<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Levels versus Skills, who uses them and when. --> <!--X-From-R13: "Fenivf E. Qnfrl" <rsvaqryNvb.pbz> --> <!--X-Date: Mon, 4 Jan 1999 12:37:07 -0800 --> <!--X-Message-Id: Pine.BSF.4.02A.9901041423050.2105-100000#schultz,io.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199901041936.NAA13361@dfw-ix5.ix.netcom.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Levels versus Skills, who uses them and when.</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:efindel#io,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00038.html">Previous</a> | <a href="msg00040.html">Next</a> ] Thread: [ <a href="msg00036.html">Previous</a> | <a href="msg00015.html">Next</a> ] Index: [ <A HREF="author.html#00039">Author</A> | <A HREF="#00039">Date</A> | <A HREF="thread.html#00039">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Levels versus Skills, who uses them and when.</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Levels versus Skills, who uses them and when.</LI> <LI><em>From</em>: "Travis S. Casey" <<A HREF="mailto:efindel#io,com">efindel#io,com</A>></LI> <LI><em>Date</em>: Mon, 4 Jan 1999 14:37:01 -0600 (CST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 4 Jan 1999, Jon A. Lambert wrote: > On 29 Dec 98, Till Eulenspiegel wrote: > Skill systems keyed off of experience point pools have levels determined by > the player expenditure. For instance in Rolemaster, I can spend 3 development > points (generated from an experience point pool) to increase my climbing skill > by 5%. The level system here is implicit in the use of measuring skills on the > percent scale of 0-100. Someone with a 55% climbing skill is really a level > 55 climber. They may also have a 25% or level 25 longsword skill. Hit points > in this system are based on racial/species body types and advanced via a body > development skill. I'd hardly call this a "level-based system" however -- if your definition is this broad, then *any* system which uses numbers to represent characters can be called a level-based system. IMHO, that makes the term so broad as to be meaningless. > The games Gurps and Warhammer have what I would call skill trees. Experience > is still pooled but character development must follow a branch-like path. In > the Gurps spell system one must learn prerequisite spells before learning more > advanced spells. In Warhammer, skills, special abilities and spells are > picked up while moving through a tree-like structure of professions. GURPS has a spell tree, if you're using the most commonly used of its magic systems (GURPS actually has several magic systems). However, its skill system more closely fits your description of a skill web. > The question is does such a system place a much higher emphasis on the > player's ability rather than their game character? Is the character's > in-game ability a more direct reflection of the players ability to _solve_ > and/or otherwise optimize the skill web? Can such a game become more an > arcade game of the mental sort (chess) rather than the physical sort (Donkey > Kong)? That depends on how the skill web in question works -- remember, a web is simply a pattern in which skills are related; there's room for a great deal of variation in what those webs affect. Also, in some cases, it may be desirable for a skill web to make some combinations of skills more optimal than others -- the key is to try to design a skill web which reflects the way you want your game world to work. > Oh oh, yet another silly law... > > "All skill use based systems are experience point based. It just takes a > pedant and a magnifying glass to find them." - J Lambert. > > Hehe. Experience points are merely abstractions of skill usage. I'll definitely agree that this law is silly. :-) > One has to take measure of a game's FUN factor from time to time. > And different audiences (and implementors) use different yardsticks to > measure fun. Definitely. I've long said, "Build the game that *you* would like to play." Chances are that someone else will like it too, and it's much easier than trying to figure out what other people would like. -- |\ _,,,---,,_ Travis S. Casey <efindel#io,com> ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me. |,4- ) )-,_..;\ ( `'-' '---''(_/--' `-'\_) </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00036" HREF="msg00036.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></STRONG> <UL><LI><EM>From:</EM> "Jon A. Lambert" <jlsysinc#ix,netcom.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00038.html">[MUD-Dev] Re: Info about different skill systems</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00040.html">[MUD-Dev] Re: Info about different skill systems</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00036.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00015.html">[MUD-Dev] More Laws</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00039"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00039"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00016" HREF="msg00016.html">[MUD-Dev] Levels versus Skills, who uses them and when.</A></strong>, Till Eulenspiegel <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Tue 29 Dec 1998, 20:58 GMT <UL> <LI><strong><A NAME="00021" HREF="msg00021.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sat 02 Jan 1999, 20:00 GMT </LI> <LI><strong><A NAME="00033" HREF="msg00033.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 04 Jan 1999, 06:37 GMT </LI> <LI><strong><A NAME="00036" HREF="msg00036.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 04 Jan 1999, 19:37 GMT <UL> <LI><strong><A NAME="00039" HREF="msg00039.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 04 Jan 1999, 20:37 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00015" HREF="msg00015.html">[MUD-Dev] More Laws</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 29 Dec 1998, 08:28 GMT <UL> <LI><strong><A NAME="00017" HREF="msg00017.html">[MUD-Dev] Re: More Laws</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 30 Dec 1998, 06:15 GMT </LI> <LI><strong><A NAME="00019" HREF="msg00019.html">[MUD-Dev] Re: More Laws</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sat 02 Jan 1999, 19:19 GMT </LI> </UL> </LI> <LI><strong><A NAME="00013" HREF="msg00013.html">[MUD-Dev] MUD Design doc - Combat</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 29 Dec 1998, 08:28 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>