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<H1>Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#varesearch,com">claw#varesearch,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 12 Mar 1999 18:08:22 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 10 Mar 1999 18:07:22 -0800 (PST) 
Matthew Mihaly &lt;diablo#best,com&gt; wrote:

&gt; On Wed, 10 Mar 1999, J C Lawrence wrote:

&gt;&gt; In the final analysis, mechanical games are boring and people,
&gt;&gt; and their machinations are endlessly fascinating (cf soap
&gt;&gt; operas).  The scale between the Talkers (or IRC) and pure gamist
&gt;&gt; MUDs is that of the extent to which the venue (MUD) provides a
&gt;&gt; defined backdrop and toolset to those human machinations.
&gt;&gt; Expressive fertility.

&gt; Boring is a subjective word. I can't remember if it was you or
&gt; Raph that pointed out that despite (or maybe even because of) the
&gt; ridiculous, mechanical simplicity of Shades, it was a lot of fun.

I did, and which you are right, is a very curious anomaly.  Some
classes of simulations (eg SimEarth, SimCity, Civilisation, Empires,
etc) also break this pattern.  Shades does it very curiously, by
providing a very very simple obvious mechanical pattern that some
remains "fun" despite its very apparent roteness.  Sim* get it thru
complexity depth.

&gt; By way of another, even more extreme example, I present you with
&gt; Pachinko.  

Touche.  It would seem that mechanility is not the corret term.

-- 
J C Lawrence                              Internet: claw#kanga,nu
---------(*)                        Internet: claw#varesearch,com
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...


_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
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<li><strong><A NAME="00564" HREF="msg00564.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</A></strong>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00503" HREF="msg00503.html">RE: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</A></strong>, 
Eli Stevens (KiZurich) <a href="mailto:c718157#showme,missouri.edu">c718157#showme,missouri.edu</a>, Tue 02 Mar 1999, 22:37 GMT
</LI>
<LI><strong><A NAME="00504" HREF="msg00504.html">[MUD-Dev] Storytelling and Gods (fairly long)</A></strong>, 
Matthew Mihaly <a href="mailto:sarapis#achaea,com">sarapis#achaea,com</a>, Wed 03 Mar 1999, 01:25 GMT
</LI>
<LI><strong><A NAME="00518" HREF="msg00518.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Wed 10 Mar 1999, 22:42 GMT
<UL>
<LI><strong><A NAME="00520" HREF="msg00520.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 11 Mar 1999, 02:07 GMT
<UL>
<LI><strong><A NAME="00562" HREF="msg00562.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds</A></strong>, 
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Sat 13 Mar 1999, 02:08 GMT
<UL>
<LI><strong><A NAME="00564" HREF="msg00564.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 13 Mar 1999, 08:38 GMT
<UL>
<LI><strong><A NAME="00566" HREF="msg00566.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 13 Mar 1999, 09:28 GMT
</LI>
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</LI>
<LI><strong><A NAME="00495" HREF="msg00495.html">[MUD-Dev] Re: Roleplaying and Immersion (was: PermaDeath)</A></strong>, 
Sayeed <a href="mailto:yu219121#YorkU,CA">yu219121#YorkU,CA</a>, Sun 28 Feb 1999, 03:54 GMT
<UL>
<LI><strong><A NAME="00499" HREF="msg00499.html">Re: [MUD-Dev] Re: Roleplaying and Immersion (was: PermaDeath)</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 01 Mar 1999, 18:56 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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