1999Q1/
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<H1>[MUD-Dev] Elder Games</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Elder Games</LI>
<LI><em>From</em>: Martin C Sweitzer &lt;<A HREF="mailto:msew%2B#andrew,cmu.edu">msew+@andrew.cmu.edu</A>&gt;</LI>
<LI><em>Date</em>: Thu, 11 Mar 1999 19:25:08 -0500 (EST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
I read in the archives about a person that went to a conference and
heard a talk given on Elder Games (or portion of talk on it)

<A  HREF="http://www.kanga.nu/archives/MUD-Dev-L/1998Q2/msg00589.html">http://www.kanga.nu/archives/MUD-Dev-L/1998Q2/msg00589.html</A>
<A  HREF="http://www.kanga.nu/archives/MUD-Dev-L/1998Q2/msg00486.html">http://www.kanga.nu/archives/MUD-Dev-L/1998Q2/msg00486.html</A>


There was really no details given on this subject that I could find.


Specifically you have 0 to N-1 levels and once you get to the maxLevel
you have this uber character that needs something to do.  Artificially
increasing the number of levels for this new set of characters seems
twinky to me.  There are other obvious things you can do also but are
still not wonderfully great.


What things have people used successgully?  



msew 



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</PRE>

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<li><strong><A NAME="00563" HREF="msg00563.html">Re: [MUD-Dev] Elder Games</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo#best,com&gt;</li></ul>
<li><strong><A NAME="00538" HREF="msg00538.html">Re: [MUD-Dev] Elder Games</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;adam#angel,com&gt;</li></ul>
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<LI><STRONG><A NAME="00467" HREF="msg00467.html">Re: [MUD-Dev] Re: pet peeves</A></STRONG>
<UL><LI><EM>From:</EM> Wes Connell &lt;wconnell#eden,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00471" HREF="msg00471.html">Re: [MUD-Dev] Re: pet peeves</A></STRONG>
<UL><LI><EM>From:</EM> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: pet peeves</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00461" HREF="msg00461.html">Re: [MUD-Dev] Re: pet peeves</A></strong>, 
Robert Woods <a href="mailto:apathy42#mindless,com">apathy42#mindless,com</a>, Thu 18 Feb 1999, 23:45 GMT
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<LI><strong><A NAME="00467" HREF="msg00467.html">Re: [MUD-Dev] Re: pet peeves</A></strong>, 
Wes Connell <a href="mailto:wconnell#eden,com">wconnell#eden,com</a>, Fri 19 Feb 1999, 16:30 GMT
<UL>
<LI><strong><A NAME="00470" HREF="msg00470.html">Re: [MUD-Dev] Re: pet peeves</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 19 Feb 1999, 17:13 GMT
</LI>
<LI><strong><A NAME="00471" HREF="msg00471.html">Re: [MUD-Dev] Re: pet peeves</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 19 Feb 1999, 17:16 GMT
<UL>
<LI><strong><A NAME="00537" HREF="msg00537.html">[MUD-Dev] Elder Games</A></strong>, 
Martin C Sweitzer <a href="mailto:msew+@andrew.cmu.edu">msew+@andrew.cmu.edu</a>, Fri 12 Mar 1999, 00:56 GMT
<UL>
<LI><strong><A NAME="00538" HREF="msg00538.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 12 Mar 1999, 01:23 GMT
</LI>
<LI><strong><A NAME="00563" HREF="msg00563.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 13 Mar 1999, 08:31 GMT
<UL>
<LI><strong><A NAME="00565" HREF="msg00565.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 13 Mar 1999, 08:59 GMT
</LI>
<LI><strong><A NAME="00573" HREF="msg00573.html">Re: [MUD-Dev] Elder Games</A></strong>, 
Martin C Sweitzer <a href="mailto:msew+@andrew.cmu.edu">msew+@andrew.cmu.edu</a>, Sun 14 Mar 1999, 01:03 GMT
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