system is too complicated to explain fully, >but as an example, if I were an Occultist in Achaea, and I were attacking, >say, someone of the monk class, the first thing I'd do is hit him with an >Aeon tarot card (which causes a 1 second lag on all commands entered by >the victim. If you enter a command before the 1 second was up, it would >clear the first command and there would be a 1 second delay before the >second one went through). Then I'd hit him with the hangedman tarot card, >which entangles the monk in rope. All the while, my Chaos Entities would >be doing various things to the poor monk (lightning bolts, setting him on >fire, etc). Then I would try to shrivel up his limbs in order to a) stop >him from walking out of the room and b) stop him from using his martial >arts. Only after I had incapacitated my opponent would I bother with >damage. <major snippage about Player vs Player fights> This all really just comes down to a difference in opinions. I take your point well that combat should consist of a lot more than damage. As I get into the class design phase of my mud, I will keep this in mind. But what a lot of this boils down to, is differences of opinion. In my case, I don't really want player vs player combat taking place on my mud. I don't really want to start another thread on this, so I won't list my reasons why :) I just don't like it.. In my case, I want the mud to revolve around killing monsters. I like combat. I like charging into battle with a two handed sword and full plate, and hacking three kobolds in half with one huge swing. I want monsters to fight back as intelligently as possible, and have realistic skill sets and to fight using them. In my case, I don't enjoy fighting against other people, I enjoy hacking virtual automatons to bits, without worrying if I hurt someone else's feelings, or if they're mad at me now. I just prefer a virtual opponent :) But I want one who can make me feel challenged, where I worry what to do if he happens to cast the big bad spell of death. Making a very detailed PVP system and a very detailed mob combat system are different sides of the same coin. I don't know how well you can do one, without doing some degree of neglect to the other. With 120 class skills, various counters and such, writing up intelligent mobs could be a nightmare. And coding in intelligent PVP combat in a system where things are simpler to accomodate the intelligence of mobs could be equally nightmarish. So as I said, it comes down to a difference in ideals I think. But I enjoyed your points and agree that combat should be a lot more than just damage. Bravo :) Andy ------------------------------------------------------ EARTH FIRST! We'll stripmine the other planets later. Ranthor#earthlink,net </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00277" HREF="msg00277.html">[MUD-Dev] Re: combat</A></strong> <ul compact><li><em>From:</em> <diablo#best,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00262" HREF="msg00262.html">[MUD-Dev] Re: META: list "peerage"</A></STRONG> <UL><LI><EM>From:</EM> Andy Cink <ranthor#earthlink,net></LI></UL></LI> <LI><STRONG><A NAME="00268" HREF="msg00268.html">[MUD-Dev] combat</A></STRONG> <UL><LI><EM>From:</EM> <diablo#best,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00275.html">[MUD-Dev] Re: META: list "peerage"</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00277.html">[MUD-Dev] Re: combat</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00268.html">[MUD-Dev] combat</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00277.html">[MUD-Dev] Re: combat</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00276"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00276"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: META: list "peerage"</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00246" HREF="msg00246.html">[MUD-Dev] Re: META: list "peerage"</A></strong>, Andy Cink <a href="mailto:ranthor#earthlink,net">ranthor#earthlink,net</a>, Mon 25 Jan 1999, 08:39 GMT <UL> <LI><strong><A NAME="00249" HREF="msg00249.html">[MUD-Dev] Re: META: list "peerage"</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 25 Jan 1999, 10:29 GMT <UL> <LI><strong><A NAME="00262" HREF="msg00262.html">[MUD-Dev] Re: META: list "peerage"</A></strong>, Andy Cink <a href="mailto:ranthor#earthlink,net">ranthor#earthlink,net</a>, Mon 25 Jan 1999, 20:48 GMT <UL> <LI><strong><A NAME="00268" HREF="msg00268.html">[MUD-Dev] combat</A></strong>, diablo <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 25 Jan 1999, 22:19 GMT <UL> <LI><strong><A NAME="00276" HREF="msg00276.html">[MUD-Dev] Re: combat</A></strong>, Andy Cink <a href="mailto:ranthor#earthlink,net">ranthor#earthlink,net</a>, Tue 26 Jan 1999, 03:44 GMT <UL> <LI><strong><A NAME="00277" HREF="msg00277.html">[MUD-Dev] Re: combat</A></strong>, diablo <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 26 Jan 1999, 04:38 GMT <UL> <LI><strong><A NAME="00278" HREF="msg00278.html">[MUD-Dev] Re: combat</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 26 Jan 1999, 05:27 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00284" HREF="msg00284.html">[MUD-Dev] Re: combat</A></strong>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Tue 26 Jan 1999, 16:04 GMT <UL> <LI><strong><A NAME="00296" HREF="msg00296.html">[MUD-Dev] Re: combat</A></strong>, diablo <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 26 Jan 1999, 22:50 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>