<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds --> <!--X-From-R13: X Q Znjerapr <pynjNinerfrnepu.pbz> --> <!--X-Date: Fri, 12 Mar 1999 18:08:47 -0800 --> <!--X-Message-Id: E10Ldqg-0006G3-00#under,varesearch.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.BSF.4.05.9903101701150.13327-100000#shell9,ba.best.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influ</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#varesearch,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00561.html">Previous</a> | <a href="msg00563.html">Next</a> ] Thread: [ <a href="msg00520.html">Previous</a> | <a href="msg00564.html">Next</a> ] Index: [ <A HREF="author.html#00562">Author</A> | <A HREF="#00562">Date</A> | <A HREF="thread.html#00562">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#varesearch,com">claw#varesearch,com</A>></LI> <LI><em>Date</em>: Fri, 12 Mar 1999 18:08:22 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 10 Mar 1999 18:07:22 -0800 (PST) Matthew Mihaly <diablo#best,com> wrote: > On Wed, 10 Mar 1999, J C Lawrence wrote: >> In the final analysis, mechanical games are boring and people, >> and their machinations are endlessly fascinating (cf soap >> operas). The scale between the Talkers (or IRC) and pure gamist >> MUDs is that of the extent to which the venue (MUD) provides a >> defined backdrop and toolset to those human machinations. >> Expressive fertility. > Boring is a subjective word. I can't remember if it was you or > Raph that pointed out that despite (or maybe even because of) the > ridiculous, mechanical simplicity of Shades, it was a lot of fun. I did, and which you are right, is a very curious anomaly. Some classes of simulations (eg SimEarth, SimCity, Civilisation, Empires, etc) also break this pattern. Shades does it very curiously, by providing a very very simple obvious mechanical pattern that some remains "fun" despite its very apparent roteness. Sim* get it thru complexity depth. > By way of another, even more extreme example, I present you with > Pachinko. Touche. It would seem that mechanility is not the corret term. -- J C Lawrence Internet: claw#kanga,nu ---------(*) Internet: claw#varesearch,com ...Honorary Member of Clan McFud -- Teamer's Avenging Monolith... _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00564" HREF="msg00564.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</A></strong> <ul compact><li><em>From:</em> Matthew Mihaly <diablo#best,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00520" HREF="msg00520.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</A></STRONG> <UL><LI><EM>From:</EM> Matthew Mihaly <diablo#best,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00561.html">Re: [MUD-Dev] How to support 1000+ simultaneous connections, and some philosophy.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00563.html">Re: [MUD-Dev] Elder Games</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00520.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00564.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00562"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00562"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00503" HREF="msg00503.html">RE: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</A></strong>, Eli Stevens (KiZurich) <a href="mailto:c718157#showme,missouri.edu">c718157#showme,missouri.edu</a>, Tue 02 Mar 1999, 22:37 GMT </LI> <LI><strong><A NAME="00504" HREF="msg00504.html">[MUD-Dev] Storytelling and Gods (fairly long)</A></strong>, Matthew Mihaly <a href="mailto:sarapis#achaea,com">sarapis#achaea,com</a>, Wed 03 Mar 1999, 01:25 GMT </LI> <LI><strong><A NAME="00518" HREF="msg00518.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds</A></strong>, J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Wed 10 Mar 1999, 22:42 GMT <UL> <LI><strong><A NAME="00520" HREF="msg00520.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 11 Mar 1999, 02:07 GMT <UL> <LI><strong><A NAME="00562" HREF="msg00562.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds</A></strong>, J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Sat 13 Mar 1999, 02:08 GMT <UL> <LI><strong><A NAME="00564" HREF="msg00564.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 13 Mar 1999, 08:38 GMT <UL> <LI><strong><A NAME="00566" HREF="msg00566.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 13 Mar 1999, 09:28 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00495" HREF="msg00495.html">[MUD-Dev] Re: Roleplaying and Immersion (was: PermaDeath)</A></strong>, Sayeed <a href="mailto:yu219121#YorkU,CA">yu219121#YorkU,CA</a>, Sun 28 Feb 1999, 03:54 GMT <UL> <LI><strong><A NAME="00499" HREF="msg00499.html">Re: [MUD-Dev] Re: Roleplaying and Immersion (was: PermaDeath)</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 01 Mar 1999, 18:56 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>